源战役客户端
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//Update SC
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.IO;
using System.Text;
public class T4MSC : EditorWindow
{
static public Transform CurrentSelect;
public enum SM
{
ShaderModel1,
ShaderModel2,
ShaderModel3,
CustomShader
}
public enum PlantMode
{
Classic,
Follow_Normals
}
GUIContent[] MenuIcon = new GUIContent[7];
static public int T4MMenuToolbar = 0;
enum EnumShaderGLES1
{
T4M_2_Textures_Auto_BeastLM_2DrawCall,
T4M_2_Textures_ManualAdd_BeastLM_1DC,
T4M_2_Textures_ManualAdd_CustoLM_1DC
}
enum CreaType
{
Classic_T4M,
Custom
}
CreaType CreationBB = CreaType.Classic_T4M;
enum LODMod
{
Mass_Control,
Independent_Control
}
public enum ViewD
{
Close,
Middle,
Far,
BackGround
}
enum BillbAxe
{
Y_Axis,
All_Axis
}
enum OccludeBy
{
Max_View_Distance,
Layer_Cull_Distances
}
OccludeBy LODocclusion = OccludeBy.Layer_Cull_Distances;
OccludeBy BilBocclusion = OccludeBy.Layer_Cull_Distances;
BillbAxe BillBoardAxis = BillbAxe.Y_Axis;
static public ViewD[] ViewDistance = { ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle };
enum EnumShaderGLES2
{
T4M_2_Textures_Unlit_Lightmap_Compatible,
T4M_3_Textures_Unlit_Lightmap_Compatible,
T4M_4_Textures_Unlit_Lightmap_Compatible,
T4M_5_Textures_Unlit_Lightmap_Compatible,
T4M_6_Textures_Unlit_Lightmap_Compatible,
T4M_World_Projection_Unlit_Lightmap_Compatible,
T4M_6_Textures_Unlit_No_Lightmap,
T4M_2_Textures_HighSpec,
T4M_3_Textures_HighSpec,
T4M_4_Textures_HighSpec,
T4M_5_Textures_HighSpec,
T4M_6_Textures_HighSpec,
T4M_World_Projection_HighSpec,
T4M_2_Textures_Specular,
T4M_3_Textures_Specular,
T4M_4_Textures_Specular,
T4M_2_Textures_4_Mobile,
T4M_3_Textures_4_Mobile,
T4M_4_Textures_4_Mobile,
T4M_2_Textures_Toon,
T4M_3_Textures_Toon,
T4M_4_Textures_Toon,
T4M_2_Textures_Bumped_Mobile,
T4M_3_Textures_Bumped_Mobile,
T4M_2_Textures_Bumped,
T4M_3_Textures_Bumped,
T4M_4_Textures_Bumped,
T4M_2_Textures_Bumped_SPEC_Mobile,
T4M_2_Textures_Bumped_SPEC,
T4M_3_Textures_Bumped_SPEC,
T4M_2_Textures_Bumped_DirectionalLM_Mobile,
T4M_2_Textures_Bumped_DirectionalLM,
T4M_3_Textures_Bumped_DirectionalLM
}
enum EnumShaderGLES3
{
T4M_2_Textures_Diffuse,
T4M_3_Textures_Diffuse,
T4M_4_Textures_Diffuse,
T4M_5_Textures_Diffuse,
T4M_6_Textures_Diffuse,
T4M_2_Textures_Specular,
T4M_3_Textures_Specular,
T4M_4_Textures_Specular,
T4M_2_Textures_Bumped,
T4M_3_Textures_Bumped,
T4M_4_Textures_Bumped,
T4M_2_Textures_Bumped_SPEC,
T4M_3_Textures_Bumped_SPEC,
T4M_4_Textures_Bumped_SPEC
}
enum LODShaderStatus
{
New,
AlreadyExist
}
string[] EnumMyT4M = { "T4M Settings", "ATS Mobile Foliage" };
enum MaterialType
{
Classic,
}
LODShaderStatus ShaderLOD1S = LODShaderStatus.New;
LODShaderStatus ShaderLOD2S = LODShaderStatus.New;
LODShaderStatus ShaderLOD3S = LODShaderStatus.New;
LODShaderStatus OldShaderLOD1S;
LODShaderStatus OldShaderLOD2S;
LODShaderStatus OldShaderLOD3S;
static public string T4MActived = "Activated";
string terrainName = "";
string[] MyT4MMen = { "Painter", "Materials" };
string[] LODMenu = { "LOD Manager", "LOD Composer" };
string[] BillMenu = { "Billboard Manager", "Billboard Creator" };
string PrefabName = "Name";
string CheckStatus;
int tCount;
int counter;
int totalCount;
int X;
int Y;
int T4MResolution = 90;
float tRes = 4.1f;
float HeightmapWidth = 0;
float HeightmapHeight = 0;
TerrainData terrainDat;
float progressUpdateInterval = 10000;
int vertexInfo;
int trisInfo;
int LODM = 0;
int BillM;
int MyT4MV = 0;
int EnumMyT4MV = 0;
float MaximunView = 60.0f;
float StartLOD2 = 20.0f;
float StartLOD3 = 40.0f;
float UpdateInterval = 1f;
int selBrush = 0;
int selProcedural = 0;
static public int brushSize = 16;
int oldSelBrush;
int layerMask = 1 << 30;
int oldBrushSizeInPourcent;
int oldselTexture;
static public int T4MPlantSel = 0;
static public float T4MObjSize = 1;
T4MObjSC[] T4MObjCounter;
Texture Layer1;
Texture Layer2;
Texture Layer3;
Texture Layer4;
Texture Layer5;
Texture Layer6;
Texture LMMan;
Texture Layer1Bump;
Texture Layer2Bump;
Texture Layer3Bump;
Texture Layer4Bump;
Texture LOD1T;
Texture LOD1B;
Texture LOD3T;
Texture LOD3B;
Texture LOD2T;
Texture LOD2B;
Texture[] TexBrush;
Texture[] TexTexture;
Texture[] TexObject = new Texture[6];
static public GameObject[] T4MObjectPlant = new GameObject[6];
static public bool[] T4MBoolObj = new bool[6];
Mesh LOD1;
Mesh LOD2;
Mesh LOD3;
bool ActivatedBillboard = true;
bool ActivatedLOD = true;
bool CheckLOD1Collider;
bool CheckLOD2Collider;
bool CheckLOD3Collider;
bool joinTiles = true;
bool intialized = false;
Vector2 Layer1Tile;
Vector2 Layer2Tile;
Vector2 Layer3Tile;
Vector2 Layer4Tile;
Vector2 Layer5Tile;
Vector2 Layer6Tile;
Vector2 scrollPos;
GameObject Child;
GameObject UnityTerrain;
GameObject AddObject;
Transform PlayerCam;
Shader LOD1S;
Shader LOD2S;
Shader LOD3S;
Material LOD1Material;
Material LOD2Material;
Material LOD3Material;
TerrainData terrain;
EnumShaderGLES2 MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_HighSpec;
EnumShaderGLES1 MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall;
EnumShaderGLES3 MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Diffuse;
SM ShaderModel = SM.ShaderModel2;
MaterialType MaterialTyp = MaterialType.Classic;
static public PlantMode T4MPlantMod = PlantMode.Classic;
static public int T4MBrushSizeInPourcent;
static public Color T4MtargetColor;
static public Color T4MtargetColor2;
static public Texture2D T4MMaskTex2;
static public Texture2D T4MMaskTex;
static public float[] T4MBrushAlpha;
static public float T4MStronger = 0.5f;
static public Projector T4MPreview;
static int T4MSelectID;
static public int T4MselTexture = 0;
static public Projector T4MProjectorPlt;
string T4MEditorFolder = "Assets/T4M/Editor/";
string T4MFolder = "Assets/T4M/";
string T4MPrefabFolder = "Assets/T4MOBJ/";
string FinalExpName;
static public float T4MMaskTexUVCoord = 1f;
Shader CustomShader;
float shiness0;
float shiness1;
float shiness2;
float shiness3;
Color ShinessColor;
Texture MaterialAdd;
static public float T4MDistanceMax = 15.0f;
static public float T4MDistanceMin = 15.0f;
static public float T4MrandX = 0.0f;
static public float T4MrandY = 1.0f;
static public float T4MrandZ = 0.0f;
static public bool T4MRandomRot = true;
static public bool T4MRandomSpa;
static public float T4MYOrigin = 0.02f;
static public float T4MSizeVar;
static public string T4MGroupName = "Group1";
static public bool T4MCreateColl;
static public bool T4MStaticObj = true;
static public int T4MselectObj;
LODMod LODModeControler = LODMod.Mass_Control;
bool NewPref = false;
bool ActivatedLayerCul = true;
float CloseDistMaxView = 30f;
float NormalDistMaxView = 60f;
float FarDistMaxView = 200f;
float BGDistMaxView = 10000f;
float BillboardDist = 30f;
float BillInterval = 0.1f;
Mesh BillMesh;
bool T4MMaster = true;
static int nbrT4MObj;
bool initMaster;
int partofT4MObj = 0;
static public bool billActivate = false;
static public bool LodActivate = false;
bool keepTexture = false;
static bool oldActivBillb;
static bool oldActivLOD;
public enum PaintHandle
{
Classic,
Follow_Normal_Circle,
Follow_Normal_WireCircle,
Hide_preview
}
static public PaintHandle PaintPrev = PaintHandle.Classic;
int OptimizeLevel = 0;
Vector4 UpSideTile = new Vector4(0.5f, 0.5f, 0.5f, 0.5f);
float UpSideF = 2.5f;
float BlendFac = 4;
Renderer[] NbrPartObj;
void OnDestroy()
{
T4MMenuToolbar = 0;
terrainDat = null;
vertexInfo = 0;
partofT4MObj = 0;
trisInfo = 0;
TexTexture = null;
T4MSelectID = 0;
Projector[] projectorObj = FindObjectsOfType(typeof(Projector)) as Projector[];
foreach (Projector go in projectorObj)
{
if (go.hideFlags == HideFlags.HideInHierarchy || go.name == "previewT4M")
{
go.hideFlags = 0;
DestroyImmediate(go.gameObject);
}
}
}
[MenuItem("Window/T4M Source Codes %t")]
static void Initialize()
{
T4MSC window = (T4MSC)EditorWindow.GetWindowWithRect(typeof(T4MSC), new Rect(0, 0, 386, 582), false, "T4M SC");
window.Show();
}
void OnInspectorUpdate()
{
Repaint();
}
void OnGUI()
{
CurrentSelect = Selection.activeTransform;
nbrT4MObj = 0;
T4MObjCounter = GameObject.FindObjectsOfType(typeof(T4MObjSC)) as T4MObjSC[];
for (int i = 0; i < T4MObjCounter.Length; i++)
{
if (T4MObjCounter[i].Master == 1)
nbrT4MObj = +1;
}
MenuIcon[0] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/conv.png", typeof(Texture2D)) as Texture);
MenuIcon[1] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/optimize.png", typeof(Texture2D)) as Texture);
MenuIcon[2] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/myt4m.png", typeof(Texture2D)) as Texture);
MenuIcon[3] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/paint.png", typeof(Texture2D)) as Texture);
MenuIcon[4] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/plant.png", typeof(Texture2D)) as Texture);
MenuIcon[5] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/lod.png", typeof(Texture2D)) as Texture);
MenuIcon[6] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/bill.png", typeof(Texture2D)) as Texture);
if (CurrentSelect && Selection.activeInstanceID != T4MSelectID || UnityTerrain && T4MMenuToolbar != 0 || T4MMenuToolbar != 3 && T4MPreview)
{
IniNewSelect();
}
GUILayout.BeginHorizontal();
GUILayout.BeginArea(new Rect(0, 0, 90, 585));
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/T4MBAN.jpg", typeof(Texture2D)) as Texture2D, GUILayout.Width(24), GUILayout.Height(582));
GUILayout.EndArea();
GUILayout.BeginArea(new Rect(25, 0, 363, 585));
EditorGUILayout.Space();
GUILayout.BeginHorizontal("box");
T4MMenuToolbar = (int)GUILayout.Toolbar(T4MMenuToolbar, MenuIcon, "gridlist", GUILayout.Width(172), GUILayout.Height(18));
GUILayout.FlexibleSpace();
GUILayout.Label("Controls", GUILayout.Width(52));
if (GUILayout.Button(T4MActived, GUILayout.Width(80)))
{
if (T4MActived == "Activated")
{
T4MActived = "Deactivated";
}
else
{
T4MActived = "Activated";
}
}
GUILayout.EndHorizontal();
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/separator.png", typeof(Texture)) as Texture);
if (CurrentSelect != null && T4MActived == "Activated")
{
if (CurrentSelect.GetComponent<T4MPartSC>())
{
Selection.activeTransform = CurrentSelect.parent;
}
Renderer[] rendererPart = CurrentSelect.GetComponentsInChildren<Renderer>();
if (CurrentSelect.GetComponent<T4MObjSC>() && (!CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial || !CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh))
{
if (rendererPart.Length == 0)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = CurrentSelect.GetComponent<Renderer>().sharedMaterial;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = CurrentSelect.gameObject.GetComponent<MeshFilter>();
}
else
{
for (int i = 0; i < rendererPart.Length; i++)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = rendererPart[0].sharedMaterial;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = rendererPart[0].gameObject.GetComponent<MeshFilter>();
}
}
}
else if (CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
{
if (nbrT4MObj == 1 && CurrentSelect.GetComponent<T4MObjSC>().Master != 1)
T4MMaster = false;
else if (nbrT4MObj == 1 && CurrentSelect.GetComponent<T4MObjSC>().Master == 1 && T4MMaster == false && initMaster == false)
{
T4MMaster = true;
initMaster = true;
}
if (rendererPart.Length == 0)
{
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial != CurrentSelect.GetComponent<Renderer>().sharedMaterial)
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = CurrentSelect.GetComponent<Renderer>().sharedMaterial;
EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
}
else
{
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial != rendererPart[0].sharedMaterial)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = rendererPart[0].sharedMaterial;
}
for (int i = 0; i < rendererPart.Length; i++)
{
if (rendererPart[i].sharedMaterial != rendererPart[0].sharedMaterial)
{
rendererPart[i].sharedMaterial = rendererPart[0].sharedMaterial;
}
EditorUtility.SetSelectedRenderState(rendererPart[i], EditorSelectedRenderState.Hidden);
}
}
}
if (CurrentSelect && !CurrentSelect.GetComponent<T4MObjSC>())
{
int countchild = CurrentSelect.transform.childCount;
if (countchild > 0)
{
NbrPartObj = CurrentSelect.transform.GetComponentsInChildren<Renderer>();
}
}
switch (T4MMenuToolbar)
{
case 0:
ConverterMenu();
break;
case 1:
Optimize();
break;
case 2:
MyT4M();
break;
case 3:
PainterMenu();
break;
case 4:
Planting();
break;
case 5:
afLOD();
break;
case 6:
BillboardMenu();
break;
}
if (oldActivBillb != billActivate)
{
oldActivBillb = billActivate;
if (billActivate == false)
DeactivateBillBByScript();
}
if (oldActivLOD != LodActivate)
{
oldActivLOD = LodActivate;
if (LodActivate == false)
