//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class PartBloomWrap { public static void Register(LuaState L) { L.BeginClass(typeof(PartBloom), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("SetMaterialRT", SetMaterialRT); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("samplerScale", get_samplerScale, set_samplerScale); L.RegVar("colorThreshold", get_colorThreshold, set_colorThreshold); L.RegVar("bloomColor", get_bloomColor, set_bloomColor); L.RegVar("bloomFactor", get_bloomFactor, set_bloomFactor); L.RegVar("m_bloom_mat", get_m_bloom_mat, set_m_bloom_mat); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMaterialRT(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); PartBloom obj = (PartBloom)ToLua.CheckObject(L, 1, typeof(PartBloom)); UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RenderTexture)); obj.SetMaterialRT(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_samplerScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PartBloom obj = (PartBloom)o; int ret = obj.samplerScale; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index samplerScale on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_colorThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PartBloom obj = (PartBloom)o; UnityEngine.Color ret = obj.colorThreshold; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colorThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bloomColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PartBloom obj = (PartBloom)o; UnityEngine.Color ret = obj.bloomColor; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomColor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bloomFactor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PartBloom obj = (PartBloom)o; float ret = obj.bloomFactor; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomFactor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_m_bloom_mat(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PartBloom obj = (PartBloom)o; UnityEngine.Material ret = obj.m_bloom_mat; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_bloom_mat on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_samplerScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PartBloom obj = (PartBloom)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.samplerScale = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index samplerScale on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_colorThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PartBloom obj = (PartBloom)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.colorThreshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colorThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bloomColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PartBloom obj = (PartBloom)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.bloomColor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomColor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bloomFactor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PartBloom obj = (PartBloom)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.bloomFactor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomFactor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_m_bloom_mat(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PartBloom obj = (PartBloom)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); obj.m_bloom_mat = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_bloom_mat on a nil value" : e.Message); } } }