ChuanwenItem = ChuanwenItem or BaseClass(BaseItem) function ChuanwenItem:__init(parent,prefab_asset) self.base_file = "common" self.layout_file = "chuanwen" self.layer_name = "Top" self:Load() SetLocalPositionZ(self.transform,-5000) end function ChuanwenItem:Load_callback() self.gameObject:SetActive(false) self.transform.localPosition = Vector3(0,ScreenHeight / 2 - 91, 0) -- self.text = self:GetChild("Text") -- self.mask = self:GetChild("mask").transform -- self.mask.localPosition = Vector3(0,ScreenHeight / 2 - 160, 0) -- self.transform.sizeDelta = Vector2(ScreenWidth,ScreenHeight) -- self:AddUIZDepth() end