DeactivateLODByScript();
}
}
else
{
if (CurrentSelect && CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
{
Renderer[] rendererPart = CurrentSelect.GetComponentsInChildren<Renderer>();
if (rendererPart.Length == 0)
{
EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Wireframe);
}
else
{
for (int i = 0; i < rendererPart.Length; i++)
{
EditorUtility.SetSelectedRenderState(rendererPart[i], EditorSelectedRenderState.Wireframe);
}
}
}
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/waiting.png", typeof(Texture)) as Texture);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
}
GUILayout.EndArea();
GUILayout.EndHorizontal();
}
void Optimize()
{
if (CurrentSelect.GetComponent<T4MObjSC>())
{
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("Optimization of Load Time", EditorStyles.boldLabel);
OptimizeLevel = (int)EditorGUILayout.Slider("Level", OptimizeLevel, 0, 3);
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("Load Time", EditorStyles.boldLabel);
if (OptimizeLevel == 0)
GUILayout.Label("Good");
else if (OptimizeLevel == 1)
GUILayout.Label("Very Good");
else if (OptimizeLevel == 2)
GUILayout.Label("Impressive");
else if (OptimizeLevel == 3)
GUILayout.Label("Amazing");
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("Type", EditorStyles.boldLabel);
if (OptimizeLevel == 0)
GUILayout.Label("Optimize Mesh");
else if (OptimizeLevel == 1)
GUILayout.Label("Optimize Mesh + Low Compression");
else if (OptimizeLevel == 2)
GUILayout.Label("Optimize Mesh + Medium Compression");
else if (OptimizeLevel == 3)
GUILayout.Label("Optimize Mesh + High Compression");
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("Mesh Impact", EditorStyles.boldLabel);
if (OptimizeLevel == 0)
GUILayout.Label("Nothing");
else if (OptimizeLevel == 1)
GUILayout.Label("Low Degradation");
else if (OptimizeLevel == 2)
GUILayout.Label("Medium Degradation");
else if (OptimizeLevel == 3)
GUILayout.Label("High Degradation");
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Can Take Some Time", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Process", GUILayout.Width(100), GUILayout.Height(30)))
{
string AssetName = "";
int countchild = CurrentSelect.transform.childCount;
if (countchild > 0)
{
MeshFilter[] T4MOBJPART = CurrentSelect.GetComponentsInChildren<MeshFilter>();
AssetName = AssetDatabase.GetAssetPath(T4MOBJPART[0].sharedMesh) as string;
Debug.Log(AssetName);
}
else
{
MeshFilter T4MOBJM = CurrentSelect.GetComponent<MeshFilter>();
AssetName = AssetDatabase.GetAssetPath(T4MOBJM.sharedMesh) as string;
}
ModelImporter OBJI = ModelImporter.GetAtPath(AssetName) as ModelImporter;
if (OptimizeLevel == 0)
{
OBJI.optimizeMesh = true;
}
else if (OptimizeLevel == 1)
{
OBJI.optimizeMesh = true;
OBJI.meshCompression = ModelImporterMeshCompression.Low;
}
else if (OptimizeLevel == 2)
{
OBJI.optimizeMesh = true;
OBJI.meshCompression = ModelImporterMeshCompression.Medium;
}
else if (OptimizeLevel == 3)
{
OBJI.optimizeMesh = true;
OBJI.meshCompression = ModelImporterMeshCompression.High;
}
AssetDatabase.ImportAsset(AssetName, ImportAssetOptions.ForceUpdate);
PrefabUtility.RevertPrefabInstance(CurrentSelect.gameObject, InteractionMode.AutomatedAction);
AssetName = "";
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
else
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
void Repair()
{
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("This T4M Object is Broken", EditorStyles.boldLabel);
EditorGUILayout.Space();
GUILayout.Label("Clean It and Reconvert it ?");
GUILayout.FlexibleSpace();
if (GUILayout.Button("CLEANING", GUILayout.Width(100), GUILayout.Height(30)))
{
T4MObjSC ToSuppress = CurrentSelect.GetComponent<T4MObjSC>();
DestroyImmediate(ToSuppress);
T4MMenuToolbar = 0;
}
GUILayout.FlexibleSpace();
}
void BillboardMenu()
{
if (CurrentSelect.GetComponent<T4MObjSC>())
{
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
BillM = GUILayout.Toolbar(BillM, BillMenu, GUILayout.Width(290), GUILayout.Height(20));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
switch (BillM)
{
case 0:
if (T4MMaster)
{
Billboard();
}
else
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Need to be an Master T4M", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
break;
case 1:
BillboardCreator();
break;
}
}
}
else
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
void BillboardCreator()
{
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.BeginHorizontal("box");
GUILayout.Label("BillBoard Prefab Name", EditorStyles.boldLabel);
PrefabName = GUILayout.TextField(PrefabName, 25, GUILayout.Width(155));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.Space();
CreationBB = (CreaType)EditorGUILayout.EnumPopup("New Billboard Type", CreationBB, GUILayout.Width(340));
if (CreationBB == CreaType.Custom)
{
GUILayout.Label("Billboard Meshes", EditorStyles.boldLabel);
BillMesh = (Mesh)EditorGUILayout.ObjectField("Mesh", BillMesh, typeof(Mesh), false);
}
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("BillBoard Setup", EditorStyles.boldLabel, GUILayout.Width(223));
GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Label("BillBoard Shader", GUILayout.Width(103));
ShaderLOD1S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD1S, GUILayout.Width(95));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
if (ShaderLOD1S == LODShaderStatus.New)
LOD1S = (Shader)EditorGUILayout.ObjectField(LOD1S, typeof(Shader), true, GUILayout.MaxWidth(220));
else LOD1Material = (Material)EditorGUILayout.ObjectField(LOD1Material, typeof(Material), false, GUILayout.MaxWidth(220));
GUILayout.EndVertical();
if (LOD1S)
LOD1Material = new Material(Shader.Find(LOD1S.name));
if (LOD1Material && LOD1Material.HasProperty("_MainTex"))
{
if (LOD1Material.GetTexture("_MainTex"))
LOD1T = LOD1Material.GetTexture("_MainTex");
LOD1T = EditorGUILayout.ObjectField(LOD1T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
if (LOD1Material && LOD1Material.HasProperty("_BumpMap"))
{
if (LOD1Material.GetTexture("_BumpMap"))
LOD1B = LOD1Material.GetTexture("_BumpMap");
LOD1B = EditorGUILayout.ObjectField(LOD1B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
}
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("CONSTRUCT", GUILayout.Width(100), GUILayout.Height(30)))
{
if (PrefabName != "" && LOD1Material)
CreatePrefabBB();
else EditorUtility.DisplayDialog("T4M Message", "You must complete the formulary before make the construct", "OK");
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
}
void CreatePrefabBB()
{
if (!System.IO.Directory.Exists(T4MPrefabFolder + "BillBObjects/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "BillBObjects/");
}
if (!System.IO.Directory.Exists(T4MPrefabFolder + "BillBObjects/Material/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "BillBObjects/Material/");
}
AssetDatabase.Refresh();
GameObject LOD1Temp;
LOD1Temp = new GameObject(PrefabName);
LOD1Temp.AddComponent<MeshFilter>();
LOD1Temp.AddComponent<MeshRenderer>();
if (CreationBB == CreaType.Custom)
{
LOD1Temp.GetComponent<MeshFilter>().mesh = BillMesh;
}
else
{
GameObject Temp = (GameObject)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "MeshBillb/Billboard.fbx", typeof(GameObject));
Mesh Test2 = Temp.GetComponent<MeshFilter>().sharedMesh;
LOD1Temp.GetComponent<MeshFilter>().mesh = Test2;
}
LOD1Temp.AddComponent<T4MBillBObjSC>();
LOD1Temp.GetComponent<Renderer>().sharedMaterial = LOD1Material;
LOD1Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD1T);
LOD1Temp.GetComponent<T4MBillBObjSC>().Render = LOD1Temp.GetComponent<Renderer>();
LOD1Temp.GetComponent<T4MBillBObjSC>().Transf = LOD1Temp.transform;
bool ExportSuccess = false;
int num = 1;
UnityEngine.Object BasePrefab;
string Next;
do
{
Next = PrefabName + num;
if (!System.IO.File.Exists(T4MPrefabFolder + "BillBObjects/" + PrefabName + ".prefab"))
{
if (ShaderLOD1S == LODShaderStatus.New)
AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "BillBObjects/Material/" + PrefabName + ".mat");
BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "BillBObjects/" + PrefabName + ".prefab");
ExportSuccess = true;
}
else if (!System.IO.File.Exists(T4MPrefabFolder + "BillBObjects/" + Next + ".prefab"))
{
if (ShaderLOD1S == LODShaderStatus.New)
AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "BillBObjects/Material/" + Next + ".mat");
BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "BillBObjects/" + Next + ".prefab");
ExportSuccess = true;
}
num++;
} while (!ExportSuccess);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
DestroyImmediate(LOD1Temp);
EditorUtility.DisplayDialog("T4M Message", "Construction Completed", "OK");
}
void Billboard()
{
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("Culling BillBoard Mode", EditorStyles.boldLabel);
BilBocclusion = (OccludeBy)EditorGUILayout.EnumPopup("Mode", BilBocclusion, GUILayout.Width(340));
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("BillBoard Rotation Axis", EditorStyles.boldLabel);
BillBoardAxis = (BillbAxe)EditorGUILayout.EnumPopup("Axis", BillBoardAxis, GUILayout.Width(340));
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("BillBoard Update Interval in Seconde", EditorStyles.boldLabel, GUILayout.Width(400));
GUILayout.BeginHorizontal();
GUILayout.Label("(less value = less performance)", GUILayout.Width(300));
BillInterval = EditorGUILayout.FloatField(BillInterval, GUILayout.Width(50));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("Maximum View Distance", EditorStyles.boldLabel, GUILayout.Width(298));
BillboardDist = EditorGUILayout.FloatField(BillboardDist, GUILayout.Width(50));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
BillboardDist = GUILayout.HorizontalScrollbar(BillboardDist, 0.0f, 0f, 200f, GUILayout.Width(350));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
Texture Swap;
string buttonBill;
if (billActivate == true)
{
buttonBill = "DEACTIVATE";
Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/on.png", typeof(Texture));
}
else
{
buttonBill = "ACTIVATE";
Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/off.png", typeof(Texture));
}
if (GUILayout.Button(buttonBill, GUILayout.Width(100), GUILayout.Height(30)))
{
ActivateDeactivateBillBoard();
}
GUILayout.Label(Swap, GUILayout.Width(75), GUILayout.Height(30));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
}
void DeactivateBillBByScript()
{
T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
for (var i = 0; i < T4MBillObjGet.Length; i++)
{
T4MBillObjGet[i].Render.enabled = true;
T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
}
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
Debug.LogWarning("The Number of Activated Billboard Objects has changed, reactivate the billboards in the 'Billboard' Tab.");
}
void ActivateDeactivateBillBoard()
{
if (billActivate == true)
{ //si le billboard est actif
T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
for (var i = 0; i < T4MBillObjGet.Length; i++)
{
T4MBillObjGet[i].Render.enabled = true;
T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
}
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
billActivate = false;
Debug.LogWarning("Billboard deactivated !");
}
else
{
if (!PlayerCam)
PlayerCam = Camera.main.transform;
T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
Vector3[] T4MBillVectGetR = new Vector3[T4MBillObjGet.Length];
int[] T4MBillValueGetR = new int[T4MBillObjGet.Length];
for (var j = 0; j < T4MBillObjGet.Length; j++)
{
T4MBillVectGetR[j] = T4MBillObjGet[j].transform.position;
if (Vector3.Distance(T4MBillObjGet[j].transform.position, PlayerCam.transform.position) <= BillboardDist)
{
T4MBillObjGet[j].Render.enabled = true;
T4MBillValueGetR[j] = 1;
}
else
{
if (BilBocclusion == OccludeBy.Max_View_Distance)
{
T4MBillObjGet[j].Render.enabled = false;
T4MBillValueGetR[j] = 0;
}
else
{
T4MBillObjGet[j].Render.enabled = true;
T4MBillValueGetR[j] = 1;
}
}
if (BillBoardAxis == BillbAxe.Y_Axis)
T4MBillObjGet[j].Transf.LookAt(new Vector3(PlayerCam.transform.position.x, T4MBillObjGet[j].Transf.position.y, PlayerCam.transform.position.z), Vector3.up);
else
T4MBillObjGet[j].Transf.LookAt(PlayerCam.transform.position, Vector3.up);
}
if (BilBocclusion == OccludeBy.Max_View_Distance)
CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript = true;
else CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript = false;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = T4MBillVectGetR;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = T4MBillValueGetR;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = T4MBillObjGet;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillMaxViewDistance = BillboardDist;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillInterval = BillInterval;
if (BillBoardAxis == BillbAxe.Y_Axis)
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Axis = 0;
else CurrentSelect.gameObject.GetComponent<T4MObjSC>().Axis = 1;
PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
billActivate = true;
Debug.LogWarning("Billboard (re)activated !");
}
}
void Planting()
{
if (CurrentSelect.GetComponent<T4MObjSC>())
{
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
{
if (T4MRandomRot && T4MPlantMod == PlantMode.Follow_Normals)
T4MRandomRot = false;
GUILayout.BeginVertical("box");
GUILayout.BeginHorizontal();
GUILayout.Label("Add to List", GUILayout.Width(105));
GUILayout.FlexibleSpace();
AddObject = (GameObject)EditorGUILayout.ObjectField("", AddObject, typeof(GameObject), true, GUILayout.Width(190));
GUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
GUILayout.Label("", GUILayout.Width(1));
if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
{
if (AddObject)
T4MObjectPlant[0] = AddObject;
else
{
T4MObjectPlant[0] = null;
}
AddObject = null;
}
if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
{
if (AddObject)
T4MObjectPlant[1] = AddObject;
else
{
T4MObjectPlant[1] = null;
}
AddObject = null;
}
if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
{
if (AddObject)
T4MObjectPlant[2] = AddObject;
else
{
T4MObjectPlant[2] = null;
}
AddObject = null;
}
if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
{
if (AddObject)
T4MObjectPlant[3] = AddObject;
else
{
T4MObjectPlant[3] = null;
}
AddObject = null;
}
if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
{
if (AddObject)
T4MObjectPlant[4] = AddObject;
else
{
T4MObjectPlant[4] = null;
}
AddObject = null;
}
if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
{
if (AddObject)
T4MObjectPlant[5] = AddObject;
else
{
T4MObjectPlant[5] = null;
}
AddObject = null;
}
EditorGUILayout.EndHorizontal();
GUILayout.EndVertical();
if (T4MObjectPlant[0] != null)
TexObject[0] = AssetPreview.GetAssetPreview(T4MObjectPlant[0]) as Texture;
else TexObject[0] = null;
if (T4MObjectPlant[1] != null)
TexObject[1] = AssetPreview.GetAssetPreview(T4MObjectPlant[1]) as Texture;
else TexObject[1] = null;
if (T4MObjectPlant[2] != null)
TexObject[2] = AssetPreview.GetAssetPreview(T4MObjectPlant[2]) as Texture;
else TexObject[2] = null;
if (T4MObjectPlant[3] != null)
TexObject[3] = AssetPreview.GetAssetPreview(T4MObjectPlant[3]) as Texture;
else TexObject[3] = null;
if (T4MObjectPlant[4] != null)
TexObject[4] = AssetPreview.GetAssetPreview(T4MObjectPlant[4]) as Texture;
else TexObject[4] = null;
if (T4MObjectPlant[5] != null)
TexObject[5] = AssetPreview.GetAssetPreview(T4MObjectPlant[5]) as Texture;
else TexObject[5] = null;
GUILayout.BeginHorizontal("box");
GUILayout.FlexibleSpace();
T4MPlantSel = GUILayout.SelectionGrid(T4MPlantSel, TexObject, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
//LayerMask
GUILayout.BeginVertical("box");
GUILayout.BeginHorizontal();
GUILayout.Label("", GUILayout.Width(22));
T4MselectObj = 0;
for (int i = 0; i < T4MBoolObj.Length; i++)
{
if (T4MObjectPlant[i])
{
T4MBoolObj[i] = EditorGUILayout.Toggle(T4MBoolObj[i], GUILayout.Width(53));
if (T4MBoolObj[i] == true)
T4MselectObj += 1;
}
else GUILayout.Label("", GUILayout.Width(53));
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("", GUILayout.Width(2));
for (int j = 0; j < T4MObjectPlant.Length; j++)
{
if (T4MObjectPlant[j])
{
ViewDistance[j] = (ViewD)EditorGUILayout.EnumPopup(ViewDistance[j], GUILayout.Width(53));
}
else GUILayout.Label("", GUILayout.Width(53));
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
T4MPlantMod = (PlantMode)EditorGUILayout.EnumPopup("Plant Mode", T4MPlantMod, GUILayout.Width(340));
GUILayout.BeginVertical("box");
GUILayout.Label("General", EditorStyles.boldLabel);
EditorGUILayout.Space();
T4MObjSize = EditorGUILayout.Slider("LocalSize", T4MObjSize, 0.1f, 4);
T4MSizeVar = EditorGUILayout.Slider("Size Var.(Random +/-)", T4MSizeVar, 0, 0.5f);
T4MYOrigin = EditorGUILayout.Slider("Y Origin Corrector ", T4MYOrigin, -10, 10);
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("Create Collider", GUILayout.Width(120));
T4MCreateColl = EditorGUILayout.Toggle(T4MCreateColl, GUILayout.Width(15));
GUILayout.FlexibleSpace();
GUILayout.Label("Static Object", GUILayout.Width(120));
T4MStaticObj = EditorGUILayout.Toggle(T4MStaticObj, GUILayout.Width(30));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("Group Name", GUILayout.Width(150));
T4MGroupName = GUILayout.TextField(T4MGroupName, 20, GUILayout.Width(120));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.EndVertical();
EditorGUILayout.Space();
GUILayout.BeginVertical("box");
GUILayout.Label("Spacing Distances", EditorStyles.boldLabel, GUILayout.Width(150));
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("Random Spacing", GUILayout.Width(150));
T4MRandomSpa = EditorGUILayout.Toggle(T4MRandomSpa, GUILayout.Width(15));
GUILayout.EndHorizontal();
T4MDistanceMin = EditorGUILayout.Slider("Safe Zone", T4MDistanceMin, 0.1f, 50.0f);
if (T4MRandomSpa)
T4MDistanceMax = EditorGUILayout.Slider("Random Instance Zone", T4MDistanceMax, 0.1f, 50.0f);
GUILayout.EndVertical();
if (T4MDistanceMin > T4MDistanceMax)
T4MDistanceMax = T4MDistanceMin;
EditorGUILayout.Space();
GUILayout.BeginVertical("box");
GUILayout.BeginHorizontal();
GUILayout.Label("Random Rotation(s)", EditorStyles.boldLabel, GUILayout.Width(150));
T4MRandomRot = EditorGUILayout.Toggle(T4MRandomRot, GUILayout.Width(15));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
if (T4MRandomRot)
{
T4MrandX = EditorGUILayout.Slider("Random X:", T4MrandX, 0, 1);
T4MrandY = EditorGUILayout.Slider("Random Y:", T4MrandY, 0, 1);
T4MrandZ = EditorGUILayout.Slider("Random Z:", T4MrandZ, 0, 1);
}
GUILayout.EndVertical();
}
}
else
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
void PixelPainterMenu()
{
if (CurrentSelect.GetComponent<T4MObjSC>())
{
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
{
IniBrush();
InitPincil();
if (!T4MPreview)
InitPreview();
if (intialized)
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/brushes.jpg", typeof(Texture)) as Texture, "label");
GUILayout.BeginHorizontal("box", GUILayout.Width(318));
GUILayout.FlexibleSpace();
selBrush = GUILayout.SelectionGrid(selBrush, TexBrush, 9, "gridlist", GUILayout.Width(290), GUILayout.Height(70));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal("box", GUILayout.Width(340));
GUILayout.FlexibleSpace();
if (TexTexture.Length > 4)
T4MselTexture = GUILayout.SelectionGrid(T4MselTexture, TexTexture, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
else
T4MselTexture = GUILayout.SelectionGrid(T4MselTexture, TexTexture, 4, "gridlist", GUILayout.Width(340), GUILayout.Height(86));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical("box", GUILayout.Width(347));
GUILayout.BeginHorizontal();
GUILayout.Label("Preview Type", GUILayout.Width(145));
PaintPrev = (PaintHandle)EditorGUILayout.EnumPopup(PaintPrev, GUILayout.Width(160));
GUILayout.EndHorizontal();
brushSize = (int)EditorGUILayout.Slider("Brush Size", brushSize, 1, 36);
T4MStronger = EditorGUILayout.Slider("Brush Stronger", T4MStronger, 0.05f, 1f);
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
{
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical("box", GUILayout.Width(347), GUILayout.Height(96));
ShinessColor = EditorGUILayout.ColorField("Shininess Color", ShinessColor);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetColor("_SpecColor", ShinessColor);
EditorGUILayout.Space();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL0"))
{
shiness0 = EditorGUILayout.Slider("Shininess Layer 1", shiness0, 0.00f, 1.0f);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL0", shiness0);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL1"))
{
shiness1 = EditorGUILayout.Slider("Shininess Layer 2", shiness1, 0.00f, 1.0f);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL1", shiness1);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL2"))
{
shiness2 = EditorGUILayout.Slider("Shininess Layer 3", shiness2, 0.00f, 1.0f);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL2", shiness2);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL3"))
{
shiness3 = EditorGUILayout.Slider("Shininess Layer 4", shiness3, 0.00f, 1.0f);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL3", shiness3);
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
{
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(350), GUILayout.Height(140));
GUILayout.BeginVertical("box", GUILayout.Width(320));
}
else
{
GUILayout.BeginVertical("box", GUILayout.Width(320));
if (TexTexture.Length > 4)
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(340), GUILayout.Height(275));
else scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(340), GUILayout.Height(240));
}
joinTiles = EditorGUILayout.Toggle("Tiling : Join X/Y", joinTiles);
EditorGUILayout.Space();
if (joinTiles)
{
Layer1Tile.x = Layer1Tile.y = EditorGUILayout.Slider("Layer1 Tiling :", Layer1Tile.x, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat0", new Vector2(Layer1Tile.x, Layer1Tile.x));
EditorGUILayout.Space();
Layer2Tile.x = Layer2Tile.y = EditorGUILayout.Slider("Layer2 Tiling :", Layer2Tile.x, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat1", new Vector2(Layer2Tile.x, Layer2Tile.x));
EditorGUILayout.Space();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
{
Layer3Tile.x = Layer3Tile.y = EditorGUILayout.Slider("Layer3 Tiling :", Layer3Tile.x, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat2", new Vector2(Layer3Tile.x, Layer3Tile.x));
}
EditorGUILayout.Space();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
{
Layer4Tile.x = Layer4Tile.y = EditorGUILayout.Slider("Layer4 Tiling :", Layer4Tile.x, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat3", new Vector2(Layer4Tile.x, Layer4Tile.x));
}
EditorGUILayout.Space();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
{
Layer5Tile.x = Layer5Tile.y = EditorGUILayout.Slider("Layer5 Tiling :", Layer5Tile.x, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat4", new Vector2(Layer5Tile.x, Layer5Tile.x));
}
EditorGUILayout.Space();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
{
Layer6Tile.x = Layer6Tile.y = EditorGUILayout.Slider("Layer6 Tiling :", Layer6Tile.x, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat5", new Vector2(Layer6Tile.x, Layer6Tile.x));
}
}
else
{
Layer1Tile.x = EditorGUILayout.Slider("Layer1 TilingX :", Layer1Tile.x, 1, 500 * T4MMaskTexUVCoord);
Layer1Tile.y = EditorGUILayout.Slider("Layer1 TilingZ :", Layer1Tile.y, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat0", new Vector2(Layer1Tile.x, Layer1Tile.y));
EditorGUILayout.Space();
Layer2Tile.x = EditorGUILayout.Slider("Layer2 TilingX :", Layer2Tile.x, 1, 500 * T4MMaskTexUVCoord);
Layer2Tile.y = EditorGUILayout.Slider("Layer2 TilingZ :", Layer2Tile.y, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat1", new Vector2(Layer2Tile.x, Layer2Tile.y));
EditorGUILayout.Space();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
{
Layer3Tile.x = EditorGUILayout.Slider("Layer3 TilingX :", Layer3Tile.x, 1, 500 * T4MMaskTexUVCoord);
Layer3Tile.y = EditorGUILayout.Slider("Layer3 TilingZ :", Layer3Tile.y, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat2", new Vector2(Layer3Tile.x, Layer3Tile.y));
}
EditorGUILayout.Space();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
{
Layer4Tile.x = EditorGUILayout.Slider("Layer4 TilingX :", Layer4Tile.x, 1, 500 * T4MMaskTexUVCoord);
Layer4Tile.y = EditorGUILayout.Slider("Layer4 TilingZ :", Layer4Tile.y, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat3", new Vector2(Layer4Tile.x, Layer4Tile.y));
}
EditorGUILayout.Space();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
{
Layer5Tile.x = EditorGUILayout.Slider("Layer5 TilingX :", Layer5Tile.x, 1, 500 * T4MMaskTexUVCoord);
Layer5Tile.y = EditorGUILayout.Slider("Layer5 TilingZ :", Layer5Tile.y, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat4", new Vector2(Layer5Tile.x, Layer5Tile.y));
}
EditorGUILayout.Space();
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
{
Layer6Tile.x = EditorGUILayout.Slider("Layer6 TilingX :", Layer6Tile.x, 1, 500 * T4MMaskTexUVCoord);
Layer6Tile.y = EditorGUILayout.Slider("Layer6 TilingZ :", Layer6Tile.y, 1, 500 * T4MMaskTexUVCoord);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat5", new Vector2(Layer6Tile.x, Layer6Tile.y));
}
}
EditorGUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
if (TexBrush.Length > 0)
{
T4MPreview.material.SetTexture("_MaskTex", TexBrush[selBrush]);
