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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_ScreenCaptureWrap
{
public static void Register(LuaState L)
{
L.BeginStaticLibs("ScreenCapture");
L.RegFunction("CaptureScreenshot", CaptureScreenshot);
L.RegFunction("CaptureScreenshotAsTexture", CaptureScreenshotAsTexture);
L.EndStaticLibs();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CaptureScreenshot(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string)))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.ScreenCapture.CaptureScreenshot(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int)))
{
string arg0 = ToLua.ToString(L, 1);
int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.ScreenCapture.CaptureScreenshot(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.ScreenCapture.StereoScreenCaptureMode)))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.ScreenCapture.StereoScreenCaptureMode arg1 = (UnityEngine.ScreenCapture.StereoScreenCaptureMode)ToLua.ToObject(L, 2);
UnityEngine.ScreenCapture.CaptureScreenshot(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ScreenCapture.CaptureScreenshot");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CaptureScreenshotAsTexture(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Texture2D o = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture();
ToLua.Push(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(int)))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Texture2D o = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ScreenCapture.StereoScreenCaptureMode)))
{
UnityEngine.ScreenCapture.StereoScreenCaptureMode arg0 = (UnityEngine.ScreenCapture.StereoScreenCaptureMode)ToLua.ToObject(L, 1);
UnityEngine.Texture2D o = UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ScreenCapture.CaptureScreenshotAsTexture");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}