Config.ViewTabbarOpenLevel = {} Config.ViewTabbarOpenLevel.DungeonMenu = { -- [1] = {open_level = 0, name = "单人",light_res = "",dark_res = ""}, -- [2] = {open_level = 70, name = "魂珠",light_res = "",dark_res = "",dun_type = BaseDungeonModel.DUN_TYPE.GEM}, --把宝石副本的标签变成魂珠副本 -- [3] = {open_level = 105, name = "组队",light_res = "",dark_res = ""}, -- -- [3] = {open_level = 108, name = "宝石",light_res = "",dark_res = "",dun_type = BaseDungeonModel.DUN_TYPE.GEM}, -- [4] = {open_level = 120, name = "神格",light_res = "",dark_res = "",dun_type = BaseDungeonModel.DUN_TYPE.GODHOOD}, -- [5] = {open_level = 315, name = "宝宝",light_res = "",dark_res = "",dun_type = BaseDungeonModel.DUN_TYPE.SOUL}, -- [6] = {open_level = 345, name = "降神塔",light_res = "",dark_res = "",dun_type = BaseDungeonModel.DUN_TYPE.GODHOOD_TOWER}, } --每个标签的开启等级 Config.ViewTabbarOpenLevel.DungeonTeam = { [1] = {open_level = 75, name = "经验宝库"}, [2] = {open_level = 105, name = "装备副本"}, [3] = {open_level = 420, name = "诛邪战场"}, } --化形标签等级 Config.ViewTabbarOpenLevel.TransformShape = { [1] = {open_level = 40, name = "翅膀"}, [2] = {open_level = 50, name = "圣物"}, [3] = {open_level = 110, name = "神兵"}, } --竞技标签等级 Config.ViewTabbarOpenLevel.Arena = { [1] = {open_level = Config.Moduleid[280].open_lv,open_day = Config.Moduleid[280].open_day, name = "联赛"}, [2] = {open_level = Config.Moduleid[600].open_lv,open_day = Config.Moduleid[600].open_day, name = "无尽领域"}, -- [3] = {open_level = Config.Moduleid[601].open_lv,open_day = Config.Moduleid[601].open_day, name = "跨国团战"}, [3] = {open_level = Config.Moduleid[602].open_lv,open_day = Config.Moduleid[602].open_day, name = "饥饿游戏"}, [4] = {open_level = Config.Moduleid[415].open_lv,open_day = Config.Moduleid[415].open_day, name = "狂战领域"}, [5] = {open_level = Config.Moduleid[416].open_lv,open_day = Config.Moduleid[416].open_day, name = "靓丽大赛"}, -- [3] = {open_level = Config.Ac["606@0@1"].start_lv,open_day = 1, name = "丛林突围"}, -- [4] = {open_level = Config.Ac["604@0@1"].start_lv,open_day = 1, name = "三英会战"}, -- [5] = {open_level = Config.Ac["650@1@1"].start_lv,open_day = 4, name = "跨服3V3"}, -- [6] = {open_level = Config.Ac["137@0@1"].start_lv,open_day = 1,name = "彩钻大战"}, -- [7] = {open_level = Config.Ac["621@0@1"].start_lv,open_day = 1,name = "跨服1vN"}, -- [8] = {open_level = Config.Ac["436@0@1"].start_lv,open_day = 1,name = "星灵争霸"}, } --活动日历标签等级 Config.ViewTabbarOpenLevel.ActivityCalendar = { [1] = {open_level = 0, name = "翅膀"}, [2] = {open_level = 0, name = "神兵"}, [3] = {open_level = 0, name = "圣物"}, } --婚姻功能界面标签等级 Config.ViewTabbarOpenLevel.Marriage = { {open_level = 0, name = "征友大厅"}, {open_level = 0, name = "我的伴侣"}, {open_level = 0, name = "结婚戒指"}, {open_level = 0, name = "伴侣副本"}, {open_level = 0, name = "羁绊"}, } --VIP标签等级 Config.ViewTabbarOpenLevel.VipMenu = { {index = 1, open_level = 0, name = "彩钻充值",light_res = "icon_cz1_1",dark_res = "icon_cz1_2"}, {index = 2, open_level = 0, name = "星界特权",light_res = "icon_gz1_1",dark_res = "icon_gz1_2"}, {index = 3, open_level = 0, name = "特权礼包",light_res = "flui_btn5_1",dark_res = "flui_btn5_2"}, {index = 4, open_level = 0, name = "特权特权",light_res = "icon_tq1_1",dark_res = "icon_tq1_2"}, {index = 5, open_level = 0, name = "超值卡包",light_res = "icon_yk1_1",dark_res = "icon_yk1_2"}, {index = 6, open_level = 0, name = "投资计划",light_res = "icon_tz1_1",dark_res = "icon_tz1_2"}, } --商城标签等级 Config.ViewTabbarOpenLevel.ShopMenu = { {open_level = 0, name = "每周限购"}, {open_level = 0, name = "常用道具"}, {open_level = 0, name = "红钻商城"}, {open_level = 0, name = "时装外形"}, {open_level = 0, name = "荣耀商城"}, } --降神 Config.ViewTabbarOpenLevel.God = { [1] = {open_level = Config.ConfigOpenLv.FunctionIconOpenLv.God,open_day = 1, name = "降神"}, [2] = {open_level = Config.ConfigOpenLv.FunctionIconOpenLv.God,open_day = 1, name = "降神圣器"}, [3] = {open_level = Config.ConfigOpenLv.FunctionIconOpenLv.GodRune,open_day = 1, name = "符文"}, } --生活技能 Config.ViewTabbarOpenLevel.LiveSkill = { [1] = {open_level = 150,open_day = 1, name = "烹饪食物"}, [2] = {open_level = 150,open_day = 1, name = "打造家具"}, } --图鉴标签配置 Config.ViewTabbarOpenLevel.HandbookTag = { {index = 1, open_level = 0, open_day = 1, open_view = "PicInfoSubView", name = "魔物异兽",light_res = "icon_ym1_1",dark_res = "icon_ym1_2"}, {index = 2, open_level = 0, open_day = 1, open_view = "PicInfoSubView", name = "守护之灵",light_res = "icon_sh1_1",dark_res = "icon_sh1_2"}, {index = 3, open_level = 0, open_day = 1, open_view = "PicInfoSubView", name = "天宫利器",light_res = "icon_lq1_1",dark_res = "icon_lq1_2"}, {index = 4, open_level = 0, open_day = 999, open_view = "ChapterInfoSubView", name = "传说事迹",light_res = "icon_cs1_1",dark_res = "icon_cs1_2"}, } --翅膀标签配置 Config.ViewTabbarOpenLevel.WingTag = { {index = 1, open_level = 0, open_day = 1, open_view = "WingInfoView", name = "装备",light_res = "cbui_btn1_1",dark_res = "cbui_btn1_2"}, {index = 2, open_level = 0, open_day = 1, open_view = "WingComposeView", name = "合成",light_res = "cbui_btn2_1",dark_res = "cbui_btn2_2"}, {index = 3, open_level = 0, open_day = 1, open_view = "WingFigureView", name = "幻化",light_res = "cbui_btn3_1",dark_res = "cbui_btn3_2"}, {index = 4, open_level = 470, open_day = 1, open_view = "WingUpgradeView", name = "升星",light_res = "icon_sx1_1",dark_res = "icon_sx1_2"}, } --神格标签配置 Config.ViewTabbarOpenLevel.DeityTag = { {index = 1, open_level = 0, open_day = 1, open_view = "DeityInfoView", name = "神格",light_res = "icon_sg1_1",dark_res = "icon_sg1_2"}, } --世界服标签配置 Config.ViewTabbarOpenLevel.WorldBaseTag = { {index = 1, open_level = 1, open_day = 1, name = "跨服BOSS", light_res = "icon_dld1_1", dark_res = "icon_dld1_2"}, {index = 2, open_level = 350, open_day = 1, name = "无尽海域", light_res = "icon_zj1_1", dark_res = "icon_zj1_2"}, {index = 3, open_level = 1, open_day = 1, name = "跨服入侵", light_res = "icon_dld1_1", dark_res = "icon_dld1_2"}, } --坐骑标签配置 Config.ViewTabbarOpenLevel.Horse = { [1] = {open_level = 0, name = "坐骑升星"}, [2] = {open_level = 1, name = "坐骑培养"}, [3] = {open_level = 0, name = "坐骑幻化"}, [4] = {open_level = 1, name = "坐骑装备"}, [5] = {open_level = 1, name = "装备打造"}, } Config.ViewTabbarOpenLevel.StarSpirit = { [1] = {open_level = 1, name = "星灵", open_day = 1}, [2] = {open_level = 300, name = "小宇宙", open_day = 1}, [3] = {open_level = 200, name = "图鉴", open_day = 1}, [4] = {open_level = 300, name = "羁绊", open_day = 1}, [5] = {open_level = 60, name = "召唤", open_day = 999999}, [6] = {open_level = 420, name = "星灵装备", open_day = 1}, } Config.ViewTabbarOpenLevel.Pyx = { [1] = {open_level = 85, name = "圣灵1"}, [2] = {open_level = 88, name = "圣灵2"}, [3] = {open_level = 90, name = "圣灵3"}, } Config.ViewTabbarOpenLevel.Fish = { [1] = {index = 1,name = "星界鱼种",open_view = "FishPicInfoSubView",light_res = "icon_yz1_1",dark_res = "icon_yz1_2"}, [2] = {index = 2,name = "星界奇珍",open_view = "FishPicInfoSubView",light_res = "icon_zq1_1",dark_res = "icon_zq1_2"}, [3] = {index = 3,name = "星界贝壳",open_view = "FishPicInfoSubView",light_res = "icon_bk1_1",dark_res = "icon_bk1_2"}, } --魂珠标签配置 Config.ViewTabbarOpenLevel.SoulBeadTag = { -- {index = 1, open_level = Config.Sealsoulkeyvalue[4].value, open_day = Config.Sealsoulkeyvalue[10].value, open_view = "SoulBeadView", name = "魂珠",light_res = "icon_hz1_1",dark_res = "icon_hz1_2"}, -- {index = 2, open_level = Config.Sealsoulkeyvalue[4].value, open_day = Config.Sealsoulkeyvalue[10].value, open_view = "SoulBeadDecomposeView", name = "分解",light_res = "icon_fj1_1",dark_res = "icon_fj1_2"}, -- {index = 3, open_level = Config.Sealsoulkeyvalue[4].value, open_day = Config.Sealsoulkeyvalue[10].value, open_view = "SoulBeadConvertView", name = "兑换",light_res = "icon_dh1_1",dark_res = "icon_dh1_2"}, -- {index = 4, open_level = Config.Sealsoulkeyvalue[4].value, open_day = Config.Sealsoulkeyvalue[10].value, open_view = "SoulBeadComposeView", name = "合成",light_res = "icon_zj1_1",dark_res = "icon_zj1_2"}, } --光武标签配置 Config.ViewTabbarOpenLevel.LightWeaponTag = { -- {index = 1, open_level = 130, open_view = "SoulBeadView", name = "专武",light_res = "icon_hz1_1",dark_res = "icon_hz1_2"}, -- {index = 2, open_level = 130, open_view = "SoulBeadDecomposeView", name = "光武",light_res = "icon_fj1_1",dark_res = "icon_fj1_2"}, } --宝宝标签配置 Config.ViewTabbarOpenLevel.BabyTag = { -- {index = 1, open_level = Config.Babyconstant[1].constant, name = "宝宝升阶",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"}, -- {index = 2, open_level = Config.Babyconstant[1].constant, name = "宝宝坐骑",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"}, -- {index = 3, open_level = Config.Babyconstant[4].constant, name = "宝宝时装",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"}, -- {index = 4, open_level = 9999, name = "宝宝武器",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"}, } --红装标签配置 Config.ViewTabbarOpenLevel.RedSuit = { -- {index = 1, open_level = Config.ConfigOpenLv.Equip.equip_career, name = "红装",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"}, -- {index = 2, open_level = Config.ConfigOpenLv.Equip.equip_career, name = "星阶",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"}, -- {index = 3, open_level = Config.ConfigOpenLv.Equip.godCloth, name = "神装",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"}, }