using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Assets.Editor.Treemap;
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using MemoryProfilerWindow;
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using UnityEditor;
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using UnityEngine;
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namespace Treemap
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{
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public class Group : IComparable<Group>, ITreemapRenderable
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{
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public string _name;
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public Rect _position;
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public List<Item> _items;
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private float _totalMemorySize = -1;
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public float totalMemorySize
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{
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get
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{
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if (_totalMemorySize != -1)
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return _totalMemorySize;
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long result = 0;
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foreach (Item item in _items)
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{
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result += item.memorySize;
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}
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_totalMemorySize = result;
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return result;
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}
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}
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public float[] memorySizes
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{
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get
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{
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float[] result = new float[_items.Count];
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for (int i = 0; i < _items.Count; i++)
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{
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result[i] = _items[i].memorySize;
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}
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return result;
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}
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}
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public Color color
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{
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get { return Utility.GetColorForName(_name); }
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}
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public int CompareTo(Group other)
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{
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return (int)(other.totalMemorySize - totalMemorySize);
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}
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public Color GetColor()
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{
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return color;
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}
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public Rect GetPosition()
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{
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return _position;
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}
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public string GetLabel()
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{
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string row1 = _name;
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string row2 = EditorUtility.FormatBytes((long)totalMemorySize);
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return row1 + "\n" + row2;
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}
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}
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}
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