//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_TextureWrapModeWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(UnityEngine.TextureWrapMode)); L.RegVar("Repeat", get_Repeat, null); L.RegVar("Clamp", get_Clamp, null); L.RegVar("Mirror", get_Mirror, null); L.RegVar("MirrorOnce", get_MirrorOnce, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Repeat(IntPtr L) { ToLua.Push(L, UnityEngine.TextureWrapMode.Repeat); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Clamp(IntPtr L) { ToLua.Push(L, UnityEngine.TextureWrapMode.Clamp); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Mirror(IntPtr L) { ToLua.Push(L, UnityEngine.TextureWrapMode.Mirror); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MirrorOnce(IntPtr L) { ToLua.Push(L, UnityEngine.TextureWrapMode.MirrorOnce); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.TextureWrapMode o = (UnityEngine.TextureWrapMode)arg0; ToLua.Push(L, o); return 1; } }