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1.3 KiB

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DigitalOpus.MB.Core;
using LuaFramework;
public class MB2_UpdateSkinnedMeshBoundsFromBounds : MonoBehaviour {
public List<GameObject> objects;
SkinnedMeshRenderer smr;
void Start () {
smr = GetComponent<SkinnedMeshRenderer>();
if (smr == null){
LogManager.LogError("Need to attach MB2_UpdateSkinnedMeshBoundsFromBounds script to an object with a SkinnedMeshRenderer component attached.");
return;
}
if (objects == null || objects.Count == 0){
LogManager.LogWarning("The MB2_UpdateSkinnedMeshBoundsFromBounds had no Game Objects. It should have the same list of game objects that the MeshBaker does.");
smr = null;
return;
}
for (int i = 0; i < objects.Count; i++){
if (objects[i] == null || objects[i].GetComponent<Renderer>() == null){
LogManager.LogError("The list of objects had nulls or game objects without a renderer attached at position " + i);
smr = null;
return;
}
}
smr.updateWhenOffscreen = true;
smr.updateWhenOffscreen = false;
}
void Update () {
if (smr != null && objects != null){
MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(objects,smr);
}
}
}