Config = Config or {} Config.DegreeLink = Config.DegreeLink or {} --每日课程的跳转参数 link={winId,subId} --winId:主功能 subId:次功能 详细参数查看 code\u3d\Lua\game\common\OpenFun.lua --杀怪类的link不需要配,默认为{0,0}即可 Config.DegreeLink.DailyClassLink = { [1] = {class_id = 1, class_name = "攻略副本", link = {610,0}}, [2] = {class_id = 2, class_name = "杀死小怪吧", link = {0,0}}, [3] = {class_id = 3, class_name = "坐骑升星", link = {146,1}}, [4] = {class_id = 4, class_name = "攻略副本", link = {610,0}}, [5] = {class_id = 5, class_name = "杀死小怪吧", link = {0,0}}, [6] = {class_id = 6, class_name = "坐骑升星", link = {146,1}}, [7] = {class_id = 7, class_name = "攻略副本", link = {610,0}}, [8] = {class_id = 8, class_name = "杀死小怪吧", link = {0,0}}, [9] = {class_id = 9, class_name = "坐骑升星", link = {146,1}}, } --学位对应的通关副本的跳转参数 Config.DegreeLink.DegreeDungeonLink = { [1] = {degree_id = 1,degree_name = "小学生", finish_dungeon = 0, link = {610,0}}, [2] = {degree_id = 2,degree_name = "中学生", finish_dungeon = 1001, link = {610,0}}, [3] = {degree_id = 3,degree_name = "高中生", finish_dungeon = 1001, link = {610,0}}, } --杀怪类场景坐标参数 is_dungeon:是否为副本怪,如果是副本怪则不配sceneid和pos,改成配link Config.DegreeLink.MonsterPos = { [24] = {is_dungeon = true, monster_id = 24, monster_name = "", link = {0,0}}, [10000002] = {is_dungeon = false, monster_id = 10000002, monster_name = "", scene_id = 1000, pos = {16971,6426}}, [10000003] = {is_dungeon = false, monster_id = 10000003, monster_name = "", scene_id = 1000, pos = {5355,17191}}, [10000005] = {is_dungeon = false, monster_id = 10000005, monster_name = "", scene_id = 1000, pos = {8417,11369}}, }