--正方形cd 30 * 30 NormalCirCleCdView = NormalCirCleCdView or BaseClass(BaseComponent) local NormalCirCleCdView = NormalCirCleCdView local math_ceil = math.ceil local string_format = string.format function NormalCirCleCdView:__init(handle_wnd, callback, id, width, height, font_size) self:InitData(callback, id, width, height, font_size) self:CreateGameObject(UIType.CircleCd) end function NormalCirCleCdView:InitData(callback, id, width, height, font_size) self.callback = callback self.id = id self.width = width or 30 self.height = height or 30 self.font_size = font_size end function NormalCirCleCdView:LoadSuccess() self.mask = self:GetChild("mask"):GetComponent("Image") self.cdTimeText = self:GetChild("cdTimeText"):GetComponent("Text") self:GetChild("mask").sizeDelta = Vector2(self.width,self.height) self:InitEvent() self:Show(0, 0, false) end function NormalCirCleCdView:InitEvent() end function NormalCirCleCdView:__defineVar() return { _class_type = self, --_cid = self._id, _iid = _in_obj_ins_id, _use_delete_method = false, id = nil, width = nil, height = nil, font_size = nil, callback = nil, all_time = 0, last_time = 0, curr_show_time = 0, is_public_cd = false, is_dead = false, is_playing = false, is_pause = false, show_text = false, } end function NormalCirCleCdView:IsPlaying() return self.is_playing end function NormalCirCleCdView:Show(all_time, last_time, show_text) self:RemoveTimer() self.all_time = all_time self.last_time = last_time or 0 self.curr_show_time = 0 self.show_text = show_text if self.all_time == 0 or self.last_time >= self.all_time then self.cdTimeText.text = "" self.mask.fillAmount = 0 return end local cur_percent = self.last_time / self.all_time self.mask.fillAmount = 1 - cur_percent if show_text ~= false then local left_time = self.all_time - self.last_time - self.curr_show_time if left_time > 1 then self.cdTimeText.text = math_ceil(left_time) else self.cdTimeText.text = string_format("%.1f", left_time) end end self:AddTimer() end function NormalCirCleCdView:AddTimer() Runner.Instance:AddRunObj(self, 3) self.is_playing = true end function NormalCirCleCdView:RemoveTimer() Runner.Instance:RemoveRunObj(self) self.is_playing = false end --暂停cd function NormalCirCleCdView:PauseCD() self.is_pause = true end function NormalCirCleCdView:ContinueCD() self.is_pause = false end function NormalCirCleCdView:Update(now_time, elapse_time) if self.is_pause then return end self.curr_show_time = elapse_time + self.curr_show_time local cur_percent = (self.last_time + self.curr_show_time) / self.all_time if cur_percent >= 1 then cur_percent = 0 self:RemoveTimer() self.cdTimeText.text = "" self.mask.fillAmount = 0 if self.callback then self.callback() end return end if not self.is_base_skill then self.mask.fillAmount = 1 - cur_percent if self.show_text ~= false then local left_time = self.all_time - self.last_time - self.curr_show_time if left_time > 1 then self.cdTimeText.text = math_.ceil(left_time) else self.cdTimeText.text = string_format("%.1f", left_time) end end end end function NormalCirCleCdView:__delete( ) self:RemoveTimer() end