if jit then if jit.opt then jit.opt.start(3) end --android 64位库兼容处理 -- if UnityEngine.Application.platform == UnityEngine.RuntimePlatform.Android and string.find(LuaFramework.GameConfig.Instance:GetValue("PlatName"), "eyou") then jit.off() -- end jit.flush() print("jit", jit.status()) print(string.format("os: %s, arch: %s", jit.os, jit.arch)) end local require = require if DebugServerIp then require("mobdebug").start(DebugServerIp) end require "tolua.misc.functions" Mathf = require "tolua.UnityEngine.Mathf" Vector3 = require "tolua.UnityEngine.Vector3" Quaternion = require "tolua.UnityEngine.Quaternion" Vector2 = require "tolua.UnityEngine.Vector2" Vector4 = require "tolua.UnityEngine.Vector4" Color = require "tolua.UnityEngine.Color" Ray = require "tolua.UnityEngine.Ray" Bounds = require "tolua.UnityEngine.Bounds" RaycastHit = require "tolua.UnityEngine.RaycastHit" Touch = require "tolua.UnityEngine.Touch" LayerMask = require "tolua.UnityEngine.LayerMask" Plane = require "tolua.UnityEngine.Plane" Time = reimport "tolua.UnityEngine.Time" list = require "tolua.list" utf8 = require "tolua.misc.utf8" require "tolua.event" require "tolua.typeof" require "tolua.slot" require "tolua.System.Timer" require "tolua.System.coroutine" require "tolua.System.ValueType" require "tolua.System.Reflection.BindingFlags" require "tolua.cjson.util" --require "misc.strict"