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//----------------------------------------------
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// MeshBaker
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// Copyright © 2011-2012 Ian Deane
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//----------------------------------------------
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using UnityEngine;
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using System.Collections;
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using System.Collections.Specialized;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using DigitalOpus.MB.Core;
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using LuaFramework;
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/// <summary>
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/// Component that handles baking materials into a combined material.
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///
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/// The result of the material baking process is a MB2_TextureBakeResults object, which
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/// becomes the input for the mesh baking.
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///
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/// This class uses the MB_TextureCombiner to do the combining.
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///
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/// This class is a Component (MonoBehavior) so it is serialized and found using GetComponent. If
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/// you want to access the texture baking functionality without creating a Component then use MB_TextureCombiner
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/// directly.
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/// </summary>
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public class MB3_TextureBaker : MB3_MeshBakerRoot {
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public MB2_LogLevel LOG_LEVEL = MB2_LogLevel.info;
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[SerializeField] protected MB2_TextureBakeResults _textureBakeResults;
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public override MB2_TextureBakeResults textureBakeResults{
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get{return _textureBakeResults;}
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set{_textureBakeResults = value;}
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}
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[SerializeField] protected int _atlasPadding = 1;
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public virtual int atlasPadding{
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get{return _atlasPadding;}
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set{_atlasPadding = value;}
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}
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[SerializeField] protected int _maxAtlasSize = 4096;
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public virtual int maxAtlasSize{
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get{return _maxAtlasSize;}
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set{_maxAtlasSize = value;}
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}
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[SerializeField] protected bool _resizePowerOfTwoTextures = false;
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public virtual bool resizePowerOfTwoTextures{
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get{return _resizePowerOfTwoTextures;}
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set{_resizePowerOfTwoTextures = value;}
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}
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[SerializeField] protected bool _fixOutOfBoundsUVs = false;
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public virtual bool fixOutOfBoundsUVs{
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get{return _fixOutOfBoundsUVs;}
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set{_fixOutOfBoundsUVs = value;}
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}
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[SerializeField] protected int _maxTilingBakeSize = 1024;
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public virtual int maxTilingBakeSize{
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get{return _maxTilingBakeSize;}
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set{_maxTilingBakeSize = value;}
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}
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[SerializeField] protected MB2_PackingAlgorithmEnum _packingAlgorithm = MB2_PackingAlgorithmEnum.MeshBakerTexturePacker;
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public virtual MB2_PackingAlgorithmEnum packingAlgorithm{
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get{return _packingAlgorithm;}
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set{_packingAlgorithm = value;}
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}
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[SerializeField] protected bool _meshBakerTexturePackerForcePowerOfTwo = true;
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public bool meshBakerTexturePackerForcePowerOfTwo{
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get{return _meshBakerTexturePackerForcePowerOfTwo;}
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set{_meshBakerTexturePackerForcePowerOfTwo = value;}
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}
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[SerializeField] protected List<ShaderTextureProperty> _customShaderProperties = new List<ShaderTextureProperty>();
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public virtual List<ShaderTextureProperty> customShaderProperties{
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get{return _customShaderProperties;}
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set{_customShaderProperties = value;}
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}
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//this is depricated
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[SerializeField] protected List<string> _customShaderPropNames_Depricated = new List<string>();
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public virtual List<string> customShaderPropNames{
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get{return _customShaderPropNames_Depricated;}
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set{_customShaderPropNames_Depricated = value;}
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}
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[SerializeField] protected bool _doMultiMaterial;
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public virtual bool doMultiMaterial{
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get{return _doMultiMaterial;}
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set{_doMultiMaterial = value;}
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}
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[SerializeField] protected Material _resultMaterial;
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public virtual Material resultMaterial{
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get{return _resultMaterial;}
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set{_resultMaterial = value;}
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}
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public MB_MultiMaterial[] resultMaterials = new MB_MultiMaterial[0];
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public List<GameObject> objsToMesh; //todo make this Renderer
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public override List<GameObject> GetObjectsToCombine(){
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if (objsToMesh == null) objsToMesh = new List<GameObject>();
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return objsToMesh;
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}
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public MB_AtlasesAndRects[] CreateAtlases(){
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return CreateAtlases(null, false, null);
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}
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/// <summary>
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/// Creates the atlases.
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/// </summary>
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/// <returns>
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/// The atlases.
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/// </returns>
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/// <param name='progressInfo'>
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/// Progress info is a delegate function that displays a progress dialog. Can be null
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/// </param>
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/// <param name='saveAtlasesAsAssets'>
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/// if true atlases are saved as assets in the project folder. Othersise they are instances in memory
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/// </param>
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/// <param name='editorMethods'>
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/// Texture format tracker. Contains editor functionality such as save assets. Can be null.
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/// </param>
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public MB_AtlasesAndRects[] CreateAtlases(ProgressUpdateDelegate progressInfo, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods=null){
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MB_AtlasesAndRects[] mAndAs = null;
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try{
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mAndAs = _CreateAtlases(progressInfo, saveAtlasesAsAssets, editorMethods);
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} catch(Exception e){
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Debug.LogError(e);
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} finally {
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if (saveAtlasesAsAssets){ //Atlases were saved to project so we don't need these ones
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if (mAndAs != null){
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for(int j = 0; j < mAndAs.Length; j++){
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MB_AtlasesAndRects mAndA = mAndAs[j];
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if (mAndA != null && mAndA.atlases != null){
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for (int i = 0; i < mAndA.atlases.Length; i++){
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if (mAndA.atlases[i] != null){
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if (editorMethods != null) editorMethods.Destroy(mAndA.atlases[i]);
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else MB_Utility.Destroy(mAndA.atlases[i]);
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}
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}
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}
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}
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}
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}
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}
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return mAndAs;
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}
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MB_AtlasesAndRects[] _CreateAtlases(ProgressUpdateDelegate progressInfo, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods=null){
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//validation
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if (saveAtlasesAsAssets && editorMethods == null){
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LogManager.LogError("Error in CreateAtlases If saveAtlasesAsAssets = true then editorMethods cannot be null.");
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return null;
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}
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if (saveAtlasesAsAssets && !Application.isEditor){
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LogManager.LogError("Error in CreateAtlases If saveAtlasesAsAssets = true it must be called from the Unity Editor.");
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return null;
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}
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MB2_ValidationLevel vl = Application.isPlaying ? MB2_ValidationLevel.quick : MB2_ValidationLevel.robust;
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if (!DoCombinedValidate(this, MB_ObjsToCombineTypes.dontCare, editorMethods, vl)){
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return null;
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}
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if (_doMultiMaterial && !_ValidateResultMaterials()){
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return null;
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} else if (!_doMultiMaterial){
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if (_resultMaterial == null){
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LogManager.LogError("Combined Material is null please create and assign a result material.");
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return null;
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}
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Shader targShader = _resultMaterial.shader;
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for (int i = 0; i < objsToMesh.Count; i++){
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Material[] ms = MB_Utility.GetGOMaterials(objsToMesh[i]);
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for (int j = 0; j < ms.Length; j++){
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Material m = ms[j];
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if (m != null && m.shader != targShader){
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LogManager.LogWarning("Game object " + objsToMesh[i] + " does not use shader " + targShader + " it may not have the required textures. If not 2x2 clear textures will be generated.");
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}
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}
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}
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}
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for (int i = 0; i < objsToMesh.Count; i++){
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Material[] ms = MB_Utility.GetGOMaterials(objsToMesh[i]);
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for (int j = 0; j < ms.Length; j++){
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Material m = ms[j];
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if (m == null){
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LogManager.LogError("Game object " + objsToMesh[i] + " has a null material. Can't build atlases");
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return null;
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}
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}
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}
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MB3_TextureCombiner combiner = new MB3_TextureCombiner();
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combiner.LOG_LEVEL = LOG_LEVEL;
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combiner.atlasPadding = _atlasPadding;
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combiner.maxAtlasSize = _maxAtlasSize;
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combiner.customShaderPropNames = _customShaderProperties;
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combiner.fixOutOfBoundsUVs = _fixOutOfBoundsUVs;
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combiner.maxTilingBakeSize = _maxTilingBakeSize;
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combiner.packingAlgorithm = _packingAlgorithm;
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combiner.meshBakerTexturePackerForcePowerOfTwo = _meshBakerTexturePackerForcePowerOfTwo;
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combiner.resizePowerOfTwoTextures = _resizePowerOfTwoTextures;
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combiner.saveAtlasesAsAssets = saveAtlasesAsAssets;
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// if editor analyse meshes and suggest treatment
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if (!Application.isPlaying){
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Material[] rms;
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if (_doMultiMaterial){
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rms = new Material[resultMaterials.Length];
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for (int i = 0; i < rms.Length; i++) rms[i] = resultMaterials[i].combinedMaterial;
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} else {
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rms = new Material[1];
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rms[0] = _resultMaterial;
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}
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combiner.SuggestTreatment(objsToMesh, rms, combiner.customShaderPropNames);
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}
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//initialize structure to store results
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int numResults = 1;
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if (_doMultiMaterial) numResults = resultMaterials.Length;
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MB_AtlasesAndRects[] resultAtlasesAndRects = new MB_AtlasesAndRects[numResults];
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for (int i = 0; i < resultAtlasesAndRects.Length; i++){
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resultAtlasesAndRects[i] = new MB_AtlasesAndRects();
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}
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//Do the material combining.
