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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_CustomYieldInstructionWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.CustomYieldInstruction), typeof(System.Object));
L.RegFunction("MoveNext", MoveNext);
L.RegFunction("Reset", Reset);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("keepWaiting", get_keepWaiting, null);
L.RegVar("Current", get_Current, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int MoveNext(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)ToLua.CheckObject(L, 1, typeof(UnityEngine.CustomYieldInstruction));
bool o = obj.MoveNext();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Reset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)ToLua.CheckObject(L, 1, typeof(UnityEngine.CustomYieldInstruction));
obj.Reset();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_keepWaiting(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)o;
bool ret = obj.keepWaiting;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index keepWaiting on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Current(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)o;
object ret = obj.Current;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Current on a nil value" : e.Message);
}
}
}