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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class ChangeShaderRenderWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(ChangeShaderRender), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("target_shader", get_target_shader, set_target_shader);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_target_shader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ChangeShaderRender obj = (ChangeShaderRender)o;
UnityEngine.Shader ret = obj.target_shader;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index target_shader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_target_shader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ChangeShaderRender obj = (ChangeShaderRender)o;
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader));
obj.target_shader = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index target_shader on a nil value" : e.Message);
}
}
}