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57 líneas
2.1 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
namespace LuaFramework
{
public static class INIReader
{
[DllImport("kernel32")]
private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retval, int size, string filePath);
private static string Section = "AppConstConfig";
public static string fileName = "engine.ini";
public static void InitConfig()
{
if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer)
{
if (IniReadValue("releaseMode").Equals("1"))
{
AppConst.DebugMode = false;
AppConst.WindowDataPath += IniReadValue("customDataPath");
}
else
{
AppConst.StandaloneDebugMode = true;
#if UNITY_EDITOR
var useLocalResourceStr = IniReadValue("useLocalResource");
if (useLocalResourceStr != "")
AppConst.UseLocalResource = Int32.Parse(useLocalResourceStr);
var printLoadLocalResStr = IniReadValue("printLoadLocalRes");
if (printLoadLocalResStr != "")
AppConst.PrintLoadLocalRes = Int32.Parse(printLoadLocalResStr);
var useLocalPathCache = IniReadValue("useLocalPathCache");
if (useLocalPathCache == "1")
AppConst.IsUseLocalPathCache = true;
#endif
}
}
}
public static string IniReadValue(string Key)
{
string iniPath = Application.dataPath + "/" + fileName;
if (File.Exists(iniPath))
{
StringBuilder tag = new StringBuilder(100);
GetPrivateProfileString(Section, Key, "default", tag, 100, iniPath);
return tag.ToString();
}
return "";
}
}
}