//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class PostEffectWrap { public static void Register(LuaState L) { L.BeginClass(typeof(PostEffect), typeof(UnityStandardAssets.ImageEffects.PostEffectsBase)); L.RegFunction("GetSupported", GetSupported); L.RegFunction("CheckResources", CheckResources); L.RegFunction("ApplyFXAAMaterialProperties", ApplyFXAAMaterialProperties); L.RegFunction("ApplyBloomMaterialProperties", ApplyBloomMaterialProperties); L.RegFunction("ApplyBlurMaterialProperties", ApplyBlurMaterialProperties); L.RegFunction("RenderBlurScreenShot", RenderBlurScreenShot); L.RegFunction("ReleaseRenderTexCache", ReleaseRenderTexCache); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("EnableFXAA", get_EnableFXAA, set_EnableFXAA); L.RegVar("contrastThreshold", get_contrastThreshold, set_contrastThreshold); L.RegVar("relativeThreshold", get_relativeThreshold, set_relativeThreshold); L.RegVar("subpixelBlending", get_subpixelBlending, set_subpixelBlending); L.RegVar("FXAAShader", get_FXAAShader, set_FXAAShader); L.RegVar("lowQuality", get_lowQuality, set_lowQuality); L.RegVar("EnableBloom", get_EnableBloom, set_EnableBloom); L.RegVar("threshold", get_threshold, set_threshold); L.RegVar("intensity", get_intensity, set_intensity); L.RegVar("blurSize", get_blurSize, set_blurSize); L.RegVar("blurIterations", get_blurIterations, set_blurIterations); L.RegVar("blurType", get_blurType, set_blurType); L.RegVar("fastBloomShader", get_fastBloomShader, set_fastBloomShader); L.RegVar("dualBloomShader", get_dualBloomShader, set_dualBloomShader); L.RegVar("use_dual_bloom", get_use_dual_bloom, set_use_dual_bloom); L.RegVar("EnableBlur", get_EnableBlur, set_EnableBlur); L.RegVar("use_dual_blur", get_use_dual_blur, set_use_dual_blur); L.RegVar("blurShader", get_blurShader, set_blurShader); L.RegVar("render_blur_effect", get_render_blur_effect, set_render_blur_effect); L.RegVar("get_screen_shot", get_get_screen_shot, set_get_screen_shot); L.RegVar("blurSpread", get_blurSpread, set_blurSpread); L.RegVar("blur_amount", get_blur_amount, set_blur_amount); L.RegVar("recurveMaxNum", get_recurveMaxNum, set_recurveMaxNum); L.RegVar("downSample", get_downSample, set_downSample); L.RegVar("dualBlurShader", get_dualBlurShader, set_dualBlurShader); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetSupported(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect)); bool o = obj.GetSupported(); LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CheckResources(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect)); bool o = obj.CheckResources(); LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ApplyFXAAMaterialProperties(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect)); obj.ApplyFXAAMaterialProperties(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ApplyBloomMaterialProperties(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect)); obj.ApplyBloomMaterialProperties(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ApplyBlurMaterialProperties(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect)); obj.ApplyBlurMaterialProperties(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RenderBlurScreenShot(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); obj.RenderBlurScreenShot(arg0, arg1, arg2); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReleaseRenderTexCache(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); PostEffect obj = (PostEffect)ToLua.CheckObject(L, 1, typeof(PostEffect)); obj.ReleaseRenderTexCache(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_EnableFXAA(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool ret = obj.EnableFXAA; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableFXAA on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_contrastThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float ret = obj.contrastThreshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index contrastThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_relativeThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float ret = obj.relativeThreshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index relativeThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_subpixelBlending(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float ret = obj.subpixelBlending; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index subpixelBlending on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_FXAAShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; UnityEngine.Shader ret = obj.FXAAShader; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index FXAAShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lowQuality(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool ret = obj.lowQuality; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lowQuality on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_EnableBloom(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool ret = obj.EnableBloom; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableBloom on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_threshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float ret = obj.threshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_intensity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float ret = obj.intensity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index intensity on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_blurSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float ret = obj.blurSize; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_blurIterations(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; int ret = obj.blurIterations; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurIterations on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_blurType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; BlurType ret = obj.blurType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurType on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fastBloomShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; UnityEngine.Shader ret = obj.fastBloomShader; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fastBloomShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_dualBloomShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; UnityEngine.Shader ret = obj.dualBloomShader; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dualBloomShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_use_dual_bloom(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool ret = obj.use_dual_bloom; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index use_dual_bloom on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_EnableBlur(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool ret = obj.EnableBlur; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableBlur on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_use_dual_blur(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool ret = obj.use_dual_blur; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index use_dual_blur on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_blurShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; UnityEngine.Shader ret = obj.blurShader; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_render_blur_effect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool ret = obj.render_blur_effect; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index render_blur_effect on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_get_screen_shot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool ret = obj.get_screen_shot; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index get_screen_shot on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_blurSpread(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float ret = obj.blurSpread; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurSpread on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_blur_amount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float ret = obj.blur_amount; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blur_amount on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_recurveMaxNum(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; int ret = obj.recurveMaxNum; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index recurveMaxNum on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_downSample(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; int ret = obj.downSample; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index downSample on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_dualBlurShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; UnityEngine.Shader ret = obj.dualBlurShader; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dualBlurShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_EnableFXAA(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.EnableFXAA = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableFXAA on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_contrastThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.contrastThreshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index contrastThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_relativeThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.relativeThreshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index relativeThreshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_subpixelBlending(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.subpixelBlending = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index subpixelBlending on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_FXAAShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader)); obj.FXAAShader = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index FXAAShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lowQuality(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.lowQuality = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lowQuality on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_EnableBloom(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.EnableBloom = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableBloom on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_threshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.threshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threshold on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_intensity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.intensity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index intensity on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_blurSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.blurSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurSize on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_blurIterations(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.blurIterations = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurIterations on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_blurType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; BlurType arg0 = (BlurType)ToLua.CheckObject(L, 2, typeof(BlurType)); obj.blurType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurType on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fastBloomShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader)); obj.fastBloomShader = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fastBloomShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_dualBloomShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader)); obj.dualBloomShader = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dualBloomShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_use_dual_bloom(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.use_dual_bloom = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index use_dual_bloom on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_EnableBlur(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.EnableBlur = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableBlur on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_use_dual_blur(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.use_dual_blur = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index use_dual_blur on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_blurShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader)); obj.blurShader = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurShader on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_render_blur_effect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.render_blur_effect = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index render_blur_effect on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_get_screen_shot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.get_screen_shot = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index get_screen_shot on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_blurSpread(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.blurSpread = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blurSpread on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_blur_amount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.blur_amount = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index blur_amount on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_recurveMaxNum(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.recurveMaxNum = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index recurveMaxNum on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_downSample(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.downSample = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index downSample on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_dualBlurShader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); PostEffect obj = (PostEffect)o; UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader)); obj.dualBlurShader = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dualBlurShader on a nil value" : e.Message); } } }