源战役客户端
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58 lines
2.0 KiB

Shader "SaberShad/MainRolePro"
{
Properties
{
// MainRole主要参数
_MainTex("Base 2D", 2D) = "white"{}
_Mask("Mask Texture", 2D) = "white" {}
_MatcapTex("Matcap Texture", 2D) = "white" {}
_AmbientColor("AmbientColor", Color) = (0.69, 0.69,0.69,1)
_SunColor("SunColor", Color) = (1, 1, 1,1)
_DarkShadow("DarkShadow", Color) = (0.745, 0.619, 0.905,1)
_BrightShadow("BrightShadow", Color) = (0.843, 0.843, 0.843,1)
_RimColor("RimColor", Color) = (0.278, 0.443, 0.831, 1)
_Shadownol1("Shadownol1", Range(0, 1)) = 1
_Shadownol2("Shadownol2", Range(0, 1)) = 0.5
_ShadowDir("ShadowDir", vector) = (0.5, 0, 0, 1)
_RimDir("RimDir", vector) = (-0.977, -0.23, 0.212, 1)
_MatcapScale1("MatcapScale1", float) = 1
_MatcapScale2("MatcapScale2", float) = 1
_Color("Color", Color) = (0.5,0.5,0.5,1)
// 溶解效果主要参数
[Toggle(_USE_DISSOLVE_EFFECT)] _DissolveToggle("Dissolve Enable", Float) = 1.0
[Toggle(_USE_DISSOLVE_MAP)] _DissolveMapToggle("Use Dissolve Map", Float) = 1.0
_DissolveMap("DissolveMap", 2D) = "white"{}
_DissolveThreshold("Dissolve Threshold", Range(0,1)) = 0.7
_DissolveFadeInColor("Dissolve Fade In Color", Color) = (1,1,1,1)
_DissolveFadeInThreshold("Dissolve Fade In Threshold", Range(0,1)) = 0
_DissolveFadeMidColor("Dissolve Fade Mid Color", Color) = (0,0,0,0)
_DissolveFadeMidThreshold("Dissolve Fade Mid Threshold", Range(0,1)) = 0.8
_DissolveFadeOutColor("Dissolve Fade Out Color", Color) = (1,1,1,1)
_DissolveFadeOutThreshold("Dissolve Fade Out Threshold", Range(0,1)) = 0.8
}
SubShader
{
Tags{"RenderType" = "Opaque" }
Blend SrcAlpha OneMinusSrcAlpha
// ZTest On
Cull Back
Pass
{
CGPROGRAM
#pragma shader_feature _USE_DISSOLVE_EFFECT
#pragma shader_feature _USE_DISSOLVE_MAP
#pragma vertex MainRoleVertexDefault
#pragma fragment MainRoleOpaqueFragment
#include "MainRoleProEffectCG.cginc"
ENDCG
}
}
}