using UnityEngine.UI;
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namespace LuaFramework
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{
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public class EmptyRaycast : MaskableGraphic
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{
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protected EmptyRaycast()
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{
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useLegacyMeshGeneration = false;
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}
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protected override void OnPopulateMesh(VertexHelper toFill)
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{
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toFill.Clear();
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}
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}
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}
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