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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_ParticleSystemScalingModeWrap
{
public static void Register(LuaState L)
{
L.BeginEnum(typeof(UnityEngine.ParticleSystemScalingMode));
L.RegVar("Hierarchy", get_Hierarchy, null);
L.RegVar("Local", get_Local, null);
L.RegVar("Shape", get_Shape, null);
L.RegFunction("IntToEnum", IntToEnum);
L.EndEnum();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Hierarchy(IntPtr L)
{
ToLua.Push(L, UnityEngine.ParticleSystemScalingMode.Hierarchy);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Local(IntPtr L)
{
ToLua.Push(L, UnityEngine.ParticleSystemScalingMode.Local);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Shape(IntPtr L)
{
ToLua.Push(L, UnityEngine.ParticleSystemScalingMode.Shape);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IntToEnum(IntPtr L)
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.ParticleSystemScalingMode o = (UnityEngine.ParticleSystemScalingMode)arg0;
ToLua.Push(L, o);
return 1;
}
}