//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_ComponentWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Component), typeof(UnityEngine.Object));
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L.RegFunction("GetComponent", GetComponent);
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L.RegFunction("GetComponentInChildren", GetComponentInChildren);
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L.RegFunction("GetComponentsInChildren", GetComponentsInChildren);
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L.RegFunction("GetComponentInParent", GetComponentInParent);
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L.RegFunction("GetComponentsInParent", GetComponentsInParent);
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L.RegFunction("GetComponents", GetComponents);
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L.RegFunction("CompareTag", CompareTag);
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L.RegFunction("SendMessageUpwards", SendMessageUpwards);
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L.RegFunction("SendMessage", SendMessage);
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L.RegFunction("BroadcastMessage", BroadcastMessage);
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L.RegFunction("New", _CreateUnityEngine_Component);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("transform", get_transform, null);
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L.RegVar("gameObject", get_gameObject, null);
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L.RegVar("tag", get_tag, set_tag);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_Component(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.Component obj = new UnityEngine.Component();
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ToLua.Push(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Component.New");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetComponent(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
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UnityEngine.Component o = obj.GetComponent(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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UnityEngine.Component o = obj.GetComponent(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponent");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetComponentInChildren(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
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UnityEngine.Component o = obj.GetComponentInChildren(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
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bool arg1 = LuaDLL.lua_toboolean(L, 3);
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UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentInChildren");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetComponentsInChildren(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
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UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
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bool arg1 = LuaDLL.lua_toboolean(L, 3);
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UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInChildren");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetComponentInParent(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1, typeof(UnityEngine.Component));
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System.Type arg0 = (System.Type)ToLua.CheckObject(L, 2, typeof(System.Type));
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UnityEngine.Component o = obj.GetComponentInParent(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetComponentsInParent(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
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UnityEngine.Component[] o = obj.GetComponentsInParent(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
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bool arg1 = LuaDLL.lua_toboolean(L, 3);
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UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInParent");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetComponents(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
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UnityEngine.Component[] o = obj.GetComponents(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(System.Collections.Generic.List<UnityEngine.Component>)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
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System.Collections.Generic.List<UnityEngine.Component> arg1 = (System.Collections.Generic.List<UnityEngine.Component>)ToLua.ToObject(L, 3);
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obj.GetComponents(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponents");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CompareTag(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1, typeof(UnityEngine.Component));
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string arg0 = ToLua.CheckString(L, 2);
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bool o = obj.CompareTag(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SendMessageUpwards(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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obj.SendMessageUpwards(arg0);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
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obj.SendMessageUpwards(arg0, arg1);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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obj.SendMessageUpwards(arg0, arg1);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
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obj.SendMessageUpwards(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessageUpwards");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SendMessage(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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obj.SendMessage(arg0);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
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obj.SendMessage(arg0, arg1);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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obj.SendMessage(arg0, arg1);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
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obj.SendMessage(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessage");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int BroadcastMessage(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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obj.BroadcastMessage(arg0);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
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obj.BroadcastMessage(arg0, arg1);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object)))
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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obj.BroadcastMessage(arg0, arg1);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions)))
|
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{
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UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
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obj.BroadcastMessage(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.BroadcastMessage");
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}
|
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}
|
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catch(Exception e)
|
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{
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return LuaDLL.toluaL_exception(L, e);
|
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}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
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try
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|
{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
|
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catch(Exception e)
|
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{
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return LuaDLL.toluaL_exception(L, e);
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}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int get_transform(IntPtr L)
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|
{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Component obj = (UnityEngine.Component)o;
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UnityEngine.Transform ret = obj.transform;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index transform on a nil value" : e.Message);
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}
|
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int get_gameObject(IntPtr L)
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|
{
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|
object o = null;
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|
|
|
try
|
|
{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Component obj = (UnityEngine.Component)o;
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UnityEngine.GameObject ret = obj.gameObject;
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ToLua.Push(L, ret);
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return 1;
|
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}
|
|
catch(Exception e)
|
|
{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gameObject on a nil value" : e.Message);
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}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_tag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
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o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)o;
|
|
string ret = obj.tag;
|
|
LuaDLL.lua_pushstring(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tag on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_tag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)o;
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
obj.tag = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tag on a nil value" : e.Message);
|
|
}
|
|
}
|
|
}
|
|
|