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for (int i = 0; i < resultAtlasesAndRects.Length; i++){
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Material resMatToPass = null;
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List<Material> sourceMats = null;
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if (_doMultiMaterial) {
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sourceMats = resultMaterials[i].sourceMaterials;
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resMatToPass = resultMaterials[i].combinedMaterial;
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} else {
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resMatToPass = _resultMaterial;
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}
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LogManager.Log("Creating atlases for result material " + resMatToPass);
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if(!combiner.CombineTexturesIntoAtlases(progressInfo, resultAtlasesAndRects[i], resMatToPass, objsToMesh, sourceMats, editorMethods)){
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return null;
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}
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}
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//Save the results
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textureBakeResults.combinedMaterialInfo = resultAtlasesAndRects;
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textureBakeResults.doMultiMaterial = _doMultiMaterial;
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textureBakeResults.resultMaterial = _resultMaterial;
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textureBakeResults.resultMaterials = resultMaterials;
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textureBakeResults.fixOutOfBoundsUVs = combiner.fixOutOfBoundsUVs;
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unpackMat2RectMap(textureBakeResults);
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//set the texture bake resultAtlasesAndRects on the Mesh Baker component if it exists
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MB3_MeshBakerCommon[] mb = GetComponentsInChildren<MB3_MeshBakerCommon>();
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for (int i = 0; i < mb.Length; i++){
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mb[i].textureBakeResults = textureBakeResults;
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}
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if (LOG_LEVEL >= MB2_LogLevel.info) LogManager.Log("Created Atlases");
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return resultAtlasesAndRects;
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}
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void unpackMat2RectMap(MB2_TextureBakeResults tbr){
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List<Material> ms = new List<Material>();
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List<MB_MaterialAndUVRect> mss = new List<MB_MaterialAndUVRect>();
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List<Rect> rs = new List<Rect>();
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for (int i = 0; i < tbr.combinedMaterialInfo.Length; i++){
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MB_AtlasesAndRects newMesh = tbr.combinedMaterialInfo[i];
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List<MB_MaterialAndUVRect> map = newMesh.mat2rect_map;
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for(int j = 0; j < map.Count; j++){
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mss.Add(map[j]);
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ms.Add(map[j].material);
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rs.Add(map[j].atlasRect);
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}
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}
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tbr.materialsAndUVRects = mss.ToArray();
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tbr.materials = ms.ToArray();
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tbr.prefabUVRects = rs.ToArray();
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}
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public static void ConfigureNewMaterialToMatchOld(Material newMat, Material original){
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if (original == null){
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LogManager.LogWarning("Original material is null, could not copy properties to " + newMat + ". Setting shader to " + newMat.shader);
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return;
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}
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newMat.shader = original.shader;
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newMat.CopyPropertiesFromMaterial(original);
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ShaderTextureProperty[] texPropertyNames = MB3_TextureCombiner.shaderTexPropertyNames;
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for (int j = 0; j < texPropertyNames.Length; j++){
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Vector2 scale = Vector2.one;
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Vector2 offset = Vector2.zero;
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if (newMat.HasProperty(texPropertyNames[j].name)){
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newMat.SetTextureOffset(texPropertyNames[j].name,offset);
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newMat.SetTextureScale(texPropertyNames[j].name,scale);
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}
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}
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}
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string PrintSet(HashSet<Material> s){
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StringBuilder sb = new StringBuilder();
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foreach(Material m in s){
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sb.Append( m + ",");
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}
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return sb.ToString();
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}
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bool _ValidateResultMaterials(){
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HashSet<Material> allMatsOnObjs = new HashSet<Material>();
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for (int i = 0; i < objsToMesh.Count; i++){
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if (objsToMesh[i] != null){
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Material[] ms = MB_Utility.GetGOMaterials(objsToMesh[i]);
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for (int j = 0; j < ms.Length; j++){
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if (ms[j] != null) allMatsOnObjs.Add(ms[j]);
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}
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}
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}
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HashSet<Material> allMatsInMapping = new HashSet<Material>();
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for (int i = 0; i < resultMaterials.Length; i++){
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MB_MultiMaterial mm = resultMaterials[i];
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if (mm.combinedMaterial == null){
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LogManager.LogError("Combined Material is null please create and assign a result material.");
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return false;
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}
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Shader targShader = mm.combinedMaterial.shader;
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for (int j = 0; j < mm.sourceMaterials.Count; j++){
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if (mm.sourceMaterials[j] == null){
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LogManager.LogError("There are null entries in the list of Source Materials");
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return false;
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}
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if (targShader != mm.sourceMaterials[j].shader){
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LogManager.LogWarning("Source material " + mm.sourceMaterials[j] + " does not use shader " + targShader + " it may not have the required textures. If not empty textures will be generated.");
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}
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if (allMatsInMapping.Contains(mm.sourceMaterials[j])){
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LogManager.LogError("A Material " + mm.sourceMaterials[j] + " appears more than once in the list of source materials in the source material to combined mapping. Each source material must be unique.");
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return false;
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}
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allMatsInMapping.Add(mm.sourceMaterials[j]);
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}
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}
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if (allMatsOnObjs.IsProperSubsetOf(allMatsInMapping)){
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allMatsInMapping.ExceptWith(allMatsOnObjs);
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LogManager.LogWarning("There are materials in the mapping that are not used on your source objects: " + PrintSet(allMatsInMapping));
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}
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if (allMatsInMapping.IsProperSubsetOf(allMatsOnObjs)){
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allMatsOnObjs.ExceptWith(allMatsInMapping);
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LogManager.LogError("There are materials on the objects to combine that are not in the mapping: " + PrintSet(allMatsOnObjs));
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return false;
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}
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return true;
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}
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}
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