//this source code was auto-generated by tolua#, do not modify it using System; using System.Collections.Generic; using LuaInterface; public static class DelegateFactory { public delegate Delegate DelegateValue(LuaFunction func, LuaTable self, bool flag); public static Dictionary dict = new Dictionary(); static DelegateFactory() { Register(); } [NoToLuaAttribute] public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), UnityEngine_Events_UnityAction); dict.Add(typeof(UnityEngine.Camera.CameraCallback), UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Canvas.WillRenderCanvases), UnityEngine_Canvas_WillRenderCanvases); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), UnityEngine_Application_LogCallback); dict.Add(typeof(System.Action), System_Action_bool); dict.Add(typeof(System.Func), System_Func_bool); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action), System_Action_UnityEngine_AsyncOperation); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(UnityEngine.UI.InputField.OnValidateInput), UnityEngine_UI_InputField_OnValidateInput); dict.Add(typeof(UnityEngine.Font.FontTextureRebuildCallback), UnityEngine_Font_FontTextureRebuildCallback); dict.Add(typeof(System.Action), System_Action_UnityEngine_Font); dict.Add(typeof(LuaFramework.LuaEventListener.VoidDelegate), LuaFramework_LuaEventListener_VoidDelegate); dict.Add(typeof(LuaFramework.LuaClickListener.VoidDelegate), LuaFramework_LuaClickListener_VoidDelegate); dict.Add(typeof(LuaFramework.LuaDragListener.VoidDelegate), LuaFramework_LuaDragListener_VoidDelegate); dict.Add(typeof(LuaFramework.LuaDragExtendListener.VoidDelegate), LuaFramework_LuaDragExtendListener_VoidDelegate); dict.Add(typeof(System.Action), System_Action_UnityEngine_Objects); dict.Add(typeof(System.Action), System_Action_bool_strings); dict.Add(typeof(System.Action), System_Action_string); dict.Add(typeof(System.Action), System_Action_UnityEngine_Object); dict.Add(typeof(System.Action), System_Action_string_UnityEngine_LogType); dict.Add(typeof(System.Action), System_Action_LuaFramework_HTTPResponse); dict.Add(typeof(UnityEngine.Events.UnityAction), UnityEngine_Events_UnityAction_UnityEngine_Vector2); dict.Add(typeof(UnityEngine.Events.UnityAction), UnityEngine_Events_UnityAction_bool); dict.Add(typeof(UnityEngine.Events.UnityAction), UnityEngine_Events_UnityAction_string); dict.Add(typeof(LuaFramework.LuaOverClickListener.VoidDelegate), LuaFramework_LuaOverClickListener_VoidDelegate); dict.Add(typeof(UnityEngine.Events.UnityAction), UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); dict.Add(typeof(UnityEngine.Events.UnityAction), UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); dict.Add(typeof(UnityEngine.Events.UnityAction), UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); dict.Add(typeof(UnityEngine.Events.UnityAction), UnityEngine_Events_UnityAction_float); dict.Add(typeof(Spine.Unity.UpdateBonesDelegate), Spine_Unity_UpdateBonesDelegate); dict.Add(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate), Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate); dict.Add(typeof(Spine.Unity.MeshGeneratorDelegate), Spine_Unity_MeshGeneratorDelegate); dict.Add(typeof(Spine.Unity.SkeletonRenderer.InstructionDelegate), Spine_Unity_SkeletonRenderer_InstructionDelegate); dict.Add(typeof(UnityEngine.Video.VideoPlayer.EventHandler), UnityEngine_Video_VideoPlayer_EventHandler); dict.Add(typeof(UnityEngine.Video.VideoPlayer.ErrorEventHandler), UnityEngine_Video_VideoPlayer_ErrorEventHandler); dict.Add(typeof(UnityEngine.Video.VideoPlayer.TimeEventHandler), UnityEngine_Video_VideoPlayer_TimeEventHandler); dict.Add(typeof(UnityEngine.Video.VideoPlayer.FrameReadyEventHandler), UnityEngine_Video_VideoPlayer_FrameReadyEventHandler); dict.Add(typeof(TMPro.TMP_InputField.OnValidateInput), TMPro_TMP_InputField_OnValidateInput); } [NoToLuaAttribute] public static Delegate CreateDelegate(Type t, LuaFunction func = null) { DelegateValue create = null; if (!dict.TryGetValue(t, out create)) { LuaFramework.Util.ThrowLuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t))); } return create(func, null, false); } [NoToLuaAttribute] public static Delegate CreateDelegate(Type t, LuaFunction func, LuaTable self) { DelegateValue create = null; if (!dict.TryGetValue(t, out create)) { LuaFramework.Util.ThrowLuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t))); } return create(func, self, true); } [NoToLuaAttribute] public static Delegate RemoveDelegate(Delegate obj, LuaFunction func) { LuaState state = func.GetLuaState(); Delegate[] ds = obj.GetInvocationList(); for (int i = 0; i < ds.Length; i++) { LuaDelegate ld = ds[i].Target as LuaDelegate; if (ld != null && ld.func == func) { obj = Delegate.Remove(obj, ds[i]); state.DelayDispose(ld.func); break; } } return obj; } [NoToLuaAttribute] public static Delegate RemoveDelegate(Delegate obj, Delegate dg) { LuaDelegate remove = dg.Target as LuaDelegate; if (remove == null) { obj = Delegate.Remove(obj, dg); return obj; } LuaState state = remove.func.GetLuaState(); Delegate[] ds = obj.GetInvocationList(); for (int i = 0; i < ds.Length; i++) { LuaDelegate ld = ds[i].Target as LuaDelegate; if (ld != null && ld == remove) { obj = Delegate.Remove(obj, ds[i]); state.DelayDispose(ld.func); state.DelayDispose(ld.self); break; } } return