-- 用途:当主角进入配置的矩形区域,对应模型对象有个逐渐透明效果的表现,离开区域时逐渐恢复原来效果 -- [场景地图ID] name:模型对象名称 minx miny 矩形的左下角 maxx maxy 矩形的右上角 alpha 目标透明度 time 变化的持续时间 Config.ConfigSceneAlphaModel = { [1001] = { --主屋顶 [1] = {name = "XSCCZ_JZX05_02", minx = 6050, miny = 11284, maxx = 12459, maxy = 12816, alpha = 0, time = 0.3}, [2] = {name = "XSCCZ_TT03_01", minx = 6050, miny = 11284, maxx = 12459, maxy = 12816, alpha = 0, time = 0.3}, --采集物隐藏建筑 -- [3] = {task_list = {[1]=10090, [2]=10110}, name = "XSCCZ_CWJ01_01_Alpha", minx = 13752, miny = 32143, maxx = 14752, maxy = 32848, alpha = 0, time = 0.5}, -- [4] = {task_list = {[1]=10090, [2]=10110}, name = "XSCCZ_CWJ01_08_Alpha", minx = 13752, miny = 32143, maxx = 14752, maxy = 32848, alpha = 0, time = 0.5}, -- [5] = {task_list = {[1]=10090, [2]=10110}, name = "XSCCZ_CWJ01_12_Alpha", minx = 13752, miny = 32143, maxx = 14752, maxy = 32848, alpha = 0, time = 0.5}, -- [6] = {task_list = {[1]=10090, [2]=10110}, name = "XSCCZ_CWJ01_11_Alpha", minx = 13752, miny = 32143, maxx = 14752, maxy = 32848, alpha = 0, time = 0.5}, -- [7] = {task_list = {[1]=10090, [2]=10110}, name = "XSCCZ_JZ01_02_Alpha", minx = 13752, miny = 32143, maxx = 14752, maxy = 32848, alpha = 0, time = 0.5}, -- [8] = {task_list = {[1]=10090, [2]=10110}, name = "XSCCZ_JZ02_01_Alpha", minx = 13752, miny = 32143, maxx = 14752, maxy = 32848, alpha = 0, time = 0.5}, -- [9] = {task_list = {[1]=10090, [2]=10110}, name = "XSCCZ_WJ03_05_Alpha", minx = 13752, miny = 32143, maxx = 14752, maxy = 32848, alpha = 0, time = 0.5}, -- [10] = {task_list = {[1]=10090, [2]=10110}, name = "XSCCZ_WJ02_07_Alpha", minx = 13752, miny = 32143, maxx = 14752, maxy = 32848, alpha = 0, time = 0.5}, -- [11] = {task_list = {[1]=10090, [2]=10110}, name = "XSCCZ_CWJ01_13_Alpha", minx = 13752, miny = 32143, maxx = 14752, maxy = 32848, alpha = 0, time = 0.5}, -- [12] = {task_list = {[1]=10090, [2]=10110}, name = "XSCCZ_CWJ01_07", minx = 13752, miny = 32143, maxx = 14752, maxy = 32848, alpha = 0, time = 0.5}, }, [1002] = { --屋顶 [1] = {name = "HG_WJ02_04", minx = 26051, miny = 9943, maxx = 28142, maxy = 12154, alpha = 0, time = 0.3}, --前门 [2] = {name = "HG_WJ07_01_05", minx = 26051, miny = 9943, maxx = 28142, maxy = 12154, alpha = 0, time = 0.3}, --梯子 [3] = {name = "HG_WJ07_01_06", minx = 26051, miny = 9943, maxx = 28142, maxy = 12154, alpha = 0, time = 0.3}, }, [1003] = { --大房子屋顶 [1] = {name = "ZCCZ_WJ16_01_Alpha", minx = 13553, miny = 11551, maxx = 16160, maxy = 14657, alpha = 0, time = 0.3}, }, [1004] = { --屋顶 [1] = {name = "JY_JZ12_03_1 (1)", minx = 9743, miny = 4081, maxx = 13975, maxy = 24187, alpha = 0, time = 0.3}, --墙壁 [2] = {name = "JY_JZ15_04", minx = 9743, miny = 4081, maxx = 13975, maxy = 24187, alpha = 0, time = 0.3}, --门 [3] = {name = "JY_JZ12_03_2 (1)", minx = 9743, miny = 4081, maxx = 13975, maxy = 24187, alpha = 0, time = 0.3}, }, [1007] = { --飞船屋顶 [1] = {name = "QJZG_JZ15_01", minx = 15036, miny = 18055, maxx = 16641, maxy = 19053, alpha = 0, time = 0.3}, }, [1008] = { --屋顶 [1] = {name = "FXSD_WJ10_01", minx = 6361, miny = 6324, maxx = 11869, maxy = 12890, alpha = 0, time = 0.3}, --网格 [2] = {name = "FXSD_TT03_02", minx = 6361, miny = 6324, maxx = 11869, maxy = 12890, alpha = 0, time = 0.3}, --蓝色玻璃 [3] = {name = "FXSD_TT02_01", minx = 6361, miny = 6324, maxx = 11869, maxy = 12890, alpha = 0, time = 0.3}, }, [1010] = { --屋顶1 {name = "XSZG_WJ11_04_Alpha", minx = 7726, miny = 3667, maxx = 10297, maxy = 5681, alpha = 0, time = 0.3}, --屋顶2 {name = "XSZG_WJ06_02_Alpha", minx = 11060, miny = 7842, maxx = 12523, maxy = 9350, alpha = 0, time = 0.3}, {name = "XSZG_WJ01_02", minx = 11060, miny = 7842, maxx = 12523, maxy = 9350, alpha = 0, time = 0.3}, --大墙1 {name = "XSZG_WJ08_01a_Alpha", minx = 13445, miny = 18247, maxx = 15279, maxy = 19379, alpha = 0, time = 0.3}, --大墙2 {name = "XSZG_WJ08_01b_Alpha", minx = 18828, miny = 18113, maxx = 21055, maxy = 20097, alpha = 0, time = 0.3}, }, }