cc = cc or {} cc.Action = cc.Action or BaseClass() function cc.Action:__init() self._originalTarget = nil self._target = nil self._tag = cc.Action.INVALID_TAG self._flags = 0 self._classType = "Action" end function cc.Action:description() return "Action" end function cc.Action:clone() print("Cat_Error:CCAction.lua [Action:clone] should not exec this method!") return nil end function cc.Action:reverse() print("Cat_Error:CCAction.lua [Action:reverse] should not exec this method!") return nil end function cc.Action:isDone() return true end function cc.Action:startWithTarget(target) --如果已经设置过了就不要再覆盖了 if not self._target then self._target = target end self._originalTarget = target end function cc.Action:stop() self._target = nil end function cc.Action:step(dt) --override me end function cc.Action:update(time) --override me end function cc.Action:getTarget() return self._target end function cc.Action:setTarget(target) self._target = target end function cc.Action:getOriginalTarget() return self._originalTarget end function cc.Action:setOriginalTarget(originalTarget) self._originalTarget = originalTarget end function cc.Action:getTag() return self._tag end function cc.Action:setTag(tag) self._tag = tag end function cc.Action:getFlags() return self._flags end function cc.Action:setFlags(flags) self._flags = flags end cc.FiniteTimeAction = cc.FiniteTimeAction or BaseClass(cc.Action) function cc.FiniteTimeAction:__init() self._duration = 0 self._classType = "FiniteTimeAction" end function cc.FiniteTimeAction:getDuration() return self._duration end function cc.FiniteTimeAction:setDuration(duration) self._duration = duration end function cc.FiniteTimeAction:reverse() print("Cat_Error:CCAction.lua [FiniteTimeAction:reverse] should not exec this method!") return nil; end function cc.FiniteTimeAction:clone() print("Cat_Error:CCAction.lua [FiniteTimeAction:clone] should not exec this method!") return nil; end