obj; } class System_Action_Event : LuaDelegate { public System_Action_Event(LuaFunction func) : base(func) { } public System_Action_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call() { func.Call(); } public void CallWithSelf() { func.BeginPCall(); func.Push(self); func.PCall(); func.EndPCall(); } } public static Delegate System_Action(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action fn = delegate() { }; return fn; } if(!flag) { System.Action d = (new System_Action_Event(func)).Call; return d; } else { System.Action d = (new System_Action_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Events_UnityAction_Event : LuaDelegate { public UnityEngine_Events_UnityAction_Event(LuaFunction func) : base(func) { } public UnityEngine_Events_UnityAction_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call() { func.Call(); } public void CallWithSelf() { func.BeginPCall(); func.Push(self); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Events_UnityAction(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Events.UnityAction fn = delegate() { }; return fn; } if(!flag) { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_Event(func)).Call; return d; } else { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Camera_CameraCallback_Event : LuaDelegate { public UnityEngine_Camera_CameraCallback_Event(LuaFunction func) : base(func) { } public UnityEngine_Camera_CameraCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.Camera param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.Camera param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Camera_CameraCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Camera.CameraCallback fn = delegate(UnityEngine.Camera param0) { }; return fn; } if(!flag) { UnityEngine.Camera.CameraCallback d = (new UnityEngine_Camera_CameraCallback_Event(func)).Call; return d; } else { UnityEngine.Camera.CameraCallback d = (new UnityEngine_Camera_CameraCallback_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Canvas_WillRenderCanvases_Event : LuaDelegate { public UnityEngine_Canvas_WillRenderCanvases_Event(LuaFunction func) : base(func) { } public UnityEngine_Canvas_WillRenderCanvases_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call() { func.Call(); } public void CallWithSelf() { func.BeginPCall(); func.Push(self); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Canvas_WillRenderCanvases(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Canvas.WillRenderCanvases fn = delegate() { }; return fn; } if(!flag) { UnityEngine.Canvas.WillRenderCanvases d = (new UnityEngine_Canvas_WillRenderCanvases_Event(func)).Call; return d; } else { UnityEngine.Canvas.WillRenderCanvases d = (new UnityEngine_Canvas_WillRenderCanvases_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Application_AdvertisingIdentifierCallback_Event : LuaDelegate { public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func) : base(func) { } public UnityEngine_Application_AdvertisingIdentifierCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(string param0, bool param1, string param2) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } public void CallWithSelf(string param0, bool param1, string param2) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Application_AdvertisingIdentifierCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Application.AdvertisingIdentifierCallback fn = delegate(string param0, bool param1, string param2) { }; return fn; } if(!flag) { UnityEngine.Application.AdvertisingIdentifierCallback d = (new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func)).Call; return d; } else { UnityEngine.Application.AdvertisingIdentifierCallback d = (new UnityEngine_Application_AdvertisingIdentifierCallback_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Application_LowMemoryCallback_Event : LuaDelegate { public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func) : base(func) { } public UnityEngine_Application_LowMemoryCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call() { func.Call(); } public void CallWithSelf() { func.BeginPCall(); func.Push(self); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Application_LowMemoryCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Application.LowMemoryCallback fn = delegate() { }; return fn; } if(!flag) { UnityEngine.Application.LowMemoryCallback d = (new UnityEngine_Application_LowMemoryCallback_Event(func)).Call; return d; } else { UnityEngine.Application.LowMemoryCallback d = (new UnityEngine_Application_LowMemoryCallback_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Application_LogCallback_Event : LuaDelegate { public UnityEngine_Application_LogCallback_Event(LuaFunction func) : base(func) { } public UnityEngine_Application_LogCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(string param0, string param1, UnityEngine.LogType param2) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } public void CallWithSelf(string param0, string param1, UnityEngine.LogType param2) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Application_LogCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Application.LogCallback fn = delegate(string param0, string param1, UnityEngine.LogType param2) { }; return fn; } if(!flag) { UnityEngine.Application.LogCallback d = (new UnityEngine_Application_LogCallback_Event(func)).Call; return