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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_TrailRendererWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.TrailRenderer), typeof(UnityEngine.Renderer));
L.RegFunction("SetPosition", SetPosition);
L.RegFunction("GetPosition", GetPosition);
L.RegFunction("Clear", Clear);
L.RegFunction("BakeMesh", BakeMesh);
L.RegFunction("GetPositions", GetPositions);
L.RegFunction("SetPositions", SetPositions);
L.RegFunction("AddPosition", AddPosition);
L.RegFunction("AddPositions", AddPositions);
L.RegFunction("New", _CreateUnityEngine_TrailRenderer);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("time", get_time, set_time);
L.RegVar("startWidth", get_startWidth, set_startWidth);
L.RegVar("endWidth", get_endWidth, set_endWidth);
L.RegVar("widthMultiplier", get_widthMultiplier, set_widthMultiplier);
L.RegVar("autodestruct", get_autodestruct, set_autodestruct);
L.RegVar("emitting", get_emitting, set_emitting);
L.RegVar("numCornerVertices", get_numCornerVertices, set_numCornerVertices);
L.RegVar("numCapVertices", get_numCapVertices, set_numCapVertices);
L.RegVar("minVertexDistance", get_minVertexDistance, set_minVertexDistance);
L.RegVar("startColor", get_startColor, set_startColor);
L.RegVar("endColor", get_endColor, set_endColor);
L.RegVar("positionCount", get_positionCount, null);
L.RegVar("shadowBias", get_shadowBias, set_shadowBias);
L.RegVar("generateLightingData", get_generateLightingData, set_generateLightingData);
L.RegVar("textureMode", get_textureMode, set_textureMode);
L.RegVar("alignment", get_alignment, set_alignment);
L.RegVar("widthCurve", get_widthCurve, set_widthCurve);
L.RegVar("colorGradient", get_colorGradient, set_colorGradient);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_TrailRenderer(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.TrailRenderer obj = new UnityEngine.TrailRenderer();
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.TrailRenderer.New");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetPosition(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
obj.SetPosition(arg0, arg1);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPosition(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Vector3 o = obj.GetPosition(arg0);
ToLua.Push(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Clear(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer));
obj.Clear();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int BakeMesh(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.TrailRenderer), typeof(UnityEngine.Mesh), typeof(bool)))
{
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.ToObject(L, 1);
UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2);
bool arg1 = LuaDLL.lua_toboolean(L, 3);
obj.BakeMesh(arg0, arg1);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.TrailRenderer), typeof(UnityEngine.Mesh), typeof(UnityEngine.Camera), typeof(bool)))
{
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.ToObject(L, 1);
UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2);
UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.ToObject(L, 3);
bool arg2 = LuaDLL.lua_toboolean(L, 4);
obj.BakeMesh(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.TrailRenderer.BakeMesh");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPositions(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer));
UnityEngine.Vector3[] arg0 = null;
int o = obj.GetPositions(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetPositions(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer));
UnityEngine.Vector3[] arg0 = ToLua.CheckObjectArray<UnityEngine.Vector3>(L, 2);
obj.SetPositions(arg0);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddPosition(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer));
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.AddPosition(arg0);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddPositions(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer));
UnityEngine.Vector3[] arg0 = ToLua.CheckObjectArray<UnityEngine.Vector3>(L, 2);
obj.AddPositions(arg0);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_time(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float ret = obj.time;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index time on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_startWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float ret = obj.startWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index startWidth on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_endWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float ret = obj.endWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index endWidth on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_widthMultiplier(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float ret = obj.widthMultiplier;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index widthMultiplier on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_autodestruct(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
bool ret = obj.autodestruct;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index autodestruct on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_emitting(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
bool ret = obj.emitting;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index emitting on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_numCornerVertices(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
int ret = obj.numCornerVertices;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index numCornerVertices on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_numCapVertices(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
int ret = obj.numCapVertices;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index numCapVertices on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minVertexDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float ret = obj.minVertexDistance;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minVertexDistance on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_startColor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.Color ret = obj.startColor;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index startColor on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_endColor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.Color ret = obj.endColor;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index endColor on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_positionCount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
int ret = obj.positionCount;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index positionCount on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowBias(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float ret = obj.shadowBias;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index shadowBias on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_generateLightingData(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
bool ret = obj.generateLightingData;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index generateLightingData on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_textureMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.LineTextureMode ret = obj.textureMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index textureMode on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_alignment(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.LineAlignment ret = obj.alignment;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_widthCurve(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.AnimationCurve ret = obj.widthCurve;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index widthCurve on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_colorGradient(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.Gradient ret = obj.colorGradient;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colorGradient on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_time(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.time = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index time on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_startWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.startWidth = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index startWidth on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_endWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.endWidth = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index endWidth on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_widthMultiplier(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.widthMultiplier = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index widthMultiplier on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_autodestruct(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.autodestruct = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index autodestruct on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_emitting(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.emitting = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index emitting on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_numCornerVertices(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.numCornerVertices = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index numCornerVertices on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_numCapVertices(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.numCapVertices = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index numCapVertices on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_minVertexDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.minVertexDistance = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minVertexDistance on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_startColor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
obj.startColor = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index startColor on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_endColor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
obj.endColor = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index endColor on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowBias(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.shadowBias = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index shadowBias on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_generateLightingData(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.generateLightingData = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index generateLightingData on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_textureMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.LineTextureMode arg0 = (UnityEngine.LineTextureMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.LineTextureMode));
obj.textureMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index textureMode on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_alignment(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.LineAlignment arg0 = (UnityEngine.LineAlignment)ToLua.CheckObject(L, 2, typeof(UnityEngine.LineAlignment));
obj.alignment = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_widthCurve(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationCurve));
obj.widthCurve = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index widthCurve on a nil value" : e.Message);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_colorGradient(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)o;
UnityEngine.Gradient arg0 = (UnityEngine.Gradient)ToLua.CheckObject(L, 2, typeof(UnityEngine.Gradient));
obj.colorGradient = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colorGradient on a nil value" : e.Message);
}
}
}