//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_AnimationBlendModeWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginEnum(typeof(UnityEngine.AnimationBlendMode));
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L.RegVar("Blend", get_Blend, null);
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L.RegVar("Additive", get_Additive, null);
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L.RegFunction("IntToEnum", IntToEnum);
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L.EndEnum();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Blend(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.AnimationBlendMode.Blend);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Additive(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.AnimationBlendMode.Additive);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IntToEnum(IntPtr L)
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{
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int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
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UnityEngine.AnimationBlendMode o = (UnityEngine.AnimationBlendMode)arg0;
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ToLua.Push(L, o);
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return 1;
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}
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}
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