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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Treemap
{
public class Utility
{
public static Rect[] GetTreemapRects(float[] values, Rect targetRect)
{
if (values.Length == 0)
throw new ArgumentException ("You need to at least pass in one valid value", "values");
Rect[] result = new Rect[values.Length];
float totalInputArea = 0f;
for (int i = 0; i < values.Length; i++)
totalInputArea += values[i];
float totalOutputArea = targetRect.width * targetRect.height;
bool vertical = targetRect.width > targetRect.height;
var unfinishedRects = new List<Rect>();
for (int index = 0; index < values.Length; index++)
{
bool lastItem = index == values.Length - 1;
float currentInputValue = values[index];
if (currentInputValue <= 0f)
throw new ArgumentException ("only positive float values are supported. found: " + currentInputValue);
float currentOutputArea = currentInputValue * totalOutputArea / totalInputArea;
unfinishedRects = AddRect(unfinishedRects, currentOutputArea, targetRect, vertical);
float currentAspect = GetAverageAspect(unfinishedRects);
float nextInputValue = lastItem ? 0f : values[index + 1];
float nextOutputArea = nextInputValue * totalOutputArea / totalInputArea;
float nextAspect = GetNextAspect(unfinishedRects, nextOutputArea, targetRect, vertical);
if (Mathf.Abs(1f - currentAspect) < Mathf.Abs(1f - nextAspect) || lastItem)
{
int resultIndex = index - unfinishedRects.Count + 1;
for (int rectIndex = 0; rectIndex < unfinishedRects.Count; rectIndex++)
{
result[resultIndex++] = unfinishedRects[rectIndex];
}
targetRect = GetNewTarget(unfinishedRects, targetRect, vertical);
vertical = !vertical;
unfinishedRects.Clear();
}
}
return result;
}
private static List<Rect> AddRect(List<Rect> existing, float area, Rect space, bool vertical)
{
List<Rect> result = new List<Rect>();
if (vertical)
{
if (existing.Count == 0)
{
result.Add(new Rect(space.xMin, space.yMin, area / space.height, space.height));
}
else
{
float totalSize = GetArea(existing) + area;
float width = totalSize / space.height;
float yPosition = space.yMin;
foreach (Rect old in existing)
{
float itemArea = GetArea(old);
result.Add(new Rect(old.xMin, yPosition, width, itemArea / width));
yPosition += itemArea / width;
}
result.Add(new Rect(space.xMin, yPosition, width, area / width));
}
}
else
{
if (existing.Count == 0)
{
result.Add(new Rect(space.xMin, space.yMin, space.width, area / space.width));
}
else
{
float totalSize = GetArea(existing) + area;
float height = totalSize / space.width;
float xPosition = space.xMin;
foreach (Rect old in existing)
{
float itemArea = GetArea(old);
result.Add(new Rect(xPosition, old.yMin, itemArea / height, height));
xPosition += itemArea / height;
}
result.Add(new Rect(xPosition, space.yMin, area / height, height));
}
}
return result;
}
private static Rect GetNewTarget(List<Rect> unfinished, Rect oldTarget, bool vertical)
{
if (vertical)
{
return new Rect(oldTarget.xMin + unfinished[0].width, oldTarget.yMin, oldTarget.width - unfinished[0].width, oldTarget.height);
}
else
{
return new Rect(oldTarget.xMin, oldTarget.yMin + unfinished[0].height, oldTarget.width, oldTarget.height - unfinished[0].height);
}
}
private static float GetNextAspect(List<Rect> existing, float area, Rect space, bool vertical)
{
List<Rect> newExisting = AddRect(existing, area, space, vertical);
return newExisting[newExisting.Count - 1].height / newExisting[newExisting.Count - 1].width;
}
private static float GetAverageAspect(List<Rect> rects)
{
float aspect = 0f;
foreach (Rect r in rects)
{
aspect += r.height / r.width;
}
return aspect / rects.Count;
}
private static float GetArea(Rect rect)
{
return rect.width * rect.height;
}
private static float GetArea(List<Rect> rects)
{
return rects.Sum(x => GetArea(x));
}
public static Color GetColorForName(string name)
{
int r = 0, g = 0, b = 0;
for (int i = 0; i < name.Length; i++)
{
if (i % 3 == 0)
{
r += (int)name[i];
}
else if (i % 3 == 1)
{
g += (int)name[i];
}
else
{
b += (int)name[i];
}
}
r %= 128;
g %= 128;
b %= 128;
return new Color32((byte)(r + 96), (byte)(g + 96), (byte)(b + 96), 255);
}
public static bool IsInside(Rect lhs, Rect rhs)
{
return lhs.xMax > rhs.xMin && lhs.xMin < rhs.xMax && lhs.yMax > rhs.yMin && lhs.yMin < rhs.yMax;
}
}
}