--小精灵 SpriteVo = SpriteVo or BaseClass(BaseVo) function SpriteVo:__init() end function SpriteVo:__defineVar() return { _class_type = self, --_cid = self._id, _iid = _in_obj_ins_id, _use_delete_method = false, vo_type = SceneBaseType.FPearl, pos_x = 0, --X像素坐标(int16) pos_y = 0, --Y像素坐标(int16) hp = 100, --当前hp(int32) maxHp = 100, --最大hp(int32) name = "", --名字(string) move_speed = 160, --速度(int16) ghost_mode = 0, hide_flag = 0 , --是否不可见(int8) warGroup = 0, --战斗分组(int8) sprite_id = 0, --精灵ID(int32) model_id = 0, --模型id texture_res = 0, --贴图 poseState = PoseState.STAND, birth_angle = 270, --出生角度 水平向右为0 逆时针一圈为360度 owner_id = 0, --所属玩家id } end function SpriteVo:SetVo(owner_vo) self.owner_vo = owner_vo if self.owner_vo then self.warGroup = self.owner_vo.warGroup self.team_id = self.owner_vo.team_id self.name = owner_vo.name .. "的精灵" self.sprite_id = owner_vo.sprite_id --self.owner_vo:GetFigureId(FigureProtoVo.FigureType.Sprite) or 0 end end --取模型id function SpriteVo:GetSpriteClotheId() return self.sprite_id end function SpriteVo:GetTextureId() if tonumber(self.texture_res) ~= 0 then return self:GetSpriteClotheId() .. "_" .. self.texture_res end end function SpriteVo:__delete() end