MeshFilter temp = CurrentSelect.GetComponent<MeshFilter>();
if (temp == null)
temp = CurrentSelect.GetComponent<T4MObjSC>().T4MMesh;
T4MPreview.orthographicSize = (brushSize * CurrentSelect.localScale.x) * (temp.sharedMesh.bounds.size.x / 200);
}
float test = T4MStronger * 200 / 100;
T4MPreview.material.SetFloat("_Transp", Mathf.Clamp(test, 0.4f, 1));
T4MBrushSizeInPourcent = (int)Mathf.Round((brushSize * T4MMaskTex.width) / 100);
if (T4MselTexture == 0)
T4MPreview.material.SetTextureScale("_MainTex", Layer1Tile);
else if (T4MselTexture == 1)
T4MPreview.material.SetTextureScale("_MainTex", Layer2Tile);
else if (T4MselTexture == 2)
T4MPreview.material.SetTextureScale("_MainTex", Layer3Tile);
else if (T4MselTexture == 3)
T4MPreview.material.SetTextureScale("_MainTex", Layer4Tile);
else if (T4MselTexture == 4)
T4MPreview.material.SetTextureScale("_MainTex", Layer5Tile);
else if (T4MselTexture == 5)
T4MPreview.material.SetTextureScale("_MainTex", Layer6Tile);
if (selBrush != oldSelBrush || T4MBrushSizeInPourcent != oldBrushSizeInPourcent || T4MBrushAlpha == null || T4MselTexture != oldselTexture)
{
if (T4MselTexture == 0)
{
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0") as Texture);
T4MtargetColor = new Color(1f, 0f, 0f, 0f);
if (T4MMaskTex2)
T4MtargetColor2 = new Color(0, 0, 0, 0);
}
else if (T4MselTexture == 1)
{
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1") as Texture);
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall") ||
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") ||
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
T4MtargetColor = new Color(0, 0, 0, 1);
else
{
T4MtargetColor = new Color(0, 1, 0, 0);
if (T4MMaskTex2)
T4MtargetColor2 = new Color(0, 0, 0, 0);
}
}
else if (T4MselTexture == 2)
{
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2") as Texture);
T4MtargetColor = new Color(0, 0, 1, 0);
if (T4MMaskTex2)
T4MtargetColor2 = new Color(0, 0, 0, 0);
}
else if (T4MselTexture == 3)
{
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3") as Texture);
T4MtargetColor = new Color(0, 0, 0, 1);
if (T4MMaskTex2)
T4MtargetColor2 = new Color(1, 0, 0, 0);
}
else if (T4MselTexture == 4)
{
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4") as Texture);
T4MtargetColor = new Color(0, 0, 0, 1);
if (T4MMaskTex2)
T4MtargetColor2 = new Color(0, 1, 0, 0);
}
else if (T4MselTexture == 5)
{
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5") as Texture);
T4MtargetColor = new Color(0, 0, 0, 1);
if (T4MMaskTex2)
T4MtargetColor2 = new Color(0, 0, 1, 0);
}
Texture2D TBrush = TexBrush[selBrush] as Texture2D;
T4MBrushAlpha = new float[T4MBrushSizeInPourcent * T4MBrushSizeInPourcent];
for (int i = 0; i < T4MBrushSizeInPourcent; i++)
{
for (int j = 0; j < T4MBrushSizeInPourcent; j++)
{
T4MBrushAlpha[j * T4MBrushSizeInPourcent + i] = TBrush.GetPixelBilinear(((float)i) / T4MBrushSizeInPourcent, ((float)j) / T4MBrushSizeInPourcent).a;
}
}
oldselTexture = T4MselTexture;
oldSelBrush = selBrush;
oldBrushSizeInPourcent = T4MBrushSizeInPourcent;
}
}
}
}
else
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
void InitPreview()
{
var ProjectorB = new GameObject("PreviewT4M");
ProjectorB.AddComponent(typeof(Projector));
ProjectorB.hideFlags = HideFlags.HideInHierarchy;
T4MPreview = ProjectorB.GetComponent(typeof(Projector)) as Projector;
MeshFilter SizeOfGeo = CurrentSelect.GetComponent<MeshFilter>();
if (SizeOfGeo == null)
SizeOfGeo = CurrentSelect.GetComponent<T4MObjSC>().T4MMesh;
Vector2 MeshSize = new Vector2(SizeOfGeo.sharedMesh.bounds.size.x, SizeOfGeo.sharedMesh.bounds.size.z);
T4MPreview.nearClipPlane = -20;
T4MPreview.farClipPlane = 20;
T4MPreview.orthographic = true;
T4MPreview.orthographicSize = (brushSize * CurrentSelect.localScale.x) * (MeshSize.x / 100);
T4MPreview.ignoreLayers = ~layerMask;
T4MPreview.transform.Rotate(90, -90, 0);
Shader myShader = Shader.Find("Hidden/BrushPreview");
Material NewPMat = new Material(myShader);
T4MPreview.material = NewPMat;
T4MPreview.material.SetTexture("_MainTex", TexTexture[T4MselTexture]);
T4MPreview.material.SetTexture("_MaskTex", TexBrush[selBrush]);
if (T4MselTexture == 0)
{
T4MPreview.material.SetTextureScale("_MainTex", Layer1Tile);
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0") as Texture);
}
else if (T4MselTexture == 1)
{
T4MPreview.material.SetTextureScale("_MainTex", Layer2Tile);
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1") as Texture);
}
else if (T4MselTexture == 2)
{
T4MPreview.material.SetTextureScale("_MainTex", Layer3Tile);
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2") as Texture);
}
else if (T4MselTexture == 3)
{
T4MPreview.material.SetTextureScale("_MainTex", Layer4Tile);
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3") as Texture);
}
else if (T4MselTexture == 4)
{
T4MPreview.material.SetTextureScale("_MainTex", Layer5Tile);
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4") as Texture);
}
else if (T4MselTexture == 5)
{
T4MPreview.material.SetTextureScale("_MainTex", Layer6Tile);
T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5") as Texture);
}
}
static public void SaveTexture()
{
var path = AssetDatabase.GetAssetPath(T4MMaskTex);
var bytes = T4MMaskTex.EncodeToPNG();
File.WriteAllBytes(path, bytes);
if (T4MMaskTex2)
{
var path2 = AssetDatabase.GetAssetPath(T4MMaskTex2);
var bytes2 = T4MMaskTex2.EncodeToPNG();
File.WriteAllBytes(path2, bytes2);
}
//AssetDatabase.Refresh ();
}
void InitPincil()
{
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
{
TexTexture = new Texture[6];
TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
TexTexture[4] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4")) as Texture;
TexTexture[5] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5")) as Texture;
}
else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
{
TexTexture = new Texture[5];
TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
TexTexture[4] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4")) as Texture;
}
else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
{
TexTexture = new Texture[4];
TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
}
else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
{
TexTexture = new Texture[3];
TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
}
else
{
TexTexture = new Texture[2];
TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
}
}
void IniBrush()
{
ArrayList BrushList = new ArrayList();
Texture BrushesTL;
int BrushNum = 0;
do
{
BrushesTL = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Brushes/Brush" + BrushNum + ".png", typeof(Texture));
if (BrushesTL)
{
BrushList.Add(BrushesTL);
}
BrushNum++;
} while (BrushesTL);
TexBrush = BrushList.ToArray(typeof(Texture)) as Texture[];
}
void afLOD()
{
if (CurrentSelect.GetComponent<T4MObjSC>())
{
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
LODM = GUILayout.Toolbar(LODM, LODMenu, GUILayout.Width(290), GUILayout.Height(20));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
switch (LODM)
{
case 0:
LODManager();
break;
case 1:
LODObjectC();
break;
}
}
}
else
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
void LODObjectC()
{
EditorGUILayout.Space();
GUILayout.BeginHorizontal("box");
GUILayout.Label("LOD Prefab Name", EditorStyles.boldLabel);
PrefabName = GUILayout.TextField(PrefabName, 25, GUILayout.Width(155));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.Label("LOD Meshes", EditorStyles.boldLabel);
LOD1 = (Mesh)EditorGUILayout.ObjectField("LOD1 : Close", LOD1, typeof(Mesh), false);
LOD2 = (Mesh)EditorGUILayout.ObjectField("LOD2 : Medium", LOD2, typeof(Mesh), false);
LOD3 = (Mesh)EditorGUILayout.ObjectField("LOD3 : Far", LOD3, typeof(Mesh), false);
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("LOD1 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
CheckLOD1Collider = EditorGUILayout.Toggle(CheckLOD1Collider, GUILayout.Width(15));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("LOD1 Shader", GUILayout.Width(103));
ShaderLOD1S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD1S, GUILayout.Width(95));
GUILayout.EndHorizontal();
if (ShaderLOD1S == LODShaderStatus.New)
LOD1S = (Shader)EditorGUILayout.ObjectField(LOD1S, typeof(Shader), true, GUILayout.MaxWidth(220));
else LOD1Material = (Material)EditorGUILayout.ObjectField(LOD1Material, typeof(Material), false, GUILayout.MaxWidth(220));
GUILayout.EndVertical();
if (LOD1S)
LOD1Material = new Material(Shader.Find(LOD1S.name));
if (LOD1Material && LOD1Material.HasProperty("_MainTex"))
{
if (LOD1Material.GetTexture("_MainTex"))
LOD1T = LOD1Material.GetTexture("_MainTex");
LOD1T = EditorGUILayout.ObjectField(LOD1T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
if (LOD1Material && LOD1Material.HasProperty("_BumpMap"))
{
if (LOD1Material.GetTexture("_BumpMap"))
LOD1B = LOD1Material.GetTexture("_BumpMap");
LOD1B = EditorGUILayout.ObjectField(LOD1B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
}
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("LOD2 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
CheckLOD2Collider = EditorGUILayout.Toggle(CheckLOD2Collider, GUILayout.Width(15));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("LOD2 Shader", GUILayout.Width(103));
ShaderLOD2S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD2S, GUILayout.Width(95));
GUILayout.EndHorizontal();
if (ShaderLOD2S == LODShaderStatus.New)
LOD2S = (Shader)EditorGUILayout.ObjectField(LOD2S, typeof(Shader), false, GUILayout.MaxWidth(220));
else LOD2Material = (Material)EditorGUILayout.ObjectField(LOD2Material, typeof(Material), false, GUILayout.MaxWidth(220));
GUILayout.EndVertical();
if (LOD2S)
LOD2Material = new Material(Shader.Find(LOD2S.name));
if (LOD2Material && LOD2Material.HasProperty("_MainTex"))
{
if (LOD2Material.GetTexture("_MainTex"))
LOD2T = LOD2Material.GetTexture("_MainTex");
LOD2T = EditorGUILayout.ObjectField(LOD2T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
if (LOD2Material && LOD2Material.HasProperty("_BumpMap"))
{
if (LOD2Material.GetTexture("_BumpMap"))
LOD2B = LOD2Material.GetTexture("_BumpMap");
LOD2B = EditorGUILayout.ObjectField(LOD2B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
}
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("LOD3 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
CheckLOD3Collider = EditorGUILayout.Toggle(CheckLOD3Collider, GUILayout.Width(15));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("LOD3 Shader", GUILayout.Width(103));
ShaderLOD3S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD3S, GUILayout.Width(95));
GUILayout.EndHorizontal();
if (ShaderLOD3S == LODShaderStatus.New)
LOD3S = (Shader)EditorGUILayout.ObjectField(LOD3S, typeof(Shader), false, GUILayout.MaxWidth(220));
else LOD3Material = (Material)EditorGUILayout.ObjectField(LOD3Material, typeof(Material), false, GUILayout.MaxWidth(220));
GUILayout.EndVertical();
if (LOD3S)
LOD3Material = new Material(Shader.Find(LOD3S.name));
if (LOD3Material && LOD3Material.HasProperty("_MainTex"))
{
if (LOD3Material.GetTexture("_MainTex"))
LOD3T = LOD3Material.GetTexture("_MainTex");
LOD3T = EditorGUILayout.ObjectField(LOD3T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
if (LOD3Material && LOD3Material.HasProperty("_BumpMap"))
{
if (LOD3Material.GetTexture("_BumpMap"))
LOD3B = LOD3Material.GetTexture("_BumpMap");
LOD3B = EditorGUILayout.ObjectField(LOD3B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
}
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("CONSTRUCT", GUILayout.Width(100), GUILayout.Height(30)))
{
if (PrefabName != "" && LOD1 && LOD2 && LOD3 && LOD1Material && LOD2Material && LOD3Material)
CreatePrefab();
else EditorUtility.DisplayDialog("T4M Message", "You must complete the formulary before make the construct", "OK");
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
if (CheckLOD1Collider == true && CheckStatus != "LOD1")
{
CheckStatus = "LOD1";
CheckLOD2Collider = false;
CheckLOD3Collider = false;
}
if (CheckLOD2Collider == true && CheckStatus != "LOD2")
{
CheckStatus = "LOD2";
CheckLOD1Collider = false;
CheckLOD3Collider = false;
}
if (CheckLOD3Collider == true && CheckStatus != "LOD3")
{
CheckStatus = "LOD3";
CheckLOD1Collider = false;
CheckLOD2Collider = false;
}
if (OldShaderLOD1S != ShaderLOD1S)
{
LOD1B = null;
LOD1T = null;
LOD1Material = null;
LOD1S = null;
OldShaderLOD1S = ShaderLOD1S;
}
if (OldShaderLOD2S != ShaderLOD2S)
{
LOD2B = null;
LOD2T = null;
LOD2Material = null;
LOD2S = null;
OldShaderLOD2S = ShaderLOD2S;
}
if (OldShaderLOD3S != ShaderLOD3S)
{
LOD3B = null;
LOD3T = null;
LOD3Material = null;
LOD3S = null;
OldShaderLOD3S = ShaderLOD3S;
