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3.5 KiB

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class RadiusBlurWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(RadiusBlur), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("radius_material", get_radius_material, set_radius_material);
L.RegVar("iteration", get_iteration, set_iteration);
L.RegVar("radius_data", get_radius_data, set_radius_data);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_radius_material(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RadiusBlur obj = (RadiusBlur)o;
UnityEngine.Material ret = obj.radius_material;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index radius_material on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_iteration(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RadiusBlur obj = (RadiusBlur)o;
int ret = obj.iteration;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index iteration on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_radius_data(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RadiusBlur obj = (RadiusBlur)o;
UnityEngine.Vector3 ret = obj.radius_data;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index radius_data on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_radius_material(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RadiusBlur obj = (RadiusBlur)o;
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
obj.radius_material = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index radius_material on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_iteration(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RadiusBlur obj = (RadiusBlur)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.iteration = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index iteration on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_radius_data(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RadiusBlur obj = (RadiusBlur)o;
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.radius_data = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index radius_data on a nil value" : e.Message);
}
}
}