-- 用途:用于配置需要水纹波动表现的场景模型对象 -- [场景地图ID] 索引:模型对象名称 material:材质名称 effect:波纹扰动幅度,不填默认就是用下面默认值0.003 Config.ConfigSceneWaveModel = { -- [1010] = { -- ["haidi_2_02_com/haidi_2_02"] = {material = "screenwave3"}, -- ["haidi_g12"] = {material = "haidi_g11_2", effect = 0.03}, -- ["haidi_6_00_com/haidi_6_00"] = {material = "screenwave3", effect = 0.01}, -- ["haidi_1_06_com/haidi_1_06"] = {material = "screenwave3", effect = 0.003}, -- ["haidi_2_04_com/haidi_2_04 (1)"] = {material = "screenwave3"}, -- ["haidi_2_03_com/haidi_2_03 (1)"] = {material = "screenwave3"}, -- ["haidi_1_05_com/haidi_1_05"] = {material = "screenwave3"}, -- ["haidi_2_01_com/haidi_2_01"] = {material = "screenwave3"}, -- ["haidi_2_04_com/haidi_2_04"] = {material = "screenwave3"}, -- ["haidi_2_00_com/haidi_2_00"] = {material = "screenwave3"}, -- }, -- [1006] = { -- ["SMSD_1_05_com/SMSD_1_05 (1)"] = {material = "screenwave3"}, -- }, } Config.ConfigSceneWaveModel.DefaultWave = 0.003