}
}
void CreatePrefab()
{
if (!System.IO.Directory.Exists(T4MPrefabFolder + "LODObjects/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "LODObjects/");
}
if (!System.IO.Directory.Exists(T4MPrefabFolder + "LODObjects/Material/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "LODObjects/Material/");
}
AssetDatabase.Refresh();
GameObject LOD1Temp;
LOD1Temp = new GameObject(PrefabName + "LOD1");
LOD1Temp.AddComponent<MeshFilter>();
LOD1Temp.AddComponent<MeshRenderer>();
LOD1Temp.AddComponent<T4MLodObjSC>();
LOD1Temp.GetComponent<MeshFilter>().mesh = LOD1;
LOD1Temp.GetComponent<Renderer>().sharedMaterial = LOD1Material;
LOD1Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD1T);
LOD1Temp.GetComponent<T4MLodObjSC>().LOD1 = LOD1Temp.GetComponent<Renderer>();
if (CheckLOD1Collider)
{
LOD1Temp.AddComponent<MeshCollider>();
LOD1Temp.GetComponent<MeshCollider>().sharedMesh = LOD1;
}
GameObject LOD2Temp;
LOD2Temp = new GameObject(PrefabName + "LOD2");
LOD2Temp.AddComponent<MeshFilter>();
LOD2Temp.AddComponent<MeshRenderer>();
LOD2Temp.GetComponent<MeshFilter>().mesh = LOD2;
LOD2Temp.GetComponent<Renderer>().sharedMaterial = LOD2Material;
LOD2Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD2T);
LOD1Temp.GetComponent<T4MLodObjSC>().LOD2 = LOD2Temp.GetComponent<Renderer>();
LOD2Temp.GetComponent<MeshRenderer>().enabled = false;
LOD2Temp.transform.parent = LOD1Temp.transform;
if (CheckLOD2Collider)
{
LOD2Temp.AddComponent<MeshCollider>();
LOD2Temp.GetComponent<MeshCollider>().sharedMesh = LOD2;
}
GameObject LOD3Temp;
LOD3Temp = new GameObject(PrefabName + "LOD3");
LOD3Temp.AddComponent<MeshFilter>();
LOD3Temp.AddComponent<MeshRenderer>();
LOD3Temp.GetComponent<MeshFilter>().mesh = LOD3;
LOD3Temp.GetComponent<Renderer>().sharedMaterial = LOD3Material;
LOD3Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD3T);
LOD1Temp.GetComponent<T4MLodObjSC>().LOD3 = LOD3Temp.GetComponent<Renderer>();
LOD3Temp.GetComponent<MeshRenderer>().enabled = false;
LOD3Temp.transform.parent = LOD1Temp.transform;
if (CheckLOD3Collider)
{
LOD3Temp.AddComponent<MeshCollider>();
LOD3Temp.GetComponent<MeshCollider>().sharedMesh = LOD3;
}
bool ExportSuccess = false;
int num = 1;
UnityEngine.Object BasePrefab;
string Next;
do
{
Next = PrefabName + num;
if (!System.IO.File.Exists(T4MPrefabFolder + "LODObjects/" + PrefabName + "_LOD.prefab"))
{
if (ShaderLOD1S == LODShaderStatus.New)
AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD1.mat");
if (ShaderLOD2S == LODShaderStatus.New)
AssetDatabase.CreateAsset(LOD2Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD2.mat");
if (ShaderLOD3S == LODShaderStatus.New)
AssetDatabase.CreateAsset(LOD3Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD3.mat");
BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "LODObjects/" + PrefabName + ".prefab");
ExportSuccess = true;
}
else if (!System.IO.File.Exists(T4MPrefabFolder + "LODObjects/" + Next + "_LOD.prefab"))
{
if (ShaderLOD1S == LODShaderStatus.New)
AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD1.mat");
if (ShaderLOD2S == LODShaderStatus.New)
AssetDatabase.CreateAsset(LOD2Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD2.mat");
if (ShaderLOD3S == LODShaderStatus.New)
AssetDatabase.CreateAsset(LOD3Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD3.mat");
BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "LODObjects/" + Next + ".prefab");
ExportSuccess = true;
}
num++;
} while (!ExportSuccess);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
DestroyImmediate(LOD1Temp);
EditorUtility.DisplayDialog("T4M Message", "Construction Completed", "OK");
}
void LODManager()
{
if (T4MMaster)
{
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("LOD Mode", EditorStyles.boldLabel);
LODModeControler = (LODMod)EditorGUILayout.EnumPopup("controller", LODModeControler, GUILayout.Width(340));
EditorGUILayout.Space();
GUILayout.Label("Culling LOD Object Mode", EditorStyles.boldLabel);
LODocclusion = (OccludeBy)EditorGUILayout.EnumPopup("Mode", LODocclusion, GUILayout.Width(340));
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("Maximum View Distance", EditorStyles.boldLabel, GUILayout.Width(300));
MaximunView = EditorGUILayout.FloatField(MaximunView, GUILayout.Width(50));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("LOD Update Interval in Seconde", EditorStyles.boldLabel, GUILayout.Width(400));
GUILayout.BeginHorizontal();
GUILayout.Label("(less value = less performance)", GUILayout.Width(300));
UpdateInterval = EditorGUILayout.FloatField(UpdateInterval, GUILayout.Width(50));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("LOD2 Start", EditorStyles.boldLabel, GUILayout.Width(170));
GUILayout.FlexibleSpace();
StartLOD2 = EditorGUILayout.FloatField(StartLOD2, GUILayout.Width(50));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
StartLOD2 = GUILayout.HorizontalScrollbar(StartLOD2, 0.0f, 10f, MaximunView, GUILayout.Width(350));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.Space();
if (StartLOD2 > StartLOD3 - 5)
StartLOD3 = StartLOD2 + 5;
if (StartLOD2 > MaximunView - 10)
StartLOD2 = MaximunView - 10;
if (StartLOD3 > MaximunView - 5)
StartLOD3 = MaximunView - 5;
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("LOD3 Start", EditorStyles.boldLabel, GUILayout.Width(170));
GUILayout.FlexibleSpace();
StartLOD3 = EditorGUILayout.FloatField(StartLOD3, GUILayout.Width(50));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
StartLOD3 = GUILayout.HorizontalScrollbar(StartLOD3, 0.0f, 10f, MaximunView, GUILayout.Width(350));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
string buttonLod;
Texture Swap;
if (LodActivate == true)
{
buttonLod = "DEACTIVATE";
Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/on.png", typeof(Texture));
}
else
{
buttonLod = "ACTIVATE";
Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/off.png", typeof(Texture));
}
if (GUILayout.Button(buttonLod, GUILayout.Width(100), GUILayout.Height(30)))
{
ActivateDeactivateLOD();
}
GUILayout.Label(Swap, GUILayout.Width(75), GUILayout.Height(30));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
}
else
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Need to be an Master T4M", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
void DeactivateLODByScript()
{
T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
for (var i = 0; i < T4MLodObjGet.Length; i++)
{
T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
T4MLodObjGet[i].LOD1.enabled = true;
if (LODModeControler == LODMod.Mass_Control)
T4MLodObjGet[i].Mode = 0;
else if (LODModeControler == LODMod.Independent_Control)
T4MLodObjGet[i].Mode = 0;
PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
}
CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
Debug.Log("The Number of Activated LOD Objects has changed, reactivate the billboards in the 'LOD' Tab.");
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Awake();
}
void ActivateDeactivateLOD()
{
if (LodActivate == true)
{ //Lod actif
T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
for (var i = 0; i < T4MLodObjGet.Length; i++)
{
T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
T4MLodObjGet[i].LOD1.enabled = true;
if (LODModeControler == LODMod.Mass_Control)
T4MLodObjGet[i].Mode = 0;
else if (LODModeControler == LODMod.Independent_Control)
T4MLodObjGet[i].Mode = 0;
PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
}
CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
LodActivate = false;
Debug.LogWarning("LOD deactivated !");
}
else
{
if (!PlayerCam)
PlayerCam = Camera.main.transform;
T4MLodObjSC[] T4MLodObjGetR = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
Vector3[] T4MLodVectGetR = new Vector3[T4MLodObjGetR.Length];
int[] T4MLodValueGetR = new int[T4MLodObjGetR.Length];
for (int i = 0; i < T4MLodObjGetR.Length; i++)
{
T4MLodVectGetR[i] = T4MLodObjGetR[i].transform.position;
float distanceFromCameraR = Vector3.Distance(new Vector3(T4MLodObjGetR[i].transform.position.x, PlayerCam.position.y, T4MLodObjGetR[i].transform.position.z), PlayerCam.transform.position);
if (distanceFromCameraR <= MaximunView)
{
if (distanceFromCameraR < StartLOD2)
{
T4MLodObjGetR[i].LOD2.enabled = T4MLodObjGetR[i].LOD3.enabled = false;
T4MLodObjGetR[i].LOD1.enabled = true;
T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 1;
}
else if (distanceFromCameraR >= StartLOD2 && distanceFromCameraR < StartLOD3)
{
T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD3.enabled = false;
T4MLodObjGetR[i].LOD2.enabled = true;
T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 2;
}
else if (distanceFromCameraR >= StartLOD3)
{
T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
T4MLodObjGetR[i].LOD3.enabled = true;
T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 3;
}
}
else
{
if (LODocclusion == OccludeBy.Max_View_Distance)
{
T4MLodObjGetR[i].LOD3.enabled = T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 0;
}
else
{
T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
T4MLodObjGetR[i].LOD3.enabled = true;
T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 3;
}
}
//To each LOD
T4MLodObjGetR[i].Interval = UpdateInterval;
T4MLodObjGetR[i].MaxViewDistance = MaximunView;
T4MLodObjGetR[i].PlayerCamera = PlayerCam;
T4MLodObjGetR[i].LOD2Start = StartLOD2;
T4MLodObjGetR[i].LOD3Start = StartLOD3;
if (LODModeControler == LODMod.Mass_Control)
T4MLodObjGetR[i].Mode = 1;
else if (LODModeControler == LODMod.Independent_Control)
T4MLodObjGetR[i].Mode = 2;
PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGetR[i].GetComponent<T4MLodObjSC>());
}
if (LODModeControler == LODMod.Mass_Control)
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 1;
else if (LODModeControler == LODMod.Independent_Control)
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 2;
if (LODocclusion == OccludeBy.Max_View_Distance)
CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript = true;
else CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript = false;
CurrentSelect.GetComponent<T4MObjSC>().ObjLodScript = T4MLodObjGetR;
CurrentSelect.GetComponent<T4MObjSC>().ObjPosition = T4MLodVectGetR;
CurrentSelect.GetComponent<T4MObjSC>().ObjLodStatus = T4MLodValueGetR;
CurrentSelect.GetComponent<T4MObjSC>().Interval = UpdateInterval;
CurrentSelect.GetComponent<T4MObjSC>().MaxViewDistance = MaximunView;
CurrentSelect.GetComponent<T4MObjSC>().LOD2Start = StartLOD2;
CurrentSelect.GetComponent<T4MObjSC>().LOD3Start = StartLOD3;
CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera = PlayerCam;
PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
LodActivate = true;
Debug.LogWarning("LOD (re)activated !");
}
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Awake();
}
void ConverterMenu()
{
if (vertexInfo == 0 && trisInfo == 0 && partofT4MObj == 0)
{
if ((CurrentSelect.GetComponent<Renderer>() || CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0) && !CurrentSelect.GetComponent<T4MObjSC>() && !CurrentSelect.GetComponent<T4MPartSC>())
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
{
if (terrainDat)
terrainDat = null;
GUILayout.Label(">>>>>>>> Object to T4M Terrain <<<<<<<<", EditorStyles.boldLabel);
}
else
{
if (!terrainDat && CurrentSelect.GetComponent<Terrain>())
GetHeightmap();
GUILayout.Label(">> UnityTerrain to T4M Terrain (Experimental) <<", EditorStyles.boldLabel);
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.Label("Name", EditorStyles.boldLabel);
GUILayout.BeginHorizontal("box");
GUILayout.Label("(empty = Object Name)");
terrainName = GUILayout.TextField(terrainName, 25, GUILayout.Width(155));
GUILayout.EndHorizontal();
if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
{
GUILayout.BeginHorizontal();
GUILayout.Label("New Prefab", EditorStyles.boldLabel, GUILayout.Width(90));
NewPref = EditorGUILayout.Toggle(NewPref, GUILayout.Width(53));
GUILayout.EndHorizontal();
}
else
{
GUILayout.BeginHorizontal();
GUILayout.Label("Keep the textures", EditorStyles.boldLabel, GUILayout.Width(150));
keepTexture = EditorGUILayout.Toggle(keepTexture, GUILayout.Width(53));
GUILayout.EndHorizontal();
GUILayout.Label("(Can keep the first 4 splats and first Blend)", GUILayout.Width(300));
}
if (CurrentSelect.GetComponent<Terrain>())
{
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("T4M Quality", EditorStyles.boldLabel);
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label(" <");
GUILayout.FlexibleSpace();
T4MResolution = EditorGUILayout.IntField(T4MResolution, GUILayout.Width(30));
GUILayout.Label("x " + T4MResolution + " : " + (X * Y).ToString() + " Verts");
GUILayout.FlexibleSpace();
GUILayout.Label(" >");
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
