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59 行
1.8 KiB

using UnityEngine;
using UnityEngine.EventSystems;
namespace LuaFramework
{
public class EmptyRaycastExtend : EmptyRaycast, IPointerDownHandler, IPointerUpHandler, IEventSystemHandler
{
[SerializeField]
public bool scale_enabled = true;
[SerializeField]
public Transform scale_target = null;
[SerializeField]
public Vector3 press_scale = new Vector3(0.9f, 0.9f, 0.9f);
[SerializeField]
public Vector3 normal_scale = new Vector3(1f, 1f, 1f);
private Vector3 original_scale;
protected override void Awake()
{
base.Awake();
if (!scale_target) scale_target = transform;
original_scale = transform.localScale;
}
public void SetTarget(Transform trans)
{
scale_target = trans;
}
public void SetOriginalSacle(Vector3 scale)
{
original_scale = scale;
}
public void SetPressScale(Vector3 scale)
{
press_scale = scale;
}
public void SetNormalScale(Vector3 scale)
{
normal_scale = scale;
}
public void OnPointerDown(PointerEventData eventData)
{
if (!scale_target || !scale_enabled) return;
scale_target.transform.localScale = new Vector3(press_scale.x * original_scale.x, press_scale.y * original_scale.y, press_scale.z * original_scale.z);
}
public void OnPointerUp(PointerEventData eventData)
{
if (!scale_target || !scale_enabled) return;
scale_target.transform.localScale = new Vector3(normal_scale.x * original_scale.x, normal_scale.y * original_scale.y, normal_scale.z * original_scale.z);
}
}
}