//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class RadiusBlurWrap { public static void Register(LuaState L) { L.BeginClass(typeof(RadiusBlur), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("radius_material", get_radius_material, set_radius_material); L.RegVar("iteration", get_iteration, set_iteration); L.RegVar("radius_data", get_radius_data, set_radius_data); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_radius_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RadiusBlur obj = (RadiusBlur)o; UnityEngine.Material ret = obj.radius_material; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index radius_material on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_iteration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RadiusBlur obj = (RadiusBlur)o; int ret = obj.iteration; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index iteration on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_radius_data(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RadiusBlur obj = (RadiusBlur)o; UnityEngine.Vector3 ret = obj.radius_data; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index radius_data on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_radius_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RadiusBlur obj = (RadiusBlur)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); obj.radius_material = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index radius_material on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_iteration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RadiusBlur obj = (RadiusBlur)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.iteration = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index iteration on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_radius_data(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RadiusBlur obj = (RadiusBlur)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.radius_data = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index radius_data on a nil value" : e.Message); } } }