d; } else { UnityEngine.Application.LogCallback d = (new UnityEngine_Application_LogCallback_Event(func, self)).CallWithSelf; return d; } } class System_Action_bool_Event : LuaDelegate { public System_Action_bool_Event(LuaFunction func) : base(func) { } public System_Action_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(bool param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(bool param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate System_Action_bool(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action fn = delegate(bool param0) { }; return fn; } if(!flag) { System.Action d = (new System_Action_bool_Event(func)).Call; return d; } else { System.Action d = (new System_Action_bool_Event(func, self)).CallWithSelf; return d; } } class System_Func_bool_Event : LuaDelegate { public System_Func_bool_Event(LuaFunction func) : base(func) { } public System_Func_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { } public bool Call() { func.BeginPCall(); func.PCall(); bool ret = func.CheckBoolean(); func.EndPCall(); return ret; } public bool CallWithSelf() { func.BeginPCall(); func.Push(self); func.PCall(); bool ret = func.CheckBoolean(); func.EndPCall(); return ret; } } public static Delegate System_Func_bool(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Func fn = delegate() { return false; }; return fn; } if(!flag) { System.Func d = (new System_Func_bool_Event(func)).Call; return d; } else { System.Func d = (new System_Func_bool_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_AudioClip_PCMReaderCallback_Event : LuaDelegate { public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func) : base(func) { } public UnityEngine_AudioClip_PCMReaderCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(float[] param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(float[] param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_AudioClip_PCMReaderCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.AudioClip.PCMReaderCallback fn = delegate(float[] param0) { }; return fn; } if(!flag) { UnityEngine.AudioClip.PCMReaderCallback d = (new UnityEngine_AudioClip_PCMReaderCallback_Event(func)).Call; return d; } else { UnityEngine.AudioClip.PCMReaderCallback d = (new UnityEngine_AudioClip_PCMReaderCallback_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_AudioClip_PCMSetPositionCallback_Event : LuaDelegate { public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func) : base(func) { } public UnityEngine_AudioClip_PCMSetPositionCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(int param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(int param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_AudioClip_PCMSetPositionCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.AudioClip.PCMSetPositionCallback fn = delegate(int param0) { }; return fn; } if(!flag) { UnityEngine.AudioClip.PCMSetPositionCallback d = (new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func)).Call; return d; } else { UnityEngine.AudioClip.PCMSetPositionCallback d = (new UnityEngine_AudioClip_PCMSetPositionCallback_Event(func, self)).CallWithSelf; return d; } } class System_Action_UnityEngine_AsyncOperation_Event : LuaDelegate { public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func) : base(func) { } public System_Action_UnityEngine_AsyncOperation_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.AsyncOperation param0) { func.BeginPCall(); func.PushObject(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.AsyncOperation param0) { func.BeginPCall(); func.Push(self); func.PushObject(param0); func.PCall(); func.EndPCall(); } } public static Delegate System_Action_UnityEngine_AsyncOperation(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action fn = delegate(UnityEngine.AsyncOperation param0) { }; return fn; } if(!flag) { System.Action d = (new System_Action_UnityEngine_AsyncOperation_Event(func)).Call; return d; } else { System.Action d = (new System_Action_UnityEngine_AsyncOperation_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_RectTransform_ReapplyDrivenProperties_Event : LuaDelegate { public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func) : base(func) { } public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.RectTransform param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.RectTransform param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_RectTransform_ReapplyDrivenProperties(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.RectTransform.ReapplyDrivenProperties fn = delegate(UnityEngine.RectTransform param0) { }; return fn; } if(!flag) { UnityEngine.RectTransform.ReapplyDrivenProperties d = (new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func)).Call; return d; } else { UnityEngine.RectTransform.ReapplyDrivenProperties d = (new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_UI_InputField_OnValidateInput_Event : LuaDelegate { public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func) : base(func) { } public UnityEngine_UI_InputField_OnValidateInput_Event(LuaFunction func, LuaTable self) : base(func, self) { } public char Call(string param0, int param1, char param2) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); char ret = (char)func.CheckNumber(); func.EndPCall(); return ret; } public char