using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class SpriteAsset : ScriptableObject
{
///
/// 图片资源
///
public Texture texSource;
///
/// 所有sprite信息 SpriteAssetInfor类为具体的信息类
///
public List listSpriteInfor;
}
[AddComponentMenu("SyEngline/SpriteInfor")]
[System.Serializable]
public class SpriteInfor
{
///
/// ID
///
public int ID;
///
/// 名称
///
public string name;
///
/// 中心点
///
public Vector2 pivot;
///
///坐标&宽高
///
public Rect rect;
///
/// 精灵
///
public Sprite sprite;
}