//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_TrailRendererWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.TrailRenderer), typeof(UnityEngine.Renderer)); L.RegFunction("SetPosition", SetPosition); L.RegFunction("GetPosition", GetPosition); L.RegFunction("Clear", Clear); L.RegFunction("BakeMesh", BakeMesh); L.RegFunction("GetPositions", GetPositions); L.RegFunction("SetPositions", SetPositions); L.RegFunction("AddPosition", AddPosition); L.RegFunction("AddPositions", AddPositions); L.RegFunction("New", _CreateUnityEngine_TrailRenderer); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("time", get_time, set_time); L.RegVar("startWidth", get_startWidth, set_startWidth); L.RegVar("endWidth", get_endWidth, set_endWidth); L.RegVar("widthMultiplier", get_widthMultiplier, set_widthMultiplier); L.RegVar("autodestruct", get_autodestruct, set_autodestruct); L.RegVar("emitting", get_emitting, set_emitting); L.RegVar("numCornerVertices", get_numCornerVertices, set_numCornerVertices); L.RegVar("numCapVertices", get_numCapVertices, set_numCapVertices); L.RegVar("minVertexDistance", get_minVertexDistance, set_minVertexDistance); L.RegVar("startColor", get_startColor, set_startColor); L.RegVar("endColor", get_endColor, set_endColor); L.RegVar("positionCount", get_positionCount, null); L.RegVar("shadowBias", get_shadowBias, set_shadowBias); L.RegVar("generateLightingData", get_generateLightingData, set_generateLightingData); L.RegVar("textureMode", get_textureMode, set_textureMode); L.RegVar("alignment", get_alignment, set_alignment); L.RegVar("widthCurve", get_widthCurve, set_widthCurve); L.RegVar("colorGradient", get_colorGradient, set_colorGradient); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_TrailRenderer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.TrailRenderer obj = new UnityEngine.TrailRenderer(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.TrailRenderer.New"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); obj.SetPosition(arg0, arg1); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 o = obj.GetPosition(arg0); ToLua.Push(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Clear(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer)); obj.Clear(); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int BakeMesh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.TrailRenderer), typeof(UnityEngine.Mesh), typeof(bool))) { UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.ToObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.BakeMesh(arg0, arg1); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.TrailRenderer), typeof(UnityEngine.Mesh), typeof(UnityEngine.Camera), typeof(bool))) { UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.ToObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2); UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.ToObject(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); obj.BakeMesh(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.TrailRenderer.BakeMesh"); } } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPositions(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer)); UnityEngine.Vector3[] arg0 = null; int o = obj.GetPositions(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPositions(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer)); UnityEngine.Vector3[] arg0 = ToLua.CheckObjectArray(L, 2); obj.SetPositions(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.AddPosition(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddPositions(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer)); UnityEngine.Vector3[] arg0 = ToLua.CheckObjectArray(L, 2); obj.AddPositions(arg0); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_time(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float ret = obj.time; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index time on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_startWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float ret = obj.startWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index startWidth on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_endWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float ret = obj.endWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index endWidth on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_widthMultiplier(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float ret = obj.widthMultiplier; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index widthMultiplier on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_autodestruct(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; bool ret = obj.autodestruct; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index autodestruct on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_emitting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; bool ret = obj.emitting; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index emitting on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_numCornerVertices(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; int ret = obj.numCornerVertices; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index numCornerVertices on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_numCapVertices(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; int ret = obj.numCapVertices; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index numCapVertices on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minVertexDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float ret = obj.minVertexDistance; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minVertexDistance on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_startColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.Color ret = obj.startColor; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index startColor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_endColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.Color ret = obj.endColor; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index endColor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_positionCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; int ret = obj.positionCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index positionCount on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shadowBias(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float ret = obj.shadowBias; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index shadowBias on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_generateLightingData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; bool ret = obj.generateLightingData; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index generateLightingData on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_textureMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.LineTextureMode ret = obj.textureMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index textureMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_alignment(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.LineAlignment ret = obj.alignment; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_widthCurve(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.AnimationCurve ret = obj.widthCurve; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index widthCurve on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_colorGradient(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.Gradient ret = obj.colorGradient; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colorGradient on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_time(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.time = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index time on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_startWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.startWidth = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index startWidth on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_endWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.endWidth = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index endWidth on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_widthMultiplier(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.widthMultiplier = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index widthMultiplier on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_autodestruct(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.autodestruct = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index autodestruct on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_emitting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.emitting = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index emitting on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_numCornerVertices(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.numCornerVertices = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index numCornerVertices on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_numCapVertices(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.numCapVertices = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index numCapVertices on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_minVertexDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.minVertexDistance = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minVertexDistance on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_startColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.startColor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index startColor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_endColor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.endColor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index endColor on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shadowBias(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.shadowBias = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index shadowBias on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_generateLightingData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.generateLightingData = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index generateLightingData on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_textureMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.LineTextureMode arg0 = (UnityEngine.LineTextureMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.LineTextureMode)); obj.textureMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index textureMode on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_alignment(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.LineAlignment arg0 = (UnityEngine.LineAlignment)ToLua.CheckObject(L, 2, typeof(UnityEngine.LineAlignment)); obj.alignment = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_widthCurve(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationCurve)); obj.widthCurve = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index widthCurve on a nil value" : e.Message); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_colorGradient(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o; UnityEngine.Gradient arg0 = (UnityEngine.Gradient)ToLua.CheckObject(L, 2, typeof(UnityEngine.Gradient)); obj.colorGradient = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colorGradient on a nil value" : e.Message); } } }