CallWithSelf(string param0, int param1, char param2) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); char ret = (char)func.CheckNumber(); func.EndPCall(); return ret; } } public static Delegate UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; }; return fn; } if(!flag) { UnityEngine.UI.InputField.OnValidateInput d = (new UnityEngine_UI_InputField_OnValidateInput_Event(func)).Call; return d; } else { UnityEngine.UI.InputField.OnValidateInput d = (new UnityEngine_UI_InputField_OnValidateInput_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Font_FontTextureRebuildCallback_Event : LuaDelegate { public UnityEngine_Font_FontTextureRebuildCallback_Event(LuaFunction func) : base(func) { } public UnityEngine_Font_FontTextureRebuildCallback_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call() { func.Call(); } public void CallWithSelf() { func.BeginPCall(); func.Push(self); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Font_FontTextureRebuildCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Font.FontTextureRebuildCallback fn = delegate() { }; return fn; } if(!flag) { UnityEngine.Font.FontTextureRebuildCallback d = (new UnityEngine_Font_FontTextureRebuildCallback_Event(func)).Call; return d; } else { UnityEngine.Font.FontTextureRebuildCallback d = (new UnityEngine_Font_FontTextureRebuildCallback_Event(func, self)).CallWithSelf; return d; } } class System_Action_UnityEngine_Font_Event : LuaDelegate { public System_Action_UnityEngine_Font_Event(LuaFunction func) : base(func) { } public System_Action_UnityEngine_Font_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.Font param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.Font param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate System_Action_UnityEngine_Font(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action fn = delegate(UnityEngine.Font param0) { }; return fn; } if(!flag) { System.Action d = (new System_Action_UnityEngine_Font_Event(func)).Call; return d; } else { System.Action d = (new System_Action_UnityEngine_Font_Event(func, self)).CallWithSelf; return d; } } class LuaFramework_LuaEventListener_VoidDelegate_Event : LuaDelegate { public LuaFramework_LuaEventListener_VoidDelegate_Event(LuaFunction func) : base(func) { } public LuaFramework_LuaEventListener_VoidDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.GameObject param0, float param1, float param2) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.GameObject param0, float param1, float param2) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } } public static Delegate LuaFramework_LuaEventListener_VoidDelegate(LuaFunction func, LuaTable self, bool flag) { if (func == null) { LuaFramework.LuaEventListener.VoidDelegate fn = delegate(UnityEngine.GameObject param0, float param1, float param2) { }; return fn; } if(!flag) { LuaFramework.LuaEventListener.VoidDelegate d = (new LuaFramework_LuaEventListener_VoidDelegate_Event(func)).Call; return d; } else { LuaFramework.LuaEventListener.VoidDelegate d = (new LuaFramework_LuaEventListener_VoidDelegate_Event(func, self)).CallWithSelf; return d; } } class LuaFramework_LuaClickListener_VoidDelegate_Event : LuaDelegate { public LuaFramework_LuaClickListener_VoidDelegate_Event(LuaFunction func) : base(func) { } public LuaFramework_LuaClickListener_VoidDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.GameObject param0, float param1, float param2) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.GameObject param0, float param1, float param2) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } } public static Delegate LuaFramework_LuaClickListener_VoidDelegate(LuaFunction func, LuaTable self, bool flag) { if (func == null) { LuaFramework.LuaClickListener.VoidDelegate fn = delegate(UnityEngine.GameObject param0, float param1, float param2) { }; return fn; } if(!flag) { LuaFramework.LuaClickListener.VoidDelegate d = (new LuaFramework_LuaClickListener_VoidDelegate_Event(func)).Call; return d; } else { LuaFramework.LuaClickListener.VoidDelegate d = (new LuaFramework_LuaClickListener_VoidDelegate_Event(func, self)).CallWithSelf; return d; } } class LuaFramework_LuaDragListener_VoidDelegate_Event : LuaDelegate { public LuaFramework_LuaDragListener_VoidDelegate_Event(LuaFunction func) : base(func) { } public LuaFramework_LuaDragListener_VoidDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.GameObject param0, float param1, float param2) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.GameObject param0, float param1, float param2) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } } public static Delegate LuaFramework_LuaDragListener_VoidDelegate(LuaFunction func, LuaTable self, bool flag) { if (func == null) { LuaFramework.LuaDragListener.VoidDelegate fn = delegate(UnityEngine.GameObject param0, float param1, float param2) { }; return fn; } if(!flag) { LuaFramework.LuaDragListener.VoidDelegate d = (new LuaFramework_LuaDragListener_VoidDelegate_Event(func)).Call; return d; } else { LuaFramework.LuaDragListener.VoidDelegate d = (new LuaFramework_LuaDragListener_VoidDelegate_Event(func, self)).CallWithSelf; return d; } } class LuaFramework_LuaDragExtendListener_VoidDelegate_Event : LuaDelegate { public LuaFramework_LuaDragExtendListener_VoidDelegate_Event(LuaFunction func) : base(func) { } public