//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_Rigidbody2DWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Component));
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L.RegFunction("MovePosition", MovePosition);
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L.RegFunction("MoveRotation", MoveRotation);
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L.RegFunction("IsSleeping", IsSleeping);
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L.RegFunction("IsAwake", IsAwake);
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L.RegFunction("Sleep", Sleep);
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L.RegFunction("WakeUp", WakeUp);
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L.RegFunction("IsTouching", IsTouching);
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L.RegFunction("IsTouchingLayers", IsTouchingLayers);
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L.RegFunction("OverlapPoint", OverlapPoint);
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L.RegFunction("Distance", Distance);
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L.RegFunction("AddForce", AddForce);
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L.RegFunction("AddRelativeForce", AddRelativeForce);
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L.RegFunction("AddForceAtPosition", AddForceAtPosition);
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L.RegFunction("AddTorque", AddTorque);
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L.RegFunction("GetPoint", GetPoint);
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L.RegFunction("GetRelativePoint", GetRelativePoint);
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L.RegFunction("GetVector", GetVector);
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L.RegFunction("GetRelativeVector", GetRelativeVector);
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L.RegFunction("GetPointVelocity", GetPointVelocity);
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L.RegFunction("GetRelativePointVelocity", GetRelativePointVelocity);
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L.RegFunction("OverlapCollider", OverlapCollider);
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L.RegFunction("GetContacts", GetContacts);
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L.RegFunction("GetAttachedColliders", GetAttachedColliders);
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L.RegFunction("Cast", Cast);
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L.RegFunction("New", _CreateUnityEngine_Rigidbody2D);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("position", get_position, set_position);
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L.RegVar("rotation", get_rotation, set_rotation);
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L.RegVar("velocity", get_velocity, set_velocity);
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L.RegVar("angularVelocity", get_angularVelocity, set_angularVelocity);
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L.RegVar("useAutoMass", get_useAutoMass, set_useAutoMass);
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L.RegVar("mass", get_mass, set_mass);
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L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial);
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L.RegVar("centerOfMass", get_centerOfMass, set_centerOfMass);
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L.RegVar("worldCenterOfMass", get_worldCenterOfMass, null);
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L.RegVar("inertia", get_inertia, set_inertia);
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L.RegVar("drag", get_drag, set_drag);
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L.RegVar("angularDrag", get_angularDrag, set_angularDrag);
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L.RegVar("gravityScale", get_gravityScale, set_gravityScale);
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L.RegVar("bodyType", get_bodyType, set_bodyType);
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L.RegVar("useFullKinematicContacts", get_useFullKinematicContacts, set_useFullKinematicContacts);
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L.RegVar("isKinematic", get_isKinematic, set_isKinematic);
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L.RegVar("freezeRotation", get_freezeRotation, set_freezeRotation);
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L.RegVar("constraints", get_constraints, set_constraints);
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L.RegVar("simulated", get_simulated, set_simulated);
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L.RegVar("interpolation", get_interpolation, set_interpolation);
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L.RegVar("sleepMode", get_sleepMode, set_sleepMode);
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L.RegVar("collisionDetectionMode", get_collisionDetectionMode, set_collisionDetectionMode);
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L.RegVar("attachedColliderCount", get_attachedColliderCount, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_Rigidbody2D(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.Rigidbody2D obj = new UnityEngine.Rigidbody2D();
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ToLua.Push(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rigidbody2D.New");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int MovePosition(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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obj.MovePosition(arg0);
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int MoveRotation(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.MoveRotation(arg0);
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsSleeping(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
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bool o = obj.IsSleeping();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsAwake(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
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bool o = obj.IsAwake();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Sleep(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
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obj.Sleep();
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int WakeUp(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
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obj.WakeUp();
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsTouching(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.ToObject(L, 2);
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bool o = obj.IsTouching(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2);
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bool o = obj.IsTouching(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D), typeof(UnityEngine.ContactFilter2D)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.ToObject(L, 2);
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UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3);
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bool o = obj.IsTouching(arg0, arg1);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.IsTouching");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsTouchingLayers(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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bool o = obj.IsTouchingLayers();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(int)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
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bool o = obj.IsTouchingLayers(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.IsTouchingLayers");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OverlapPoint(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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bool o = obj.OverlapPoint(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Distance(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
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UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Collider2D));
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UnityEngine.ColliderDistance2D o = obj.Distance(arg0);
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ToLua.PushValue(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddForce(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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obj.AddForce(arg0);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3);
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obj.AddForce(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddForce");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddRelativeForce(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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obj.AddRelativeForce(arg0);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3);
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obj.AddRelativeForce(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddRelativeForce");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddForceAtPosition(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector2)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
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obj.AddForceAtPosition(arg0, arg1);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
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UnityEngine.ForceMode2D arg2 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 4);
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obj.AddForceAtPosition(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddForceAtPosition");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddTorque(IntPtr L)
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{
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try
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|
{
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int count = LuaDLL.lua_gettop(L);
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|
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if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(float)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
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obj.AddTorque(arg0);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(float), typeof(UnityEngine.ForceMode2D)))
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{
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
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float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
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UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3);
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obj.AddTorque(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddTorque");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPoint(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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UnityEngine.Vector2 o = obj.GetPoint(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetRelativePoint(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
UnityEngine.Vector2 o = obj.GetRelativePoint(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetVector(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
UnityEngine.Vector2 o = obj.GetVector(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetRelativeVector(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
UnityEngine.Vector2 o = obj.GetRelativeVector(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPointVelocity(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
UnityEngine.Vector2 o = obj.GetPointVelocity(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetRelativePointVelocity(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
UnityEngine.Vector2 o = obj.GetRelativePointVelocity(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int OverlapCollider(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 3);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
|
|
UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.ContactFilter2D));
|
|
UnityEngine.Collider2D[] arg1 = null;
|
|
int o = obj.OverlapCollider(arg0, arg1);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetContacts(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactPoint2D[])))
|
|
{
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
|
|
