源战役客户端
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

506 lines
15 KiB

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_ComponentWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Component), typeof(UnityEngine.Object));
L.RegFunction("GetComponent", GetComponent);
L.RegFunction("GetComponentInChildren", GetComponentInChildren);
L.RegFunction("GetComponentsInChildren", GetComponentsInChildren);
L.RegFunction("GetComponentInParent", GetComponentInParent);
L.RegFunction("GetComponentsInParent", GetComponentsInParent);
L.RegFunction("GetComponents", GetComponents);
L.RegFunction("CompareTag", CompareTag);
L.RegFunction("SendMessageUpwards", SendMessageUpwards);
L.RegFunction("SendMessage", SendMessage);
L.RegFunction("BroadcastMessage", BroadcastMessage);
L.RegFunction("New", _CreateUnityEngine_Component);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("transform", get_transform, null);
L.RegVar("gameObject", get_gameObject, null);
L.RegVar("tag", get_tag, set_tag);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Component(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Component obj = new UnityEngine.Component();
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Component.New");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
UnityEngine.Component o = obj.GetComponent(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Component o = obj.GetComponent(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponent");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponentInChildren(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
UnityEngine.Component o = obj.GetComponentInChildren(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
bool arg1 = LuaDLL.lua_toboolean(L, 3);
UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentInChildren");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponentsInChildren(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
bool arg1 = LuaDLL.lua_toboolean(L, 3);
UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInChildren");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponentInParent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1, typeof(UnityEngine.Component));
System.Type arg0 = (System.Type)ToLua.CheckObject(L, 2, typeof(System.Type));
UnityEngine.Component o = obj.GetComponentInParent(arg0);
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponentsInParent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
UnityEngine.Component[] o = obj.GetComponentsInParent(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
bool arg1 = LuaDLL.lua_toboolean(L, 3);
UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInParent");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponents(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
UnityEngine.Component[] o = obj.GetComponents(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(System.Collections.Generic.List<UnityEngine.Component>)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
System.Collections.Generic.List<UnityEngine.Component> arg1 = (System.Collections.Generic.List<UnityEngine.Component>)ToLua.ToObject(L, 3);
obj.GetComponents(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponents");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CompareTag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1, typeof(UnityEngine.Component));
string arg0 = ToLua.CheckString(L, 2);
bool o = obj.CompareTag(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SendMessageUpwards(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
obj.SendMessageUpwards(arg0);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
obj.SendMessageUpwards(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
obj.SendMessageUpwards(arg0, arg1);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
obj.SendMessageUpwards(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessageUpwards");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SendMessage(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
obj.SendMessage(arg0);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
obj.SendMessage(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
obj.SendMessage(arg0, arg1);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
obj.SendMessage(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessage");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int BroadcastMessage(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
obj.BroadcastMessage(arg0);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
obj.BroadcastMessage(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
obj.BroadcastMessage(arg0, arg1);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions)))
{
UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
obj.BroadcastMessage(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.BroadcastMessage");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_transform(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Component obj = (UnityEngine.Component)o;
UnityEngine.Transform ret = obj.transform;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index transform on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_gameObject(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Component obj = (UnityEngine.Component)o;
UnityEngine.GameObject ret = obj.gameObject;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gameObject on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_tag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Component obj = (UnityEngine.Component)o;
string ret = obj.tag;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tag on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_tag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Component obj = (UnityEngine.Component)o;
string arg0 = ToLua.CheckString(L, 2);
obj.tag = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tag on a nil value" : e.Message);
}
}
}