LuaFramework_LuaDragExtendListener_VoidDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.GameObject param0, float param1, float param2) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.GameObject param0, float param1, float param2) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); func.EndPCall(); } } public static Delegate LuaFramework_LuaDragExtendListener_VoidDelegate(LuaFunction func, LuaTable self, bool flag) { if (func == null) { LuaFramework.LuaDragExtendListener.VoidDelegate fn = delegate(UnityEngine.GameObject param0, float param1, float param2) { }; return fn; } if(!flag) { LuaFramework.LuaDragExtendListener.VoidDelegate d = (new LuaFramework_LuaDragExtendListener_VoidDelegate_Event(func)).Call; return d; } else { LuaFramework.LuaDragExtendListener.VoidDelegate d = (new LuaFramework_LuaDragExtendListener_VoidDelegate_Event(func, self)).CallWithSelf; return d; } } class System_Action_UnityEngine_Objects_Event : LuaDelegate { public System_Action_UnityEngine_Objects_Event(LuaFunction func) : base(func) { } public System_Action_UnityEngine_Objects_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.Object[] param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.Object[] param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate System_Action_UnityEngine_Objects(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action fn = delegate(UnityEngine.Object[] param0) { }; return fn; } if(!flag) { System.Action d = (new System_Action_UnityEngine_Objects_Event(func)).Call; return d; } else { System.Action d = (new System_Action_UnityEngine_Objects_Event(func, self)).CallWithSelf; return d; } } class System_Action_bool_strings_Event : LuaDelegate { public System_Action_bool_strings_Event(LuaFunction func) : base(func) { } public System_Action_bool_strings_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(bool param0, string[] param1) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.PCall(); func.EndPCall(); } public void CallWithSelf(bool param0, string[] param1) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.PCall(); func.EndPCall(); } } public static Delegate System_Action_bool_strings(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action fn = delegate(bool param0, string[] param1) { }; return fn; } if(!flag) { System.Action d = (new System_Action_bool_strings_Event(func)).Call; return d; } else { System.Action d = (new System_Action_bool_strings_Event(func, self)).CallWithSelf; return d; } } class System_Action_string_Event : LuaDelegate { public System_Action_string_Event(LuaFunction func) : base(func) { } public System_Action_string_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(string param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(string param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate System_Action_string(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action fn = delegate(string param0) { }; return fn; } if(!flag) { System.Action d = (new System_Action_string_Event(func)).Call; return d; } else { System.Action d = (new System_Action_string_Event(func, self)).CallWithSelf; return d; } } class System_Action_UnityEngine_Object_Event : LuaDelegate { public System_Action_UnityEngine_Object_Event(LuaFunction func) : base(func) { } public System_Action_UnityEngine_Object_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.Object param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.Object param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate System_Action_UnityEngine_Object(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action fn = delegate(UnityEngine.Object param0) { }; return fn; } if(!flag) { System.Action d = (new System_Action_UnityEngine_Object_Event(func)).Call; return d; } else { System.Action d = (new System_Action_UnityEngine_Object_Event(func, self)).CallWithSelf; return d; } } class System_Action_string_UnityEngine_LogType_Event : LuaDelegate { public System_Action_string_UnityEngine_LogType_Event(LuaFunction func) : base(func) { } public System_Action_string_UnityEngine_LogType_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(string param0, UnityEngine.LogType param1) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.PCall(); func.EndPCall(); } public void CallWithSelf(string param0, UnityEngine.LogType param1) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.PCall(); func.EndPCall(); } } public static Delegate System_Action_string_UnityEngine_LogType(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action fn = delegate(string param0, UnityEngine.LogType param1) { }; return fn; } if(!flag) { System.Action d = (new System_Action_string_UnityEngine_LogType_Event(func)).Call; return d; } else { System.Action d = (new System_Action_string_UnityEngine_LogType_Event(func, self)).CallWithSelf; return d; } } class System_Action_LuaFramework_HTTPResponse_Event : LuaDelegate { public System_Action_LuaFramework_HTTPResponse_Event(LuaFunction func) : base(func) { } public System_Action_LuaFramework_HTTPResponse_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(LuaFramework.HTTPResponse param0) { func.BeginPCall(); func.PushObject(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(LuaFramework.HTTPResponse param0) { func.BeginPCall(); func.Push(self); func.PushObject(param0); func.PCall(); func.EndPCall(); } } public