//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class ChangeShaderRenderWrap { public static void Register(LuaState L) { L.BeginClass(typeof(ChangeShaderRender), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("target_shader", get_target_shader, set_target_shader); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_target_shader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChangeShaderRender obj = (ChangeShaderRender)o; UnityEngine.Shader ret = obj.target_shader; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index target_shader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_target_shader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChangeShaderRender obj = (ChangeShaderRender)o; UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader)); obj.target_shader = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index target_shader on a nil value" : e.Message); } } }