using UnityEngine; using System.Collections; using System.Collections.Generic; public class SpriteAsset : ScriptableObject { /// /// 图片资源 /// public Texture texSource; /// /// 所有sprite信息 SpriteAssetInfor类为具体的信息类 /// public List listSpriteInfor; } [AddComponentMenu("SyEngline/SpriteInfor")] [System.Serializable] public class SpriteInfor { /// /// ID /// public int ID; /// /// 名称 /// public string name; /// /// 中心点 /// public Vector2 pivot; /// ///坐标&宽高 /// public Rect rect; /// /// 精灵 /// public Sprite sprite; }