源战役客户端
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
 
 
 
 
 

52 行
1.3 KiB

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class EffectMaskWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(EffectMask), typeof(UnityEngine.UI.Mask));
L.RegFunction("GetModifiedMaterial", GetModifiedMaterial);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetModifiedMaterial(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
EffectMask obj = (EffectMask)ToLua.CheckObject(L, 1, typeof(EffectMask));
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
UnityEngine.Material o = obj.GetModifiedMaterial(arg0);
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}