static Delegate System_Action_LuaFramework_HTTPResponse(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action fn = delegate(LuaFramework.HTTPResponse param0) { }; return fn; } if(!flag) { System.Action d = (new System_Action_LuaFramework_HTTPResponse_Event(func)).Call; return d; } else { System.Action d = (new System_Action_LuaFramework_HTTPResponse_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event : LuaDelegate { public UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(LuaFunction func) : base(func) { } public UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.Vector2 param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.Vector2 param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Events_UnityAction_UnityEngine_Vector2(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Events.UnityAction fn = delegate(UnityEngine.Vector2 param0) { }; return fn; } if(!flag) { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(func)).Call; return d; } else { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_UnityEngine_Vector2_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Events_UnityAction_bool_Event : LuaDelegate { public UnityEngine_Events_UnityAction_bool_Event(LuaFunction func) : base(func) { } public UnityEngine_Events_UnityAction_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(bool param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(bool param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Events_UnityAction_bool(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Events.UnityAction fn = delegate(bool param0) { }; return fn; } if(!flag) { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_bool_Event(func)).Call; return d; } else { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_bool_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Events_UnityAction_string_Event : LuaDelegate { public UnityEngine_Events_UnityAction_string_Event(LuaFunction func) : base(func) { } public UnityEngine_Events_UnityAction_string_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(string param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(string param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Events_UnityAction_string(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Events.UnityAction fn = delegate(string param0) { }; return fn; } if(!flag) { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_string_Event(func)).Call; return d; } else { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_string_Event(func, self)).CallWithSelf; return d; } } class LuaFramework_LuaOverClickListener_VoidDelegate_Event : LuaDelegate { public LuaFramework_LuaOverClickListener_VoidDelegate_Event(LuaFunction func) : base(func) { } public LuaFramework_LuaOverClickListener_VoidDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.GameObject param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.GameObject param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate LuaFramework_LuaOverClickListener_VoidDelegate(LuaFunction func, LuaTable self, bool flag) { if (func == null) { LuaFramework.LuaOverClickListener.VoidDelegate fn = delegate(UnityEngine.GameObject param0) { }; return fn; } if(!flag) { LuaFramework.LuaOverClickListener.VoidDelegate d = (new LuaFramework_LuaOverClickListener_VoidDelegate_Event(func)).Call; return d; } else { LuaFramework.LuaOverClickListener.VoidDelegate d = (new LuaFramework_LuaOverClickListener_VoidDelegate_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode_Event : LuaDelegate { public UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode_Event(LuaFunction func) : base(func) { } public UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.SceneManagement.Scene param0, UnityEngine.SceneManagement.LoadSceneMode param1) { func.BeginPCall(); func.PushValue(param0); func.Push(param1); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.SceneManagement.Scene param0, UnityEngine.SceneManagement.LoadSceneMode param1) { func.BeginPCall(); func.Push(self); func.PushValue(param0); func.Push(param1); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Events.UnityAction fn = delegate(UnityEngine.SceneManagement.Scene param0, UnityEngine.SceneManagement.LoadSceneMode param1) { }; return fn; } if(!flag) { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode_Event(func)).Call; return d; } else { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_Event : LuaDelegate { public UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_Event(LuaFunction func) : base(func) { } public UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.SceneManagement.Scene param0) { func.BeginPCall(); func.PushValue(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.SceneManagement.Scene param0) { func.BeginPCall(); func.Push(self); func.PushValue(param0); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Events.UnityAction fn = delegate(UnityEngine.SceneManagement.Scene param0) { }; return fn; } if(!flag) { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_Event(func)).Call; return d; } else { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Event : LuaDelegate { public UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Event(LuaFunction func) : base(func) { } public UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.SceneManagement.Scene