//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_ScreenCaptureWrap { public static void Register(LuaState L) { L.BeginStaticLibs("ScreenCapture"); L.RegFunction("CaptureScreenshot", CaptureScreenshot); L.RegFunction("CaptureScreenshotAsTexture", CaptureScreenshotAsTexture); L.EndStaticLibs(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CaptureScreenshot(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) { string arg0 = ToLua.ToString(L, 1); UnityEngine.ScreenCapture.CaptureScreenshot(arg0); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int))) { string arg0 = ToLua.ToString(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.ScreenCapture.CaptureScreenshot(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.ScreenCapture.StereoScreenCaptureMode))) { string arg0 = ToLua.ToString(L, 1); UnityEngine.ScreenCapture.StereoScreenCaptureMode arg1 = (UnityEngine.ScreenCapture.StereoScreenCaptureMode)ToLua.ToObject(L, 2); UnityEngine.ScreenCapture.CaptureScreenshot(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ScreenCapture.CaptureScreenshot"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CaptureScreenshotAsTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Texture2D o = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Texture2D o = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ScreenCapture.StereoScreenCaptureMode))) { UnityEngine.ScreenCapture.StereoScreenCaptureMode arg0 = (UnityEngine.ScreenCapture.StereoScreenCaptureMode)ToLua.ToObject(L, 1); UnityEngine.Texture2D o = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ScreenCapture.CaptureScreenshotAsTexture"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } }