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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_Rigidbody2DWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Component));
L.RegFunction("MovePosition", MovePosition);
L.RegFunction("MoveRotation", MoveRotation);
L.RegFunction("IsSleeping", IsSleeping);
L.RegFunction("IsAwake", IsAwake);
L.RegFunction("Sleep", Sleep);
L.RegFunction("WakeUp", WakeUp);
L.RegFunction("IsTouching", IsTouching);
L.RegFunction("IsTouchingLayers", IsTouchingLayers);
L.RegFunction("OverlapPoint", OverlapPoint);
L.RegFunction("Distance", Distance);
L.RegFunction("AddForce", AddForce);
L.RegFunction("AddRelativeForce", AddRelativeForce);
L.RegFunction("AddForceAtPosition", AddForceAtPosition);
L.RegFunction("AddTorque", AddTorque);
L.RegFunction("GetPoint", GetPoint);
L.RegFunction("GetRelativePoint", GetRelativePoint);
L.RegFunction("GetVector", GetVector);
L.RegFunction("GetRelativeVector", GetRelativeVector);
L.RegFunction("GetPointVelocity", GetPointVelocity);
L.RegFunction("GetRelativePointVelocity", GetRelativePointVelocity);
L.RegFunction("OverlapCollider", OverlapCollider);
L.RegFunction("GetContacts", GetContacts);
L.RegFunction("GetAttachedColliders", GetAttachedColliders);
L.RegFunction("Cast", Cast);
L.RegFunction("New", _CreateUnityEngine_Rigidbody2D);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("position", get_position, set_position);
L.RegVar("rotation", get_rotation, set_rotation);
L.RegVar("velocity", get_velocity, set_velocity);
L.RegVar("angularVelocity", get_angularVelocity, set_angularVelocity);
L.RegVar("useAutoMass", get_useAutoMass, set_useAutoMass);
L.RegVar("mass", get_mass, set_mass);
L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial);
L.RegVar("centerOfMass", get_centerOfMass, set_centerOfMass);
L.RegVar("worldCenterOfMass", get_worldCenterOfMass, null);
L.RegVar("inertia", get_inertia, set_inertia);
L.RegVar("drag", get_drag, set_drag);
L.RegVar("angularDrag", get_angularDrag, set_angularDrag);
L.RegVar("gravityScale", get_gravityScale, set_gravityScale);
L.RegVar("bodyType", get_bodyType, set_bodyType);
L.RegVar("useFullKinematicContacts", get_useFullKinematicContacts, set_useFullKinematicContacts);
L.RegVar("isKinematic", get_isKinematic, set_isKinematic);
L.RegVar("freezeRotation", get_freezeRotation, set_freezeRotation);
L.RegVar("constraints", get_constraints, set_constraints);
L.RegVar("simulated", get_simulated, set_simulated);
L.RegVar("interpolation", get_interpolation, set_interpolation);
L.RegVar("sleepMode", get_sleepMode, set_sleepMode);
L.RegVar("collisionDetectionMode", get_collisionDetectionMode, set_collisionDetectionMode);
L.RegVar("attachedColliderCount", get_attachedColliderCount, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Rigidbody2D(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Rigidbody2D obj = new UnityEngine.Rigidbody2D();
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rigidbody2D.New");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int MovePosition(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.MovePosition(arg0);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int MoveRotation(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.MoveRotation(arg0);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsSleeping(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
bool o = obj.IsSleeping();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsAwake(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
bool o = obj.IsAwake();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Sleep(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
obj.Sleep();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int WakeUp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
obj.WakeUp();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsTouching(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.ToObject(L, 2);
bool o = obj.IsTouching(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2);
bool o = obj.IsTouching(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D), typeof(UnityEngine.ContactFilter2D)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.ToObject(L, 2);
UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3);
bool o = obj.IsTouching(arg0, arg1);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.IsTouching");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsTouchingLayers(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
bool o = obj.IsTouchingLayers();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(int)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
bool o = obj.IsTouchingLayers(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.IsTouchingLayers");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OverlapPoint(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
bool o = obj.OverlapPoint(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Distance(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Collider2D));
UnityEngine.ColliderDistance2D o = obj.Distance(arg0);
ToLua.PushValue(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddForce(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.AddForce(arg0);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3);
obj.AddForce(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddForce");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddRelativeForce(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.AddRelativeForce(arg0);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3);
obj.AddRelativeForce(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddRelativeForce");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddForceAtPosition(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector2)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
obj.AddForceAtPosition(arg0, arg1);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
UnityEngine.ForceMode2D arg2 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 4);
obj.AddForceAtPosition(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddForceAtPosition");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddTorque(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(float)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
obj.AddTorque(arg0);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(float), typeof(UnityEngine.ForceMode2D)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3);
obj.AddTorque(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddTorque");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPoint(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.Vector2 o = obj.GetPoint(arg0);
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetRelativePoint(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.Vector2 o = obj.GetRelativePoint(arg0);
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetVector(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.Vector2 o = obj.GetVector(arg0);
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetRelativeVector(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.Vector2 o = obj.GetRelativeVector(arg0);
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPointVelocity(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.Vector2 o = obj.GetPointVelocity(arg0);
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetRelativePointVelocity(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.Vector2 o = obj.GetRelativePointVelocity(arg0);
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OverlapCollider(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.ContactFilter2D));
UnityEngine.Collider2D[] arg1 = null;
int o = obj.OverlapCollider(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetContacts(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactPoint2D[])))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.ContactPoint2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.ContactPoint2D>(L, 2);
int o = obj.GetContacts(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D[])))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Collider2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.Collider2D>(L, 2);
int o = obj.GetContacts(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.ContactPoint2D[])))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2);
UnityEngine.ContactPoint2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.ContactPoint2D>(L, 3);
int o = obj.GetContacts(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.Collider2D[])))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2);
UnityEngine.Collider2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.Collider2D>(L, 3);
int o = obj.GetContacts(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.GetContacts");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetAttachedColliders(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
UnityEngine.Collider2D[] arg0 = null;
int o = obj.GetAttachedColliders(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Cast(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[])))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 3);
int o = obj.Cast(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 3);
float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
int o = obj.Cast(arg0, arg1, arg2);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[])))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3);
UnityEngine.RaycastHit2D[] arg2 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 4);
int o = obj.Cast(arg0, arg1, arg2);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[]), typeof(float)))
{
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3);
UnityEngine.RaycastHit2D[] arg2 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 4);
float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
int o = obj.Cast(arg0, arg1, arg2, arg3);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.Cast");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_position(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.Vector2 ret = obj.position;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index position on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_rotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float ret = obj.rotation;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rotation on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_velocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.Vector2 ret = obj.velocity;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_angularVelocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float ret = obj.angularVelocity;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularVelocity on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_useAutoMass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
bool ret = obj.useAutoMass;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useAutoMass on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float ret = obj.mass;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mass on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sharedMaterial(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.PhysicsMaterial2D ret = obj.sharedMaterial;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sharedMaterial on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_centerOfMass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.Vector2 ret = obj.centerOfMass;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index centerOfMass on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_worldCenterOfMass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.Vector2 ret = obj.worldCenterOfMass;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index worldCenterOfMass on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_inertia(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float ret = obj.inertia;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index inertia on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_drag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float ret = obj.drag;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index drag on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_angularDrag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float ret = obj.angularDrag;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularDrag on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_gravityScale(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float ret = obj.gravityScale;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gravityScale on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_bodyType(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.RigidbodyType2D ret = obj.bodyType;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bodyType on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_useFullKinematicContacts(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
bool ret = obj.useFullKinematicContacts;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useFullKinematicContacts on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isKinematic(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
bool ret = obj.isKinematic;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isKinematic on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_freezeRotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
bool ret = obj.freezeRotation;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index freezeRotation on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_constraints(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.RigidbodyConstraints2D ret = obj.constraints;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index constraints on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_simulated(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
bool ret = obj.simulated;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index simulated on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_interpolation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.RigidbodyInterpolation2D ret = obj.interpolation;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index interpolation on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sleepMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.RigidbodySleepMode2D ret = obj.sleepMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sleepMode on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_collisionDetectionMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.CollisionDetectionMode2D ret = obj.collisionDetectionMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index collisionDetectionMode on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_attachedColliderCount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
int ret = obj.attachedColliderCount;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index attachedColliderCount on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_position(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.position = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index position on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_rotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.rotation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rotation on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_velocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.velocity = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_angularVelocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.angularVelocity = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularVelocity on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_useAutoMass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.useAutoMass = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useAutoMass on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_mass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.mass = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mass on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sharedMaterial(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.PhysicsMaterial2D arg0 = (UnityEngine.PhysicsMaterial2D)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.PhysicsMaterial2D));
obj.sharedMaterial = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sharedMaterial on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_centerOfMass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.centerOfMass = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index centerOfMass on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_inertia(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.inertia = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index inertia on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_drag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.drag = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index drag on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_angularDrag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.angularDrag = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularDrag on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_gravityScale(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.gravityScale = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gravityScale on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_bodyType(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.RigidbodyType2D arg0 = (UnityEngine.RigidbodyType2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyType2D));
obj.bodyType = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bodyType on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_useFullKinematicContacts(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.useFullKinematicContacts = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useFullKinematicContacts on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_isKinematic(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.isKinematic = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isKinematic on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_freezeRotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.freezeRotation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index freezeRotation on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_constraints(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.RigidbodyConstraints2D arg0 = (UnityEngine.RigidbodyConstraints2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyConstraints2D));
obj.constraints = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index constraints on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_simulated(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.simulated = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index simulated on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_interpolation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.RigidbodyInterpolation2D arg0 = (UnityEngine.RigidbodyInterpolation2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyInterpolation2D));
obj.interpolation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index interpolation on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sleepMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.RigidbodySleepMode2D arg0 = (UnityEngine.RigidbodySleepMode2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodySleepMode2D));
obj.sleepMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sleepMode on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_collisionDetectionMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
UnityEngine.CollisionDetectionMode2D arg0 = (UnityEngine.CollisionDetectionMode2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.CollisionDetectionMode2D));
obj.collisionDetectionMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index collisionDetectionMode on a nil value" : e.Message);
}
}
}