//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UIDepthWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UIDepth), typeof(System.Object));
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L.RegFunction("SetUIDepth", SetUIDepth);
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L.RegFunction("New", _CreateUIDepth);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUIDepth(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UIDepth obj = new UIDepth();
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UIDepth.New");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetUIDepth(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject));
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bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
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UIDepth.SetUIDepth(arg0, arg1, arg2);
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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