UnityEngine.ContactPoint2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.ContactPoint2D>(L, 2);
|
|
int o = obj.GetContacts(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D[])))
|
|
{
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
|
|
UnityEngine.Collider2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.Collider2D>(L, 2);
|
|
int o = obj.GetContacts(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.ContactPoint2D[])))
|
|
{
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
|
|
UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2);
|
|
UnityEngine.ContactPoint2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.ContactPoint2D>(L, 3);
|
|
int o = obj.GetContacts(arg0, arg1);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.Collider2D[])))
|
|
{
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
|
|
UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2);
|
|
UnityEngine.Collider2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.Collider2D>(L, 3);
|
|
int o = obj.GetContacts(arg0, arg1);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.GetContacts");
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetAttachedColliders(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
|
|
UnityEngine.Collider2D[] arg0 = null;
|
|
int o = obj.GetAttachedColliders(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Cast(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[])))
|
|
{
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 3);
|
|
int o = obj.Cast(arg0, arg1);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float)))
|
|
{
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 3);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
int o = obj.Cast(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[])))
|
|
{
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3);
|
|
UnityEngine.RaycastHit2D[] arg2 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 4);
|
|
int o = obj.Cast(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[]), typeof(float)))
|
|
{
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3);
|
|
UnityEngine.RaycastHit2D[] arg2 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 4);
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
int o = obj.Cast(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.Cast");
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|
bool o = arg0 == arg1;
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_position(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.Vector2 ret = obj.position;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index position on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_rotation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float ret = obj.rotation;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rotation on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_velocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.Vector2 ret = obj.velocity;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_angularVelocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float ret = obj.angularVelocity;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularVelocity on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_useAutoMass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
bool ret = obj.useAutoMass;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useAutoMass on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_mass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float ret = obj.mass;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mass on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_sharedMaterial(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.PhysicsMaterial2D ret = obj.sharedMaterial;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sharedMaterial on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_centerOfMass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.Vector2 ret = obj.centerOfMass;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index centerOfMass on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_worldCenterOfMass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.Vector2 ret = obj.worldCenterOfMass;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index worldCenterOfMass on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_inertia(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float ret = obj.inertia;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index inertia on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_drag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float ret = obj.drag;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index drag on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_angularDrag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float ret = obj.angularDrag;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularDrag on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_gravityScale(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float ret = obj.gravityScale;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gravityScale on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_bodyType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.RigidbodyType2D ret = obj.bodyType;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bodyType on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_useFullKinematicContacts(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
bool ret = obj.useFullKinematicContacts;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useFullKinematicContacts on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_isKinematic(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
bool ret = obj.isKinematic;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isKinematic on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_freezeRotation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
bool ret = obj.freezeRotation;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index freezeRotation on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_constraints(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.RigidbodyConstraints2D ret = obj.constraints;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index constraints on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_simulated(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
bool ret = obj.simulated;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index simulated on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_interpolation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.RigidbodyInterpolation2D ret = obj.interpolation;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index interpolation on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_sleepMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.RigidbodySleepMode2D ret = obj.sleepMode;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sleepMode on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_collisionDetectionMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.CollisionDetectionMode2D ret = obj.collisionDetectionMode;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index collisionDetectionMode on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_attachedColliderCount(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
int ret = obj.attachedColliderCount;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index attachedColliderCount on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_position(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
obj.position = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index position on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_rotation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.rotation = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rotation on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_velocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
obj.velocity = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_angularVelocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.angularVelocity = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularVelocity on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_useAutoMass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.useAutoMass = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useAutoMass on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_mass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.mass = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mass on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_sharedMaterial(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.PhysicsMaterial2D arg0 = (UnityEngine.PhysicsMaterial2D)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.PhysicsMaterial2D));
|
|
obj.sharedMaterial = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sharedMaterial on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_centerOfMass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
obj.centerOfMass = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index centerOfMass on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_inertia(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.inertia = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index inertia on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_drag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.drag = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index drag on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_angularDrag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.angularDrag = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularDrag on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_gravityScale(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.gravityScale = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gravityScale on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_bodyType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.RigidbodyType2D arg0 = (UnityEngine.RigidbodyType2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyType2D));
|
|
obj.bodyType = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bodyType on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_useFullKinematicContacts(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.useFullKinematicContacts = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useFullKinematicContacts on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_isKinematic(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.isKinematic = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isKinematic on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_freezeRotation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.freezeRotation = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index freezeRotation on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_constraints(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.RigidbodyConstraints2D arg0 = (UnityEngine.RigidbodyConstraints2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyConstraints2D));
|
|
obj.constraints = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index constraints on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_simulated(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.simulated = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index simulated on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_interpolation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.RigidbodyInterpolation2D arg0 = (UnityEngine.RigidbodyInterpolation2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyInterpolation2D));
|
|
obj.interpolation = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index interpolation on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_sleepMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.RigidbodySleepMode2D arg0 = (UnityEngine.RigidbodySleepMode2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodySleepMode2D));
|
|
obj.sleepMode = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sleepMode on a nil value" : e.Message);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_collisionDetectionMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
|
|
UnityEngine.CollisionDetectionMode2D arg0 = (UnityEngine.CollisionDetectionMode2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.CollisionDetectionMode2D));
|
|
obj.collisionDetectionMode = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index collisionDetectionMode on a nil value" : e.Message);
|
|
}
|
|
}
|
|
}
|
|
|