/// author:Saber
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/// desc:用来对摄像机中的对象进行替换渲染
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteInEditMode]
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public class ChangeShaderRender : MonoBehaviour
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{
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private Camera m_camera;
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[SerializeField]
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public Shader target_shader;
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// Start is called before the first frame update
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void Start()
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{
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m_camera = this.gameObject.GetComponent<Camera>();
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}
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// Update is called once per frame
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void LateUpdate()
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{
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if(target_shader != null){
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m_camera.RenderWithShader(target_shader, "RenderType");
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}
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}
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}
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