--副本配置 客户端用的 Config.ConfigDungeonClient = {} --关卡副本id,需要填写在关卡中才会出现指向刷怪点 Config.ConfigDungeonClient.Dungeon_level_ids = {} --进入副本多久后开始寻怪 格式 副本id@场景id Config.ConfigDungeonClient.first_find_time = {["2401@2401"] = 5,["2180@2180"] = 5,["2300@2308"] = 5,["2300@2309"] = 5} --杀完所有怪物多久后继续寻怪(寻找刷怪点,出现箭头时间) Config.ConfigDungeonClient.delay_find_time_when_kill_all_monster = 2 --触发刷怪时间多久后继续寻怪(到达目标点后寻怪,寻找刷怪点,出现箭头时间) Config.ConfigDungeonClient.delay_find_time_when_trigger_monster = 2 Config.ConfigDungeonClient.world_boss_enter_distance = 1000 --进入世界BOSS范围 Config.ConfigDungeonClient.home_boss_enter_distance = 1300 --进入世界BOSS范围 --强制下马 --【副本ID】 Config.ConfigDungeonClient.force_hide_horse = { [1003]=true, [2201]=true, [2202]=true, [2203]=true, [2204]=true, [10003]=true, [2101]=true, [2102]=true, [2103]=true, [2104]=true, [2105]=true, [2106]=true, [2107]=true, [2108]=true, [2109]=true, [2110]=true, [3001]=true, [3002]=true, [3110]=true, [3111]=true, [3112]=true, [3113]=true, [3114]=true, [3300]=true, [3301]=true, [3302]=true, [3303]=true, [3304]=true, [5200]=true, [5201]=true, [5202]=true, [5900]=true, [5901]=true, [5902]=true, [5903]=true, [5904]=true, [5905]=true, [5906]=true, [5907]=true, [5908]=true, [5909]=true, [5910]=true, [5911]=true, [5912]=true, [5913]=true, [5914]=true, [5915]=true, [5916]=true, [5917]=true, [5918]=true, [5919]=true, [5920]=true, [5921]=true, [5922]=true, [5923]=true, [5924]=true, [5925]=true, [5926]=true, [5927]=true, [5928]=true, [5929]=true, [5930]=true, [5931]=true, [5932]=true, [5933]=true, [5934]=true, [5935]=true, [5936]=true, [5937]=true, [5938]=true, [5939]=true, [5940]=true, [5941]=true, [5942]=true, [5943]=true, [5944]=true, [5945]=true, [5946]=true, [5947]=true, [5948]=true, [5949]=true, [5950]=true, [5951]=true, [5952]=true, [5953]=true, [5954]=true, [5955]=true, [5956]=true, [5957]=true, [5958]=true, [5959]=true, [5960]=true, [5961]=true, [5962]=true, [5963]=true, [5964]=true, [5965]=true, [5966]=true, [5967]=true, [5968]=true, [5969]=true, [5970]=true, [5971]=true, [5972]=true, [5973]=true, [5974]=true, [5975]=true, [5976]=true, [5977]=true, [5978]=true, [5979]=true, [5980]=true, [5981]=true, [5982]=true, [5983]=true, [5984]=true, [5985]=true, [5986]=true, [5987]=true, [5988]=true, [5989]=true, [5990]=true, [5991]=true, [5992]=true, [5993]=true, [5994]=true, [5995]=true, [5996]=true, [5997]=true, [5998]=true, [5999]=true, [56000]=true, [56001]=true, [56002]=true, [56003]=true, [56004]=true, [56005]=true, [56006]=true, [56007]=true, [56008]=true, [56009]=true, [56010]=true, [56011]=true, [56012]=true, [56013]=true, [56014]=true, [56015]=true, [56016]=true, [56017]=true, [56018]=true, [56019]=true, [56020]=true, [56021]=true, [56022]=true, [56023]=true, [56024]=true, [56025]=true, [56026]=true, [56027]=true, [56028]=true, [56029]=true, [56030]=true, [56031]=true, [56032]=true, [56033]=true, [56034]=true, [56035]=true, [56036]=true, [56037]=true, [56038]=true, [56039]=true, [56040]=true, [56041]=true, [56042]=true, [56043]=true, [56044]=true, [56045]=true, [56046]=true, [56047]=true, [56048]=true, [56049]=true, [56050]=true, [56051]=true, [56052]=true, [56053]=true, [56054]=true, [56055]=true, [56056]=true, [56057]=true, [56058]=true, [56059]=true, [56060]=true, [56061]=true, [56062]=true, [56063]=true, [56064]=true, [56065]=true, [56066]=true, [56067]=true, [56068]=true, [56069]=true, [56070]=true, [56071]=true, [56072]=true, [56073]=true, [56074]=true, [56075]=true, [56076]=true, [56077]=true, [56078]=true, [56079]=true, [56080]=true, [56081]=true, [56082]=true, [56083]=true, [56084]=true, [56085]=true, [56086]=true, [56087]=true, [56088]=true, [56089]=true, [56090]=true, [56091]=true, [56092]=true, [56093]=true, [56094]=true, [56095]=true, [56096]=true, [56097]=true, [56098]=true, [56099]=true, [14001]=true, } --重铸副本的寻路位置 Config.ConfigDungeonClient.rebuild_tower_find_way_pos = { x = 6280, y = 4058 } Config.ConfigDungeonClient.change_scene_transfer_time = 1.6 --切换场景吟唱动作时间 Config.ConfigDungeonClient.change_scene_particle = --吟唱时播放的特效 { [1] = "mjs_transfer", [2] = "lqs_transfer", [3] = "lqs_transfer", [4] = "zps_transfer", } Config.ConfigDungeonClient.GodViewModelInfo = { big = {pos = Vector3(0,0,0),size = 100}, small = {pos = Vector3(0,0,0),size = 80} } Config.ConfigDungeonClient.CheckMonsterDungeonId = { [10003] = true, [40001] = true, [10000] = true, [1002] = true, [1003] = true, [2301] = true, [2302] = true, [2303] = true, [10006] = true, [10008] = true, [10009] = true, [2201] = true, [2202] = true, [2203] = true, [2301] = true, [2302] = true, [2303] = true, [3110] = true, [3111] = true, [3112] = true, [3113] = true, [3114] = true, [3300] = true, [3301] = true, [3302] = true, [3303] = true, [3304] = true, [5200] = true, [5201] = true, [5202] = true, [2101] = true, [2102] = true, } --在同一场景传送到不同区域吟唱时间 Config.ConfigDungeonClient.FlyWaitTime = 2.5 --在同一场景传送到不同区域等待开始时间 Config.ConfigDungeonClient.BeforeFlyTime = 4 --吟唱时播放的特效 Config.ConfigDungeonClient.transfer_particle = { [1] = "mjs_transfer", [2] = "lqs_transfer", [3] = "lqs_transfer", [4] = "zps_transfer", } --模拟物品掉落时候的物品特效 Config.ConfigDungeonClient.DropItemEffect = { [3] = "function_getobj_yellow", [4] = "function_getobj_red", [5] = "function_getobj_red", [6] = "function_getobj_red", } Config.ConfigDungeonClient.God_ID_Start = 56000 -- 神格副本最小的ID Config.ConfigDungeonClient.God_ID_End = 56099 --神格副本最大的ID Config.ConfigDungeonClient.SurperExpDungeonTicket = 38340001 --经验副本次数劵ID --副本中触发机关的最大值,max -- 本关最大机关数量,pos 机关位置,用于寻路 Config.ConfigDungeonClient.triggerMaxCount = { [3110]= { [2] = {max = 1,pos = {[1] = {x = 2752,y = 4919}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 7382,y = 7639}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3111]= { [2] = {max = 1,pos = {[1] = {x = 5954,y = 3249}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 8595,y = 4970}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3112]= { [2] = {max = 1,pos = {[1] = {x = 17614,y = 12958}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 16232,y = 8829}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3113]= { [2] = {max = 1,pos = {[1] = {x = 10511,y = 10358}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 14069,y = 9941}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3114]= { [2] = {max = 1,pos = {[1] = {x = 12285,y = 9834}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 13505,y = 14424}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3115]= { [2] = {max = 1,pos = {[1] = {x = 12285,y = 9834}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 13505,y = 14424}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3116]= { [2] = {max = 1,pos = {[1] = {x = 12285,y = 9834}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 13505,y = 14424}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3117]= { [2] = {max = 1,pos = {[1] = {x = 12285,y = 9834}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 13505,y = 14424}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3118]= { [2] = {max = 1,pos = {[1] = {x = 12285,y = 9834}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 13505,y = 14424}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3119]= { [2] = {max = 1,pos = {[1] = {x = 12285,y = 9834}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 13505,y = 14424}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3120]= { [2] = {max = 1,pos = {[1] = {x = 12285,y = 9834}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 13505,y = 14424}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3121]= { [2] = {max = 1,pos = {[1] = {x = 12285,y = 9834}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 13505,y = 14424}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3122]= { [2] = {max = 1,pos = {[1] = {x = 12285,y = 9834}} ,tips = {[1] = "打开这个大门就可以前往BOSS的大本营了"}}, [3] = {max = 1,pos = {[1] = {x = 13505,y = 14424}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3300]= { ["4@1"] = {max = 1,pos = {[1] = {x = 7138,y = 17240}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"},open_tips = {[1] = "胜利就在前方了,赶快破除机关"}}, ["4@2"] = {max = 1,pos = {[1] = {x = 17112,y = 18086}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"},open_tips = {[1] = "胜利就在前方了,赶快破除机关"}}, --[4] = {max = 1,pos = {[1] = {x = 4677,y = 3644}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3301]= { ["4@1"] = {max = 1,pos = {[1] = {x = 7138,y = 17240}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"},open_tips = {[1] = "胜利就在前方了,赶快破除机关"}}, ["4@2"] = {max = 1,pos = {[1] = {x = 17112,y = 18086}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"},open_tips = {[1] = "胜利就在前方了,赶快破除机关"}}, --[4] = {max = 1,pos = {[1] = {x = 4677,y = 3644}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3302]= { ["4@1"] = {max = 1,pos = {[1] = {x = 7138,y = 17240}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"},open_tips = {[1] = "胜利就在前方了,赶快破除机关"}}, ["4@2"] = {max = 1,pos = {[1] = {x = 17112,y = 18086}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"},open_tips = {[1] = "胜利就在前方了,赶快破除机关"}}, --[4] = {max = 1,pos = {[1] = {x = 4677,y = 3644}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3303]= { ["4@1"] = {max = 1,pos = {[1] = {x = 7138,y = 17240}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"},open_tips = {[1] = "胜利就在前方了,赶快破除机关"}}, ["4@2"] = {max = 1,pos = {[1] = {x = 17112,y = 18086}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"},open_tips = {[1] = "胜利就在前方了,赶快破除机关"}}, --[4] = {max = 1,pos = {[1] = {x = 4677,y = 3644}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, [3304]= { ["4@1"] = {max = 1,pos = {[1] = {x = 7138,y = 17240}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"},open_tips = {[1] = "胜利就在前方了,赶快破除机关"}}, ["4@2"] = {max = 1,pos = {[1] = {x = 17112,y = 18086}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"},open_tips = {[1] = "胜利就在前方了,赶快破除机关"}}, --[4] = {max = 1,pos = {[1] = {x = 4677,y = 3644}} ,tips = {[1] = "最终的BOSS就在前方了,要抓紧破解机关"}}, }, } Config.ConfigDungeonClient.infoList = { [1] = { [1] = {name = "星灵副本",view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.COIN,circle = "fbui_bg1_6",open_lv = 85}, [2] = {name = "经验宝库",view = DungeonExpSubView,dun_type = BaseDungeonModel.DUN_TYPE.EXP,circle = "fbui_bg1_5",open_lv = 70}, --[3] = {name = "铜币副本",view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.STAR,circle = "fbui_bg1_3"}, [3] = {name = "降神副本",view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.GOD,circle = "fbui_bg1_4",open_lv = 115}, }, [2] = { --[1] = {name = "洗练副本",view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.REFINE,circle = "fbui_bg1_5"}, [1] = {name = "情侣副本",view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.LOVE,circle = "fbui_bg1_2",open_lv = 180}, [2] = {name = "装备副本",view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.EQUIP,circle = "fbui_bg1_8",open_lv = 105}, [3] = {name = "洗练副本",view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.REFINE,circle = "fbui_bg1_7",open_lv = 260}, [4] = {name = "重铸副本",view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.REBUILD,circle = "fbui_bg1_2",open_lv = 330}, }, -- [3] = { -- }, -- [3] = {view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.COIN}, -- [4] = {view = DungeonExpSubView,dun_type = BaseDungeonModel.DUN_TYPE.EXP}, -- [5] = {view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.STAR}, -- [6] = {view = DungeonItemSubView,dun_type = BaseDungeonModel.DUN_TYPE.GOD}, -- [7] = {}, } --副本的内容 --怪物出生需要固定方向 Config.ConfigDungeonClient.monster_direction = { [1003001] = -30, [1003002] = -90, } Config.ConfigDungeonClient.dunTypeStr = { [0] = "普通副本", [1] = "诛仙塔", [2] = "金币副本", [3] = "宠物副本", [4] = "经验宝库", [5] = "装备副本", [6] = "五行副本", [7] = "塔防副本", [8] = "聚魂副本", [9] = "社团首领", [10] = "个人首领", [11] = "守卫社团", [12] = "符文副本", [13] = "情缘副本", [14] = "诛邪战场", } --单人Boss副本,星级对应的掉落加成 Config.ConfigDungeonClient.PersonBossStarAdd = { ["style_scene"] = "当前掉落 %s%%",--场景内显示的格式 ["style_result"] = "当前掉落 %s%%",--结算界面格式 ["style_scene_non"] = "当前掉落 100%",--场景内格式0星 ["style_result_non"] = "当前掉落 100%",--结算界面格式0星 [1] = 140, [2] = 170, [3] = 200 }