/******************************************************************************
|
|
* Spine Runtimes Software License v2.5
|
|
*
|
|
* Copyright (c) 2013-2016, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
|
* non-transferable license to use, install, execute, and perform the Spine
|
|
* Runtimes software and derivative works solely for personal or internal
|
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
|
* or other intellectual property or proprietary rights notices on or in the
|
|
* Software, including any copy thereof. Redistributions in binary or source
|
|
* form must include this license and terms.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
|
|
#define IS_UNITY
|
|
#endif
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
|
|
#if WINDOWS_STOREAPP
|
|
using System.Threading.Tasks;
|
|
using Windows.Storage;
|
|
#endif
|
|
|
|
namespace Spine {
|
|
public class Atlas : IEnumerable<AtlasRegion> {
|
|
readonly List<AtlasPage> pages = new List<AtlasPage>();
|
|
List<AtlasRegion> regions = new List<AtlasRegion>();
|
|
TextureLoader textureLoader;
|
|
|
|
#region IEnumerable implementation
|
|
public IEnumerator<AtlasRegion> GetEnumerator () {
|
|
return regions.GetEnumerator();
|
|
}
|
|
|
|
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator () {
|
|
return regions.GetEnumerator();
|
|
}
|
|
#endregion
|
|
|
|
#if !(IS_UNITY)
|
|
#if WINDOWS_STOREAPP
|
|
private async Task ReadFile(string path, TextureLoader textureLoader) {
|
|
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
|
|
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
|
|
using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
|
|
try {
|
|
Load(reader, Path.GetDirectoryName(path), textureLoader);
|
|
} catch (Exception ex) {
|
|
throw new Exception("Error reading atlas file: " + path, ex);
|
|
}
|
|
}
|
|
}
|
|
|
|
public Atlas(string path, TextureLoader textureLoader) {
|
|
this.ReadFile(path, textureLoader).Wait();
|
|
}
|
|
#else
|
|
|
|
public Atlas (string path, TextureLoader textureLoader) {
|
|
|
|
#if WINDOWS_PHONE
|
|
Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
|
|
using (StreamReader reader = new StreamReader(stream)) {
|
|
#else
|
|
using (StreamReader reader = new StreamReader(path)) {
|
|
#endif // WINDOWS_PHONE
|
|
|
|
try {
|
|
Load(reader, Path.GetDirectoryName(path), textureLoader);
|
|
} catch (Exception ex) {
|
|
throw new Exception("Error reading atlas file: " + path, ex);
|
|
}
|
|
|
|
}
|
|
}
|
|
#endif // WINDOWS_STOREAPP
|
|
|
|
#endif
|
|
|
|
public Atlas (TextReader reader, string dir, TextureLoader textureLoader) {
|
|
Load(reader, dir, textureLoader);
|
|
}
|
|
|
|
public Atlas (List<AtlasPage> pages, List<AtlasRegion> regions) {
|
|
this.pages = pages;
|
|
this.regions = regions;
|
|
this.textureLoader = null;
|
|
}
|
|
|
|
private void Load (TextReader reader, string imagesDir, TextureLoader textureLoader) {
|
|
if (textureLoader == null) throw new ArgumentNullException("textureLoader", "textureLoader cannot be null.");
|
|
this.textureLoader = textureLoader;
|
|
|
|
string[] tuple = new string[4];
|
|
AtlasPage page = null;
|
|
while (true) {
|
|
string line = reader.ReadLine();
|
|
if (line == null) break;
|
|
if (line.Trim().Length == 0)
|
|
page = null;
|
|
else if (page == null) {
|
|
page = new AtlasPage();
|
|
page.name = line;
|
|
|
|
if (ReadTuple(reader, tuple) == 2) { // size is only optional for an atlas packed with an old TexturePacker.
