//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_CustomYieldInstructionWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.CustomYieldInstruction), typeof(System.Object)); L.RegFunction("MoveNext", MoveNext); L.RegFunction("Reset", Reset); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("keepWaiting", get_keepWaiting, null); L.RegVar("Current", get_Current, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int MoveNext(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)ToLua.CheckObject(L, 1, typeof(UnityEngine.CustomYieldInstruction)); bool o = obj.MoveNext(); LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)ToLua.CheckObject(L, 1, typeof(UnityEngine.CustomYieldInstruction)); obj.Reset(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_keepWaiting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)o; bool ret = obj.keepWaiting; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index keepWaiting on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Current(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)o; object ret = obj.Current; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Current on a nil value" : e.Message); } } }