T4MResolution = (int)GUILayout.HorizontalScrollbar(T4MResolution, 0, 32, 350, GUILayout.Width(350));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.Space();
tRes = (HeightmapWidth) / T4MResolution;
X = (int)((HeightmapWidth - 1) / tRes + 1);
Y = (int)((HeightmapHeight - 1) / tRes + 1);
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("Vertex Performances (Approximate Indications)", EditorStyles.boldLabel);
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("iPhone 3GS", GUILayout.Width(300));
if (X * Y <= 15000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
else if (X * Y > 15000 && X * Y < 30000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
else if (X * Y >= 30000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("iPad 1", GUILayout.Width(300));
if (X * Y <= 15000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
else if (X * Y > 15000 && X * Y < 30000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
else if (X * Y >= 30000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("iPhone 4", GUILayout.Width(300));
if (X * Y <= 20000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
else if (X * Y > 20000 && X * Y < 40000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
else if (X * Y >= 40000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Tegra 2", GUILayout.Width(300));
if (X * Y <= 20000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
else if (X * Y > 20000 && X * Y < 40000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
else if (X * Y >= 40000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("iPad 2", GUILayout.Width(300));
if (X * Y <= 25000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
else if (X * Y > 25000 && X * Y < 45000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
else if (X * Y >= 45000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("iPhone 4S", GUILayout.Width(300));
if (X * Y <= 25000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
else if (X * Y > 25000 && X * Y < 45000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
else if (X * Y >= 45000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Flash", GUILayout.Width(300));
if (X * Y <= 45000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
else if (X * Y > 45000 && X * Y < 60000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
else if (X * Y >= 60000)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Web", GUILayout.Width(300));
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Desktop", GUILayout.Width(300));
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
}
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Can Take Some Time", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
{
if (GUILayout.Button("PROCESS", GUILayout.Width(100), GUILayout.Height(30)))
{
Obj2T4M();
}
}
else
{
if (GUILayout.Button("PROCESS", GUILayout.Width(100), GUILayout.Height(30)))
{
ConvertUTerrain();
}
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
}
else
{
terrainDat = null;
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (CurrentSelect.GetComponent<T4MObjSC>())
GUILayout.Label("Already T4M Object", EditorStyles.boldLabel);
else GUILayout.Label("Can't convert that to T4M Object", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
else
{
GUILayout.Label("T4M Final Resolution : ", EditorStyles.boldLabel);
if (partofT4MObj > 1)
GUILayout.Label("Vertex : ~" + vertexInfo + " in " + partofT4MObj + " Parts");
else GUILayout.Label("Vertex : " + vertexInfo + " in " + partofT4MObj + " Part");
GUILayout.Label("Triangle : " + trisInfo);
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.BeginVertical("Box");
GUILayout.Label("Since Unity 3.5, some converted objects can be ", EditorStyles.boldLabel);
GUILayout.Label("no smooth : ", EditorStyles.boldLabel);
EditorGUILayout.Space();
GUILayout.Label("Select the New Mesh in the Project window :");
GUILayout.Label("in T4MOBJ/Meshes/\"yourobject\"");
EditorGUILayout.Space();
GUILayout.Label("In Inspector window :");
GUILayout.Label("Descrease \"Smoothing Angle\", Increase again to 180");
GUILayout.Label("And \"Apply\"");
EditorGUILayout.Space();
GUILayout.Label("Now Select your Object on the scene :");
GUILayout.Label("Uncheck/check the box the \"Mesh Collider\" in ");
GUILayout.Label("Inspector window");
GUILayout.EndVertical();
EditorGUILayout.Space();
EditorGUILayout.Space();
if (GUILayout.Button("Keep my Conversion and Destroy Original"))
{
DestroyImmediate(CurrentSelect.gameObject);
Selection.activeTransform = Child.transform;
vertexInfo = 0;
trisInfo = 0;
partofT4MObj = 0;
T4MMenuToolbar = 1;
if (nbrT4MObj == 0)
{
Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
}
}
if (GUILayout.Button("Modify Options and Start a New Conversion"))
{
DestroyImmediate(Child);
AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj");
AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png");
AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
CurrentSelect.GetComponent<Terrain>().enabled = true;
vertexInfo = 0;
trisInfo = 0;
partofT4MObj = 0;
UnityTerrain = null;
terrainDat = null;
}
if (GUILayout.Button("Keep Both and Continue"))
{
UnityTerrain.SetActive(false);
UnityTerrain = null;
Selection.activeTransform = Child.transform;
vertexInfo = 0;
trisInfo = 0;
partofT4MObj = 0;
T4MMenuToolbar = 1;
if (nbrT4MObj == 0)
{
Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
}
}
}
}
void PainterMenu()
{
if (CurrentSelect.GetComponent<T4MObjSC>())
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
MyT4MV = GUILayout.Toolbar(MyT4MV, MyT4MMen, GUILayout.Width(290), GUILayout.Height(20));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
switch (MyT4MV)
{
case 0:
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM") &&
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader") &&
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile") && !CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Tiling"))
{
PixelPainterMenu();
}
else ProjectionWorldConfig();
break;
case 1:
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
{
EditorGUILayout.Space();
InitPincil();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal("box", GUILayout.Width(310));
GUILayout.FlexibleSpace();
selProcedural = GUILayout.SelectionGrid(selProcedural, TexTexture, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Label("Add / Replace / Substances Update", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical("box");
EditorGUILayout.BeginHorizontal();
GUILayout.Label("", GUILayout.Width(3));
if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
if (MaterialAdd){
CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat0", MaterialAdd);
}
selProcedural = 0;
MaterialAdd=null;
IniNewSelect();
}
if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
if (MaterialAdd){
CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat1", MaterialAdd);
}
selProcedural = 1;
MaterialAdd=null;
IniNewSelect();
}
if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
if (MaterialAdd){
CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat2", MaterialAdd);
}
selProcedural = 2;
MaterialAdd=null;
IniNewSelect();
}
if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
if (MaterialAdd){
CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat3", MaterialAdd);
}
selProcedural = 3;
MaterialAdd=null;
IniNewSelect();
}
if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
if (MaterialAdd){
CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat4", MaterialAdd);
}
selProcedural = 4;
MaterialAdd=null;
IniNewSelect();
}
if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
if (MaterialAdd){
CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat5", MaterialAdd);
}
selProcedural = 5;
MaterialAdd=null;
IniNewSelect();
}
EditorGUILayout.EndHorizontal();
string AssetName = AssetDatabase.GetAssetPath(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat" + selProcedural)) as string;
EditorGUILayout.Space();
EditorGUILayout.Space();
MaterialTyp = (MaterialType)EditorGUILayout.EnumPopup("Material Type", MaterialTyp, GUILayout.Width(340));
EditorGUILayout.BeginHorizontal();
GUILayout.Label("Texture To Add : ");
MaterialAdd = EditorGUILayout.ObjectField(MaterialAdd, typeof(Texture2D), true, GUILayout.Width(220)) as Texture;
GUILayout.FlexibleSpace();
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
ClassicMat();
}
break;
}
}
else
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
void ClassicMat()
{
if (selProcedural == 0)
{
if (Layer1)
{
GUILayout.Label("Modify", EditorStyles.boldLabel);
GUILayout.BeginHorizontal("Box");
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
Layer1 = EditorGUILayout.ObjectField(Layer1, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat0", Layer1);
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
{
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
Layer1Bump = EditorGUILayout.ObjectField(Layer1Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat0", Layer1Bump);
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
else if (selProcedural == 1)
{
if (Layer2)
{
GUILayout.Label("Modify", EditorStyles.boldLabel);
GUILayout.BeginHorizontal("Box");
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
Layer2 = EditorGUILayout.ObjectField(Layer2, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat1", Layer2);
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat1"))
{
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
Layer2Bump = EditorGUILayout.ObjectField(Layer2Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat1", Layer2Bump);
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
else if (selProcedural == 2)
{
if (Layer3)
{
GUILayout.Label("Modify", EditorStyles.boldLabel);
GUILayout.BeginHorizontal("Box");
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
Layer3 = EditorGUILayout.ObjectField(Layer3, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat2", Layer3);
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
{
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
Layer3Bump = EditorGUILayout.ObjectField(Layer3Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat2", Layer3Bump);
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
else if (selProcedural == 3)
{
if (Layer4)
{
GUILayout.Label("Modify", EditorStyles.boldLabel);
GUILayout.BeginHorizontal("Box");
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
Layer4 = EditorGUILayout.ObjectField(Layer4, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat3", Layer4);
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
{
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
Layer4Bump = EditorGUILayout.ObjectField(Layer4Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat3", Layer4Bump);
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
else if (selProcedural == 4)
{
if (Layer5)
{
GUILayout.Label("Modify", EditorStyles.boldLabel);
GUILayout.BeginHorizontal("Box");
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
Layer5 = EditorGUILayout.ObjectField(Layer5, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat4", Layer5);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
else if (selProcedural == 5)
{
if (Layer6)
{
GUILayout.Label("Modify", EditorStyles.boldLabel);
GUILayout.BeginHorizontal("Box");
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
Layer6 = EditorGUILayout.ObjectField(Layer6, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat5", Layer6);
}
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") || CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
{
GUILayout.Label("Manual Lightmap Add", EditorStyles.boldLabel);
GUILayout.BeginHorizontal("Box");
GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TLM.jpg", typeof(Texture)));
LMMan = EditorGUILayout.ObjectField(LMMan, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Lightmap", LMMan);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
void ProjectionWorldConfig()
{
if (UpSideTile.x != UpSideTile.y && joinTiles == true || UpSideTile.z != UpSideTile.w && joinTiles == true)
{
joinTiles = false;
}
EditorGUILayout.Space();
GUILayout.Label("Painting Menu is not available for this shader", EditorStyles.boldLabel);
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label("World Projection Shaders Options", EditorStyles.boldLabel);
EditorGUILayout.Space();
UpSideF = EditorGUILayout.Slider("UP/SIDES Fighting :", UpSideF, 0, 10);
BlendFac = EditorGUILayout.Slider("Blend Factor :", BlendFac, 0, 20);
EditorGUILayout.Space();
EditorGUILayout.Space();
joinTiles = EditorGUILayout.Toggle("Tiling : Join X/Y", joinTiles);
EditorGUILayout.Space();
if (joinTiles)
{
UpSideTile.x = UpSideTile.y = EditorGUILayout.Slider("Up Texture Tiling :", UpSideTile.x, 0.01f, 10);
UpSideTile.z = UpSideTile.w = EditorGUILayout.Slider("Side Tecture Tiling :", UpSideTile.z, 0.01f, 10);
}
else
{
UpSideTile.x = EditorGUILayout.Slider("Up Texture Tiling X:", UpSideTile.x, 0.01f, 2);
UpSideTile.y = EditorGUILayout.Slider("Up Texture Tiling Y:", UpSideTile.y, 0.01f, 2);
UpSideTile.z = EditorGUILayout.Slider("Side Tecture Tiling X:", UpSideTile.z, 0.01f, 2);
UpSideTile.w = EditorGUILayout.Slider("Side Tecture Tiling Y:", UpSideTile.w, 0.01f, 2);
}
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetVector("_Tiling", new Vector4(UpSideTile.x, UpSideTile.y, UpSideTile.z, UpSideTile.w));
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_UpSide", UpSideF);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_Blend", BlendFac);
}
void MyT4M()
{
if (CurrentSelect.GetComponent(typeof(T4MObjSC)))
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
EnumMyT4MV = GUILayout.Toolbar(EnumMyT4MV, EnumMyT4M, GUILayout.Width(290), GUILayout.Height(20));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Label("Cleaning Scene", EditorStyles.boldLabel);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Cleaning Now", GUILayout.Width(200), GUILayout.Height(20)))
{
MeshRenderer[] prev = GameObject.FindObjectsOfType(typeof(MeshRenderer)) as MeshRenderer[];
foreach (MeshRenderer go in prev)
{
if (go.hideFlags == HideFlags.HideInHierarchy)
{
go.hideFlags = 0;
DestroyImmediate(go.gameObject);
}
}
EditorUtility.DisplayDialog("Scene Cleaned", "", "OK");
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
EditorGUILayout.Space();
switch (EnumMyT4MV)
{
case 0:
GUILayout.Label("Shader Model", EditorStyles.boldLabel);
ShaderModel = (SM)EditorGUILayout.EnumPopup("Shader Model", ShaderModel, GUILayout.Width(340));
if (ShaderModel == SM.ShaderModel1)
{
MenuTextureSM1 = (EnumShaderGLES1)EditorGUILayout.EnumPopup("Shader", MenuTextureSM1, GUILayout.Width(340));
}
else if (ShaderModel == SM.ShaderModel2)
{
MenuTextureSM2 = (EnumShaderGLES2)EditorGUILayout.EnumPopup("Shader", MenuTextureSM2, GUILayout.Width(340));
}
else if (ShaderModel == SM.ShaderModel3)
MenuTextureSM3 = (EnumShaderGLES3)EditorGUILayout.EnumPopup("Shader", MenuTextureSM3, GUILayout.Width(340));
else CustomShader = EditorGUILayout.ObjectField("Select your Shader", CustomShader, typeof(Shader), true, GUILayout.Width(350)) as Shader;
EditorGUILayout.Space();
if (ShaderModel != SM.CustomShader)
{
GUILayout.Label("Shader Compatibility", EditorStyles.boldLabel);
GUILayout.BeginHorizontal();
GUILayout.Label("GLES 1.1", GUILayout.Width(300));
if (ShaderModel != SM.ShaderModel3 && ShaderModel != SM.ShaderModel2)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
else
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("GLES 2", GUILayout.Width(300));
if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)
&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_HighSpec)
&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible))
{
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
}
else
{
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Desktop", GUILayout.Width(300));
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Unity WebPlayer", GUILayout.Width(300));
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Flash", GUILayout.Width(300));
if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)
&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)
&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped)
&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC)
&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_HighSpec)
&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible)
)
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
else
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("NaCI", GUILayout.Width(300));
if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)
&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible))
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
else
GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
GUILayout.EndHorizontal();
}
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("Master T4M Object", EditorStyles.boldLabel, GUILayout.Width(150));
T4MMaster = EditorGUILayout.Toggle(T4MMaster);
GUILayout.EndHorizontal();
if (T4MMaster)
{
GUILayout.BeginVertical("box");
GUILayout.BeginHorizontal();
GUILayout.Label("Scene Camera", EditorStyles.boldLabel, GUILayout.Width(190));
PlayerCam = EditorGUILayout.ObjectField(PlayerCam, typeof(Transform), true) as Transform;
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Activate LOD System ", EditorStyles.boldLabel, GUILayout.Width(190));
ActivatedLOD = EditorGUILayout.Toggle(ActivatedLOD);
GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
CurrentSelect.GetComponent<T4MObjSC>().LODPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().LODPreview);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Activate Billboard System ", EditorStyles.boldLabel, GUILayout.Width(190));
ActivatedBillboard = EditorGUILayout.Toggle(ActivatedBillboard);
GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
CurrentSelect.GetComponent<T4MObjSC>().BillboardPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().BillboardPreview);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Activate LayerCullDistance ", EditorStyles.boldLabel, GUILayout.Width(190));
ActivatedLayerCul = EditorGUILayout.Toggle(ActivatedLayerCul);
GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
CurrentSelect.GetComponent<T4MObjSC>().LayerCullPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().LayerCullPreview);
GUILayout.EndHorizontal();
EditorGUILayout.Space();
if (ActivatedLayerCul)
{
GUILayout.BeginVertical("box");
GUILayout.Label("Maximum distances of view", EditorStyles.boldLabel, GUILayout.Width(220));
CloseDistMaxView = EditorGUILayout.Slider("Close Distance", CloseDistMaxView, 0, 500);
NormalDistMaxView = EditorGUILayout.Slider("Middle Distance", NormalDistMaxView, 0, 500);
FarDistMaxView = EditorGUILayout.Slider("Far Distance", FarDistMaxView, 0, 500);
BGDistMaxView = EditorGUILayout.Slider("BackGround Distance", BGDistMaxView, 0, 10000);
GUILayout.EndVertical();
}
if (BGDistMaxView < FarDistMaxView)
BGDistMaxView = FarDistMaxView;
else if (FarDistMaxView < NormalDistMaxView)
FarDistMaxView = NormalDistMaxView;
else if (NormalDistMaxView < CloseDistMaxView)
NormalDistMaxView = CloseDistMaxView;
GUILayout.EndVertical();
}
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("UPDATE", GUILayout.Width(100), GUILayout.Height(25)))
{
MyT4MApplyChange();
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
break;
case 1:
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("ATS Foliage Wind Activation", EditorStyles.boldLabel, GUILayout.Width(220));
CurrentSelect.gameObject.GetComponent<T4MObjSC>().ActiveWind = EditorGUILayout.Toggle(CurrentSelect.gameObject.GetComponent<T4MObjSC>().ActiveWind);
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.BeginVertical("box");
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Download The Package", GUILayout.Width(160), GUILayout.Height(15)))
{
Application.OpenURL("http://u3d.as/content/forst/ats-mobile-foliage/2XM");
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor = EditorGUILayout.ColorField("Translucency Color ", CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor);
EditorGUILayout.Space();
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind = EditorGUILayout.Vector4Field("Wind Vector", CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind);
EditorGUILayout.Space();
CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency = EditorGUILayout.Slider("Wind Frequency", CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency, 0, 5);
EditorGUILayout.Space();
CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency = EditorGUILayout.Slider("Grass Wind Frequency", CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency, 0, 5);
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Reset", GUILayout.Width(100), GUILayout.Height(15)))
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor = new Color(0.73f, 0.85f, 0.4f, 1f);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind = new Vector4(0.85f, 0.075f, 0.4f, 0.5f);
CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency = 0.75f;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency = 1.5f;
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("UPDATE", GUILayout.Width(100), GUILayout.Height(30)))
{
MyT4MApplyChange();
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("By Forst (Lars)", EditorStyles.boldLabel, GUILayout.Width(105), GUILayout.Height(15));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Others Assets by Forst", "textarea", GUILayout.Width(140), GUILayout.Height(15)))
{
Application.OpenURL("http://u3d.as/publisher/forst/1Lf");
}
GUILayout.EndHorizontal();
EditorGUILayout.Space();
break;
}
}
else
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}
void MyT4MApplyChange()
{
if (ShaderModel == SM.ShaderModel1)
{
//Diffuse SM1
if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall");
}
else
if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_ManualAdd_BeastLM_1DC)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC");
}
else
if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_ManualAdd_CustoLM_1DC)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC");
}
}
else if (ShaderModel == SM.ShaderModel2)
{
//Unlit SM2
if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Unlit_Lightmap_Compatible)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 2 Textures Unlit LM");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Unlit_Lightmap_Compatible)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 3 Textures Unlit LM");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Unlit_Lightmap_Compatible)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 4 Textures Unlit LM");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_5_Textures_Unlit_Lightmap_Compatible)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 5 Textures Unlit LM");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit LM");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_Unlit_No_Lightmap)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit NoLM");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM");
}
//Diffuse SM2
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_HighSpec)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_HighSpec)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 3 Textures");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_HighSpec)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_5_Textures_HighSpec)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 5 Textures");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_HighSpec)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 6 Textures");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_HighSpec)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader");
}
//Specular SM2
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Specular)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 2 Textures Spec");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Specular)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 3 Textures Spec");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Specular)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 4 Textures Spec");
}
//4 mobile lightmap SM2
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_4_Mobile)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 2 Textures for Mobile");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_4_Mobile)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 3 Textures for Mobile");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_4_Mobile)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 4 Textures for Mobile");
}//else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_Mobile){
// CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile");
//}
//Toon SM2
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Toon)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 2 Textures Toon");
Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Toon)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 3 Textures Toon");
Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Toon)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 4 Textures Toon");
Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
}
//Bumped SM2
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Bumped)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 4 Textures Bumped");
