//----------------------------------------------
|
|
// NGUI: Next-Gen UI kit
|
|
// Copyright © 2011-2014 Tasharen Entertainment
|
|
//----------------------------------------------
|
|
|
|
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
|
|
/// <summary>
|
|
/// Glyph structure used by BMFont. For more information see http://www.angelcode.com/products/bmfont/
|
|
/// </summary>
|
|
|
|
[System.Serializable]
|
|
public class BMGlyph
|
|
{
|
|
public int index; // Index of this glyph (used by BMFont)
|
|
public int x; // Offset from the left side of the texture to the left side of the glyph
|
|
public int y; // Offset from the top of the texture to the top of the glyph
|
|
public int width; // Glyph's width in pixels
|
|
public int height; // Glyph's height in pixels
|
|
public int offsetX; // Offset to apply to the cursor's left position before drawing this glyph
|
|
public int offsetY; // Offset to apply to the cursor's top position before drawing this glyph
|
|
public int advance; // How much to move the cursor after printing this character
|
|
public int channel; // Channel mask (in most cases this will be 15 (RGBA, 1+2+4+8)
|
|
public List<int> kerning;
|
|
|
|
/// <summary>
|
|
/// Retrieves the special amount by which to adjust the cursor position, given the specified previous character.
|
|
/// </summary>
|
|
|
|
public int GetKerning (int previousChar)
|
|
{
|
|
if (kerning != null && previousChar != 0)
|
|
{
|
|
for (int i = 0, imax = kerning.Count; i < imax; i += 2)
|
|
if (kerning[i] == previousChar)
|
|
return kerning[i+1];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a new kerning entry to the character (or adjust an existing one).
|
|
/// </summary>
|
|
|
|
public void SetKerning (int previousChar, int amount)
|
|
{
|
|
if (kerning == null) kerning = new List<int>();
|
|
|
|
for (int i = 0; i < kerning.Count; i += 2)
|
|
{
|
|
if (kerning[i] == previousChar)
|
|
{
|
|
kerning[i+1] = amount;
|
|
return;
|
|
}
|
|
}
|
|
|
|
kerning.Add(previousChar);
|
|
kerning.Add(amount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Trim the glyph, given the specified minimum and maximum dimensions in pixels.
|
|
/// </summary>
|
|
|
|
public void Trim (int xMin, int yMin, int xMax, int yMax)
|
|
{
|
|
int x1 = x + width;
|
|
int y1 = y + height;
|
|
|
|
if (x < xMin)
|
|
{
|
|
int offset = xMin - x;
|
|
x += offset;
|
|
width -= offset;
|
|
offsetX += offset;
|
|
}
|
|
|
|
if (y < yMin)
|
|
{
|
|
int offset = yMin - y;
|
|
y += offset;
|
|
height -= offset;
|
|
offsetY += offset;
|
|
}
|
|
|
|
if (x1 > xMax) width -= x1 - xMax;
|
|
if (y1 > yMax) height -= y1 - yMax;
|
|
}
|
|
}
|