param0, UnityEngine.SceneManagement.Scene param1) { func.BeginPCall(); func.PushValue(param0); func.PushValue(param1); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.SceneManagement.Scene param0, UnityEngine.SceneManagement.Scene param1) { func.BeginPCall(); func.Push(self); func.PushValue(param0); func.PushValue(param1); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Events.UnityAction fn = delegate(UnityEngine.SceneManagement.Scene param0, UnityEngine.SceneManagement.Scene param1) { }; return fn; } if(!flag) { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Event(func)).Call; return d; } else { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Events_UnityAction_float_Event : LuaDelegate { public UnityEngine_Events_UnityAction_float_Event(LuaFunction func) : base(func) { } public UnityEngine_Events_UnityAction_float_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(float param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(float param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Events_UnityAction_float(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Events.UnityAction fn = delegate(float param0) { }; return fn; } if(!flag) { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_float_Event(func)).Call; return d; } else { UnityEngine.Events.UnityAction d = (new UnityEngine_Events_UnityAction_float_Event(func, self)).CallWithSelf; return d; } } class Spine_Unity_UpdateBonesDelegate_Event : LuaDelegate { public Spine_Unity_UpdateBonesDelegate_Event(LuaFunction func) : base(func) { } public Spine_Unity_UpdateBonesDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(Spine.Unity.ISkeletonAnimation param0) { func.BeginPCall(); func.PushObject(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(Spine.Unity.ISkeletonAnimation param0) { func.BeginPCall(); func.Push(self); func.PushObject(param0); func.PCall(); func.EndPCall(); } } public static Delegate Spine_Unity_UpdateBonesDelegate(LuaFunction func, LuaTable self, bool flag) { if (func == null) { Spine.Unity.UpdateBonesDelegate fn = delegate(Spine.Unity.ISkeletonAnimation param0) { }; return fn; } if(!flag) { Spine.Unity.UpdateBonesDelegate d = (new Spine_Unity_UpdateBonesDelegate_Event(func)).Call; return d; } else { Spine.Unity.UpdateBonesDelegate d = (new Spine_Unity_UpdateBonesDelegate_Event(func, self)).CallWithSelf; return d; } } class Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate_Event : LuaDelegate { public Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate_Event(LuaFunction func) : base(func) { } public Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(Spine.Unity.SkeletonRenderer param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(Spine.Unity.SkeletonRenderer param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate(LuaFunction func, LuaTable self, bool flag) { if (func == null) { Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate fn = delegate(Spine.Unity.SkeletonRenderer param0) { }; return fn; } if(!flag) { Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate d = (new Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate_Event(func)).Call; return d; } else { Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate d = (new Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate_Event(func, self)).CallWithSelf; return d; } } class Spine_Unity_MeshGeneratorDelegate_Event : LuaDelegate { public Spine_Unity_MeshGeneratorDelegate_Event(LuaFunction func) : base(func) { } public Spine_Unity_MeshGeneratorDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(Spine.Unity.MeshGeneratorBuffers param0) { func.BeginPCall(); func.PushValue(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(Spine.Unity.MeshGeneratorBuffers param0) { func.BeginPCall(); func.Push(self); func.PushValue(param0); func.PCall(); func.EndPCall(); } } public static Delegate Spine_Unity_MeshGeneratorDelegate(LuaFunction func, LuaTable self, bool flag) { if (func == null) { Spine.Unity.MeshGeneratorDelegate fn = delegate(Spine.Unity.MeshGeneratorBuffers param0) { }; return fn; } if(!flag) { Spine.Unity.MeshGeneratorDelegate d = (new Spine_Unity_MeshGeneratorDelegate_Event(func)).Call; return d; } else { Spine.Unity.MeshGeneratorDelegate d = (new Spine_Unity_MeshGeneratorDelegate_Event(func, self)).CallWithSelf; return d; } } class Spine_Unity_SkeletonRenderer_InstructionDelegate_Event : LuaDelegate { public Spine_Unity_SkeletonRenderer_InstructionDelegate_Event(LuaFunction func) : base(func) { } public Spine_Unity_SkeletonRenderer_InstructionDelegate_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(Spine.Unity.SkeletonRendererInstruction param0) { func.BeginPCall(); func.PushObject(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(Spine.Unity.SkeletonRendererInstruction param0) { func.BeginPCall(); func.Push(self); func.PushObject(param0); func.PCall(); func.EndPCall(); } } public static Delegate Spine_Unity_SkeletonRenderer_InstructionDelegate(LuaFunction func, LuaTable self, bool flag) { if (func == null) { Spine.Unity.SkeletonRenderer.InstructionDelegate fn = delegate(Spine.Unity.SkeletonRendererInstruction param0) { }; return fn; } if(!flag) { Spine.Unity.SkeletonRenderer.InstructionDelegate d = (new Spine_Unity_SkeletonRenderer_InstructionDelegate_Event(func)).Call; return d; } else { Spine.Unity.SkeletonRenderer.InstructionDelegate