//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_TextMeshWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.TextMesh), typeof(UnityEngine.Component));
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L.RegFunction("New", _CreateUnityEngine_TextMesh);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("text", get_text, set_text);
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L.RegVar("font", get_font, set_font);
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L.RegVar("fontSize", get_fontSize, set_fontSize);
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L.RegVar("fontStyle", get_fontStyle, set_fontStyle);
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L.RegVar("offsetZ", get_offsetZ, set_offsetZ);
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L.RegVar("alignment", get_alignment, set_alignment);
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L.RegVar("anchor", get_anchor, set_anchor);
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L.RegVar("characterSize", get_characterSize, set_characterSize);
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L.RegVar("lineSpacing", get_lineSpacing, set_lineSpacing);
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L.RegVar("tabSize", get_tabSize, set_tabSize);
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L.RegVar("richText", get_richText, set_richText);
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L.RegVar("color", get_color, set_color);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_TextMesh(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.TextMesh obj = new UnityEngine.TextMesh();
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ToLua.Push(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.TextMesh.New");
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}
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_text(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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string ret = obj.text;
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LuaDLL.lua_pushstring(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index text on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_font(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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UnityEngine.Font ret = obj.font;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index font on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fontSize(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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int ret = obj.fontSize;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontSize on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fontStyle(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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UnityEngine.FontStyle ret = obj.fontStyle;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontStyle on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_offsetZ(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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float ret = obj.offsetZ;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index offsetZ on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_alignment(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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UnityEngine.TextAlignment ret = obj.alignment;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_anchor(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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UnityEngine.TextAnchor ret = obj.anchor;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchor on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_characterSize(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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float ret = obj.characterSize;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index characterSize on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_lineSpacing(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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float ret = obj.lineSpacing;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lineSpacing on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_tabSize(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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float ret = obj.tabSize;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tabSize on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_richText(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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bool ret = obj.richText;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index richText on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_color(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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UnityEngine.Color ret = obj.color;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index color on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_text(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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string arg0 = ToLua.CheckString(L, 2);
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obj.text = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index text on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_font(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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UnityEngine.Font arg0 = (UnityEngine.Font)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Font));
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obj.font = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index font on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_fontSize(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.fontSize = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontSize on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_fontStyle(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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UnityEngine.FontStyle arg0 = (UnityEngine.FontStyle)ToLua.CheckObject(L, 2, typeof(UnityEngine.FontStyle));
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obj.fontStyle = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontStyle on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_offsetZ(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.offsetZ = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index offsetZ on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_alignment(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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UnityEngine.TextAlignment arg0 = (UnityEngine.TextAlignment)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAlignment));
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obj.alignment = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_anchor(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAnchor));
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obj.anchor = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchor on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_characterSize(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.characterSize = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index characterSize on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_lineSpacing(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.lineSpacing = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lineSpacing on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_tabSize(IntPtr L)
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{
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object o = null;
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|
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.tabSize = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tabSize on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_richText(IntPtr L)
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{
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object o = null;
|
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|
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.richText = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index richText on a nil value" : e.Message);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_color(IntPtr L)
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{
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object o = null;
|
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.TextMesh obj = (UnityEngine.TextMesh)o;
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
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obj.color = arg0;
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return 0;
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}
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catch(Exception e)
|
|
{
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return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index color on a nil value" : e.Message);
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}
|
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}
|
|
}
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