Shader "SaberShad/MainRoleProAlpha" { Properties { // MainRole主要参数 _MainTex("Base 2D", 2D) = "white"{} _Mask("Mask Texture", 2D) = "white" {} _MatcapTex("Matcap Texture", 2D) = "white" {} _AmbientColor("AmbientColor", Color) = (0.69, 0.69,0.69,1) _SunColor("SunColor", Color) = (1, 1, 1,1) _DarkShadow("DarkShadow", Color) = (0.745, 0.619, 0.905,1) _BrightShadow("BrightShadow", Color) = (0.843, 0.843, 0.843,1) _RimColor("RimColor", Color) = (0.278, 0.443, 0.831, 1) _Shadownol1("Shadownol1", Range(0, 1)) = 1 _Shadownol2("Shadownol2", Range(0, 1)) = 0.5 _ShadowDir("ShadowDir", vector) = (0.5, 0, 0, 1) _RimDir("RimDir", vector) = (-0.977, -0.23, 0.212, 1) _MatcapScale1("MatcapScale1", float) = 1 _MatcapScale2("MatcapScale2", float) = 1 _Color("Color", Color) = (0.5,0.5,0.5,1) // 溶解效果主要参数 [Toggle(_USE_DISSOLVE_EFFECT)] _DissolveToggle("Dissolve Enable", Float) = 1.0 [Toggle(_USE_DISSOLVE_MAP)] _DissolveMapToggle("Use Dissolve Map", Float) = 1.0 _DissolveMap("DissolveMap", 2D) = "white"{} _DissolveThreshold("Dissolve Threshold", Range(0,1)) = 0.7 _DissolveFadeInColor("Dissolve Fade In Color", Color) = (1,1,1,1) _DissolveFadeInThreshold("Dissolve Fade In Threshold", Range(0,1)) = 0 _DissolveFadeMidColor("Dissolve Fade Mid Color", Color) = (0,0,0,0) _DissolveFadeMidThreshold("Dissolve Fade Mid Threshold", Range(0,1)) = 0.8 _DissolveFadeOutColor("Dissolve Fade Out Color", Color) = (1,1,1,1) _DissolveFadeOutThreshold("Dissolve Fade Out Threshold", Range(0,1)) = 0.8 } SubShader { Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" } Cull Off Blend SrcAlpha OneMinusSrcAlpha ZWrite Off Pass { CGPROGRAM #pragma shader_feature _USE_DISSOLVE_EFFECT #pragma shader_feature _USE_DISSOLVE_MAP #pragma vertex MainRoleVertexDefault #pragma fragment MainRoleTransparentFragment #include "MainRoleProEffectCG.cginc" ENDCG } } }