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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class FXAAEffectWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(FXAAEffect), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("contrastThreshold", get_contrastThreshold, set_contrastThreshold);
L.RegVar("relativeThreshold", get_relativeThreshold, set_relativeThreshold);
L.RegVar("subpixelBlending", get_subpixelBlending, set_subpixelBlending);
L.RegVar("fxaaShader", get_fxaaShader, set_fxaaShader);
L.RegVar("lowQuality", get_lowQuality, set_lowQuality);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_contrastThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FXAAEffect obj = (FXAAEffect)o;
float ret = obj.contrastThreshold;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index contrastThreshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_relativeThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FXAAEffect obj = (FXAAEffect)o;
float ret = obj.relativeThreshold;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index relativeThreshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_subpixelBlending(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FXAAEffect obj = (FXAAEffect)o;
float ret = obj.subpixelBlending;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index subpixelBlending on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fxaaShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FXAAEffect obj = (FXAAEffect)o;
UnityEngine.Shader ret = obj.fxaaShader;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fxaaShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_lowQuality(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FXAAEffect obj = (FXAAEffect)o;
bool ret = obj.lowQuality;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lowQuality on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_contrastThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FXAAEffect obj = (FXAAEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.contrastThreshold = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index contrastThreshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_relativeThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FXAAEffect obj = (FXAAEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.relativeThreshold = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index relativeThreshold on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_subpixelBlending(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FXAAEffect obj = (FXAAEffect)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.subpixelBlending = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index subpixelBlending on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fxaaShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FXAAEffect obj = (FXAAEffect)o;
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Shader));
obj.fxaaShader = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fxaaShader on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_lowQuality(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FXAAEffect obj = (FXAAEffect)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.lowQuality = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lowQuality on a nil value" : e.Message);
}
}
}