--女神 GoddessVo = GoddessVo or BaseClass(BaseVo) local GoddessVo = GoddessVo function GoddessVo:__init() end function GoddessVo:__defineVar() return { _class_type = self, _iid = _in_obj_ins_id, _use_delete_method = false, vo_type = SceneBaseType.Artifact, pos_x = 0, --X像素坐标(int16) pos_y = 0, --Y像素坐标(int16) hp = 100, --当前hp(int32) maxHp = 100, --最大hp(int32) name = "", --名字(string) move_speed = 160, --速度(int16) ghost_mode = 0, hide_flag = 0 , --是否不可见(int8) warGroup = 0, --战斗分组(int8) goddess_id = 0, --精灵ID(int32) model_id = 0, --模型id texture_res = 0, --贴图 poseState = PoseState.STAND, birth_angle = 270, --出生角度 水平向右为0 逆时针一圈为360度 owner_id = 0, --所属玩家id owner_vo = nil, --所属玩家 } end function GoddessVo:SetVo(owner_vo) self.owner_vo = owner_vo self.owner_id = owner_vo.id self.goddess_id = owner_vo.escort_state if self.owner_vo then self.name = owner_vo.name .. "的女神" end end --取模型id function GoddessVo:GetGoddessClotheId() local cfg = nil --Config.Artifactconfig[self.goddess_id] cfg = Config.ConfigGoddess[(self.goddess_id%100)] if cfg then return cfg.model_id end return 0 end function GoddessVo:GetTextureId() if tonumber(self.texture_res) ~= 0 then return self:GetGoddessClotheId() .. "_" .. self.texture_res end end function GoddessVo:__delete() end function GoddessVo:SetGoddessId(goddess_id) self.goddess_id = goddess_id end