d = (new Spine_Unity_SkeletonRenderer_InstructionDelegate_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Video_VideoPlayer_EventHandler_Event : LuaDelegate { public UnityEngine_Video_VideoPlayer_EventHandler_Event(LuaFunction func) : base(func) { } public UnityEngine_Video_VideoPlayer_EventHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.Video.VideoPlayer param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.Video.VideoPlayer param0) { func.BeginPCall(); func.Push(self); func.Push(param0); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Video_VideoPlayer_EventHandler(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Video.VideoPlayer.EventHandler fn = delegate(UnityEngine.Video.VideoPlayer param0) { }; return fn; } if(!flag) { UnityEngine.Video.VideoPlayer.EventHandler d = (new UnityEngine_Video_VideoPlayer_EventHandler_Event(func)).Call; return d; } else { UnityEngine.Video.VideoPlayer.EventHandler d = (new UnityEngine_Video_VideoPlayer_EventHandler_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Video_VideoPlayer_ErrorEventHandler_Event : LuaDelegate { public UnityEngine_Video_VideoPlayer_ErrorEventHandler_Event(LuaFunction func) : base(func) { } public UnityEngine_Video_VideoPlayer_ErrorEventHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.Video.VideoPlayer param0, string param1) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.Video.VideoPlayer param0, string param1) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Video_VideoPlayer_ErrorEventHandler(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Video.VideoPlayer.ErrorEventHandler fn = delegate(UnityEngine.Video.VideoPlayer param0, string param1) { }; return fn; } if(!flag) { UnityEngine.Video.VideoPlayer.ErrorEventHandler d = (new UnityEngine_Video_VideoPlayer_ErrorEventHandler_Event(func)).Call; return d; } else { UnityEngine.Video.VideoPlayer.ErrorEventHandler d = (new UnityEngine_Video_VideoPlayer_ErrorEventHandler_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Video_VideoPlayer_TimeEventHandler_Event : LuaDelegate { public UnityEngine_Video_VideoPlayer_TimeEventHandler_Event(LuaFunction func) : base(func) { } public UnityEngine_Video_VideoPlayer_TimeEventHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.Video.VideoPlayer param0, double param1) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.Video.VideoPlayer param0, double param1) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Video_VideoPlayer_TimeEventHandler(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Video.VideoPlayer.TimeEventHandler fn = delegate(UnityEngine.Video.VideoPlayer param0, double param1) { }; return fn; } if(!flag) { UnityEngine.Video.VideoPlayer.TimeEventHandler d = (new UnityEngine_Video_VideoPlayer_TimeEventHandler_Event(func)).Call; return d; } else { UnityEngine.Video.VideoPlayer.TimeEventHandler d = (new UnityEngine_Video_VideoPlayer_TimeEventHandler_Event(func, self)).CallWithSelf; return d; } } class UnityEngine_Video_VideoPlayer_FrameReadyEventHandler_Event : LuaDelegate { public UnityEngine_Video_VideoPlayer_FrameReadyEventHandler_Event(LuaFunction func) : base(func) { } public UnityEngine_Video_VideoPlayer_FrameReadyEventHandler_Event(LuaFunction func, LuaTable self) : base(func, self) { } public void Call(UnityEngine.Video.VideoPlayer param0, long param1) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.PCall(); func.EndPCall(); } public void CallWithSelf(UnityEngine.Video.VideoPlayer param0, long param1) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.PCall(); func.EndPCall(); } } public static Delegate UnityEngine_Video_VideoPlayer_FrameReadyEventHandler(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.Video.VideoPlayer.FrameReadyEventHandler fn = delegate(UnityEngine.Video.VideoPlayer param0, long param1) { }; return fn; } if(!flag) { UnityEngine.Video.VideoPlayer.FrameReadyEventHandler d = (new UnityEngine_Video_VideoPlayer_FrameReadyEventHandler_Event(func)).Call; return d; } else { UnityEngine.Video.VideoPlayer.FrameReadyEventHandler d = (new UnityEngine_Video_VideoPlayer_FrameReadyEventHandler_Event(func, self)).CallWithSelf; return d; } } class TMPro_TMP_InputField_OnValidateInput_Event : LuaDelegate { public TMPro_TMP_InputField_OnValidateInput_Event(LuaFunction func) : base(func) { } public TMPro_TMP_InputField_OnValidateInput_Event(LuaFunction func, LuaTable self) : base(func, self) { } public char Call(string param0, int param1, char param2) { func.BeginPCall(); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); char ret = (char)func.CheckNumber(); func.EndPCall(); return ret; } public char CallWithSelf(string param0, int param1, char param2) { func.BeginPCall(); func.Push(self); func.Push(param0); func.Push(param1); func.Push(param2); func.PCall(); char ret = (char)func.CheckNumber(); func.EndPCall(); return ret; } } public static Delegate TMPro_TMP_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag) { if (func == null) { TMPro.TMP_InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return '\0'; }; return fn; } if(!flag) { TMPro.TMP_InputField.OnValidateInput d = (new TMPro_TMP_InputField_OnValidateInput_Event(func)).Call; return d; } else { TMPro.TMP_InputField.OnValidateInput d = (new TMPro_TMP_InputField_OnValidateInput_Event(func, self)).CallWithSelf; return d; } } }