|
|
page.width = int.Parse(tuple[0]);
|
|
page.height = int.Parse(tuple[1]);
|
|
ReadTuple(reader, tuple);
|
|
}
|
|
page.format = (Format)Enum.Parse(typeof(Format), tuple[0], false);
|
|
|
|
ReadTuple(reader, tuple);
|
|
page.minFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[0], false);
|
|
page.magFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[1], false);
|
|
|
|
string direction = ReadValue(reader);
|
|
page.uWrap = TextureWrap.ClampToEdge;
|
|
page.vWrap = TextureWrap.ClampToEdge;
|
|
if (direction == "x")
|
|
page.uWrap = TextureWrap.Repeat;
|
|
else if (direction == "y")
|
|
page.vWrap = TextureWrap.Repeat;
|
|
else if (direction == "xy")
|
|
page.uWrap = page.vWrap = TextureWrap.Repeat;
|
|
|
|
textureLoader.Load(page, Path.Combine(imagesDir, line));
|
|
|
|
pages.Add(page);
|
|
|
|
} else {
|
|
AtlasRegion region = new AtlasRegion();
|
|
region.name = line;
|
|
region.page = page;
|
|
|
|
region.rotate = Boolean.Parse(ReadValue(reader));
|
|
|
|
ReadTuple(reader, tuple);
|
|
int x = int.Parse(tuple[0]);
|
|
int y = int.Parse(tuple[1]);
|
|
|
|
ReadTuple(reader, tuple);
|
|
int width = int.Parse(tuple[0]);
|
|
int height = int.Parse(tuple[1]);
|
|
|
|
region.u = x / (float)page.width;
|
|
region.v = y / (float)page.height;
|
|
if (region.rotate) {
|
|
region.u2 = (x + height) / (float)page.width;
|
|
region.v2 = (y + width) / (float)page.height;
|
|
} else {
|
|
region.u2 = (x + width) / (float)page.width;
|
|
region.v2 = (y + height) / (float)page.height;
|
|
}
|
|
region.x = x;
|
|
region.y = y;
|
|
region.width = Math.Abs(width);
|
|
region.height = Math.Abs(height);
|
|
|
|
if (ReadTuple(reader, tuple) == 4) { // split is optional
|
|
region.splits = new [] {int.Parse(tuple[0]), int.Parse(tuple[1]),
|
|
int.Parse(tuple[2]), int.Parse(tuple[3])};
|
|
|
|
if (ReadTuple(reader, tuple) == 4) { // pad is optional, but only present with splits
|
|
region.pads = new [] {int.Parse(tuple[0]), int.Parse(tuple[1]),
|
|
int.Parse(tuple[2]), int.Parse(tuple[3])};
|
|
|
|
ReadTuple(reader, tuple);
|
|
}
|
|
}
|
|
|
|
region.originalWidth = int.Parse(tuple[0]);
|
|
region.originalHeight = int.Parse(tuple[1]);
|
|
|
|
ReadTuple(reader, tuple);
|
|
region.offsetX = int.Parse(tuple[0]);
|
|
region.offsetY = int.Parse(tuple[1]);
|
|
|
|
region.index = int.Parse(ReadValue(reader));
|
|
|
|
regions.Add(region);
|
|
}
|
|
}
|
|
}
|
|
|
|
static string ReadValue (TextReader reader) {
|
|
string line = reader.ReadLine();
|
|
int colon = line.IndexOf(':');
|
|
if (colon == -1) throw new Exception("Invalid line: " + line);
|
|
return line.Substring(colon + 1).Trim();
|
|
}
|
|
|
|
/// <summary>Returns the number of tuple values read (1, 2 or 4).</summary>
|
|
static int ReadTuple (TextReader reader, string[] tuple) {
|
|
string line = reader.ReadLine();
|
|
int colon = line.IndexOf(':');
|
|
if (colon == -1) throw new Exception("Invalid line: " + line);
|
|
int i = 0, lastMatch = colon + 1;
|
|
for (; i < 3; i++) {
|
|
int comma = line.IndexOf(',', lastMatch);
|
|
if (comma == -1) break;
|
|
tuple[i] = line.Substring(lastMatch, comma - lastMatch).Trim();
|
|
lastMatch = comma + 1;
|
|
}
|
|
tuple[i] = line.Substring(lastMatch).Trim();
|
|
return i + 1;
|
|
}
|
|
|
|
public void FlipV () {
|
|
for (int i = 0, n = regions.Count; i < n; i++) {
|
|
AtlasRegion region = regions[i];
|
|
region.v = 1 - region.v;
|
|
region.v2 = 1 - region.v2;
|
|
}
|
|
}
|
|
|
|
/// <summary>Returns the first region found with the specified name. This method uses string comparison to find the region, so the result
|
|
/// should be cached rather than calling this method multiple times.</summary>
|
|
/// <returns>The region, or null.</returns>
|
|
public AtlasRegion FindRegion (string name) {
|
|
for (int i = 0, n = regions.Count; i < n; i++)
|
|
if (regions[i].name == name) return regions[i];
|
|
return null;
|
|
}
|
|
|
|
public void Dispose () {
|
|
if (textureLoader == null) return;
|
|
for (int i = 0, n = pages.Count; i < n; i++)
|
|
textureLoader.Unload(pages[i].rendererObject);
|
|
}
|
|
}
|
|
|
|
public enum Format {
|
|
Alpha,
|
|
Intensity,
|
|
LuminanceAlpha,
|
|
RGB565,
|
|
RGBA4444,
|
|
RGB888,
|
|
RGBA8888
|
|
}
|
|
|
|
public enum TextureFilter {
|
|
Nearest,
|
|
Linear,
|
|
MipMap,
|
|
MipMapNearestNearest,
|
|
MipMapLinearNearest,
|
|
MipMapNearestLinear,
|
|
MipMapLinearLinear
|
|
}
|
|
|
|
public enum TextureWrap {
|
|
MirroredRepeat,
|
|
ClampToEdge,
|
|
Repeat
|
|
}
|
|
|
|
public class AtlasPage {
|
|
public string name;
|
|
public Format format;
|
|
public TextureFilter minFilter;
|
|
public TextureFilter magFilter;
|
|
public TextureWrap uWrap;
|
|
public TextureWrap vWrap;
|
|
public Object rendererObject;
|
|
public int width, height;
|
|
}
|
|
|
|
public class AtlasRegion {
|
|
public AtlasPage page;
|
|
public string name;
|
|
public int x, y, width, height;
|
|
public float u, v, u2, v2;
|
|
public float offsetX, offsetY;
|
|
public int originalWidth, originalHeight;
|
|
public int index;
|
|
public bool rotate;
|
|
public int[] splits;
|
|
public int[] pads;
|
|
}
|
|
|
|
public interface TextureLoader {
|
|
void Load (AtlasPage page, string path);
|
|
void Unload (Object texture);
|
|
}
|
|
}
|