}
//Mobile Bumped
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_Mobile)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped Mobile");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_Mobile)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped Mobile");
}
//Mobile Bumped Spec
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC_Mobile)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular Mobile");
}
//Mobile Bump LM
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM_Mobile)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM Mobile");
}
//Bump Spec SM2
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bump Specular");
}
//Bump LM SM2
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM");
}
else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 3 Textures Bumped DLM");
}
}
else if (ShaderModel == SM.ShaderModel3)
{
//Diffuse SM3
if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Diffuse)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 2 Textures");
}
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Diffuse)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures");
}
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Diffuse)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 4 Textures");
}
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_5_Textures_Diffuse)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 5 Textures");
}
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_6_Textures_Diffuse)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 6 Textures");
}
//Specular
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Specular)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 2 Textures Spec");
}
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Specular)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 3 Textures Spec");
}
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Specular)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 4 Textures Spec");
}
//Bumped SM3
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Bumped)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 2 Textures Bump");
}
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Bumped)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 3 Textures Bump");
}
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Bumped)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 4 Textures Bump");
}
//Bump Spec SM3
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Bumped_SPEC)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 2 Textures Bump Spec");
}
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Bumped_SPEC)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 3 Textures Bump Spec");
}
else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Bumped_SPEC)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 4 Textures Bump Spec");
}
}
else
{
Material temp = new Material(CustomShader);
if (CustomShader != null && temp.HasProperty("_Control") && temp.HasProperty("_Splat0") && temp.HasProperty("_Splat1"))
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = CustomShader;
}
else EditorUtility.DisplayDialog("T4M Message", "This Shader is not compatible", "OK");
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control2"))
{
Texture Control2;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control") != null)
{
Control2 = (Texture)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control").name + "C2.png", typeof(Texture));
}
else Control2 = (Texture)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.name + "C2.png", typeof(Texture));
if (Control2 == null)
CreateControl2Text();
else CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control2", Control2);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0"))
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat0", Layer1);
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1"))
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat1", Layer2);
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat2", Layer3);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat3", Layer4);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat4", Layer5);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat5", Layer6);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat0", Layer1Bump);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat1"))
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat1", Layer2Bump);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat2", Layer3Bump);
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat3", Layer4Bump);
}
if (T4MMaster)
{
CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
CurrentSelect.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
CurrentSelect.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
CurrentSelect.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
CurrentSelect.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
CurrentSelect.GetComponent<T4MObjSC>().Master = 1;
CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera = PlayerCam;
PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
}
else
{
CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem = false;
CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard = false;
CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul = false;
CurrentSelect.GetComponent<T4MObjSC>().Master = 0;
T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
for (var i = 0; i < T4MLodObjGet.Length; i++)
{
T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
T4MLodObjGet[i].LOD1.enabled = true;
if (LODModeControler == LODMod.Mass_Control)
T4MLodObjGet[i].Mode = 0;
else if (LODModeControler == LODMod.Independent_Control)
T4MLodObjGet[i].Mode = 0;
PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
}
CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
for (var i = 0; i < T4MBillObjGet.Length; i++)
{
T4MBillObjGet[i].Render.enabled = true;
T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
}
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
}
TexTexture = null;
IniNewSelect();
}
void CreateControl2Text()
{
Texture2D Control2 = new Texture2D(512, 512, TextureFormat.ARGB32, true);
Color[] ColorBase = new Color[512 * 512];
for (var t = 0; t < ColorBase.Length; t++)
{
ColorBase[t] = new Color(1, 0, 0, 0);
}
Control2.SetPixels(ColorBase);
string path;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control") != null)
{
path = T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control").name + "C2.png";
}
else path = T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.name + "C2.png";
byte[] data = Control2.EncodeToPNG();
File.WriteAllBytes(path, data);
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
TextureImporter TextureI = AssetImporter.GetAtPath(path) as TextureImporter;
TextureI.textureType = TextureImporterType.Default;
TextureImporterPlatformSettings tSetting = new TextureImporterPlatformSettings();
tSetting.overridden = true;
tSetting.format = TextureImporterFormat.RGBA32;
TextureI.SetPlatformTextureSettings(tSetting);
//TextureI.textureFormat = TextureImporterFormat.ARGB32;
TextureI.isReadable = true;
TextureI.anisoLevel = 9;
TextureI.mipmapEnabled = false;
TextureI.wrapMode = TextureWrapMode.Clamp;
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
Texture Contr2 = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control2", Contr2);
IniNewSelect();
}
void ConvertUTerrain()
{
if (terrainName == "")
terrainName = CurrentSelect.name;
if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/");
}
if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Material/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Material/");
}
if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Texture/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Texture/");
}
if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Meshes/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Meshes/");
}
AssetDatabase.Refresh();
terrain = CurrentSelect.GetComponent<Terrain>().terrainData;
int w = terrain.heightmapWidth;
int h = terrain.heightmapHeight;
Vector3 meshScale = terrain.size;
meshScale = new Vector3(meshScale.x / (h - 1) * tRes, meshScale.y, meshScale.z / (w - 1) * tRes);
Vector2 uvScale = new Vector2((float)(1.0 / (w - 1)), (float)(1.0 / (h - 1)));
float[,] tData = terrain.GetHeights(0, 0, w, h);
w = (int)((w - 1) / tRes + 1);
h = (int)((h - 1) / tRes + 1);
Vector3[] tVertices = new Vector3[w * h];
Vector2[] tUV = new Vector2[w * h];
int[] tPolys = new int[(w - 1) * (h - 1) * 6];
int y = 0;
int x = 0;
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
//tVertices[y*w + x] = Vector3.Scale(meshScale, new Vector3(x, tData[(int)(x*tRes),(int)(y*tRes)], y));
tVertices[y * w + x] = Vector3.Scale(meshScale, new Vector3(-y, tData[(int)(x * tRes), (int)(y * tRes)], x)); //Thank Cid Newman
tUV[y * w + x] = Vector2.Scale(new Vector2(y * tRes, x * tRes), uvScale);
}
}
y = 0;
x = 0;
int index = 0;
for (y = 0; y < h - 1; y++)
{
for (x = 0; x < w - 1; x++)
{
tPolys[index++] = (y * w) + x;
tPolys[index++] = ((y + 1) * w) + x;
tPolys[index++] = (y * w) + x + 1;
tPolys[index++] = ((y + 1) * w) + x;
tPolys[index++] = ((y + 1) * w) + x + 1;
tPolys[index++] = (y * w) + x + 1;
}
}
bool ExportNameSuccess = false;
int num = 1;
string Next;
do
{
Next = terrainName + num;
if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/" + terrainName + ".prefab"))
{
FinalExpName = terrainName;
ExportNameSuccess = true;
}
else if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/" + Next + ".prefab"))
{
FinalExpName = Next;
ExportNameSuccess = true;
}
num++;
} while (!ExportNameSuccess);
//StreamWriter sw = new StreamWriter(T4MPrefabFolder+"Terrains/Meshes/"+FinalExpName+".obj");
StreamWriter sw = new StreamWriter(FinalExpName + ".obj");
try
{
sw.WriteLine("# T4M File");
System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US");
counter = tCount = 0;
totalCount = (int)((tVertices.Length * 2 + (tPolys.Length / 3)) / progressUpdateInterval);
for (int i = 0; i < tVertices.Length; i++)
{
UpdateProgress();
StringBuilder sb = new StringBuilder("v ", 20);
sb.Append(tVertices[i].x.ToString()).Append(" ").
Append(tVertices[i].y.ToString()).Append(" ").
Append(tVertices[i].z.ToString());
sw.WriteLine(sb);
}
for (int i = 0; i < tUV.Length; i++)
{
UpdateProgress();
StringBuilder sb = new StringBuilder("vt ", 22);
sb.Append(tUV[i].x.ToString()).Append(" ").
Append(tUV[i].y.ToString());
sw.WriteLine(sb);
}
for (int i = 0; i < tPolys.Length; i += 3)
{
UpdateProgress();
StringBuilder sb = new StringBuilder("f ", 43);
sb.Append(tPolys[i] + 1).Append("/").Append(tPolys[i] + 1).Append(" ").
Append(tPolys[i + 1] + 1).Append("/").Append(tPolys[i + 1] + 1).Append(" ").
Append(tPolys[i + 2] + 1).Append("/").Append(tPolys[i + 2] + 1);
sw.WriteLine(sb);
}
}
catch (Exception err)
{
Debug.Log("Error saving file: " + err.Message);
}
sw.Close();
AssetDatabase.SaveAssets();
string path = T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png";
//Control Texture Creation or Recuperation
string AssetName = AssetDatabase.GetAssetPath(CurrentSelect.GetComponent<Terrain>().terrainData) as string;
UnityEngine.Object[] AssetName2 = AssetDatabase.LoadAllAssetsAtPath(AssetName);
if (AssetName2 != null && AssetName2.Length > 1 && keepTexture)
{
for (var b = 0; b < AssetName2.Length; b++)
{
if (AssetName2[b].name == "SplatAlpha 0")
{
Texture2D texture = AssetName2[b] as Texture2D;
byte[] bytes = texture.EncodeToPNG();
File.WriteAllBytes(path, bytes);
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
}
}
}
else
{
Texture2D NewMaskText = new Texture2D(512, 512, TextureFormat.RGBA32, true);
Color[] ColorBase = new Color[512 * 512];
for (var t = 0; t < ColorBase.Length; t++)
{
ColorBase[t] = new Color(1, 0, 0, 0);
}
NewMaskText.SetPixels(ColorBase);
byte[] data = NewMaskText.EncodeToPNG();
File.WriteAllBytes(path, data);
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
}
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
UpdateProgress();
//Modification de la Texture
TextureImporter TextureI = AssetImporter.GetAtPath(path) as TextureImporter;
TextureI.textureType = TextureImporterType.Default;
TextureImporterPlatformSettings tSetting = new TextureImporterPlatformSettings();
tSetting.overridden = true;
tSetting.format = TextureImporterFormat.RGBA32;
TextureI.SetPlatformTextureSettings(tSetting);
//TextureI.textureFormat = TextureImporterFormat.ARGB32;
TextureI.isReadable = true;
TextureI.anisoLevel = 9;
TextureI.mipmapEnabled = false;
TextureI.wrapMode = TextureWrapMode.Clamp;
TextureI.textureCompression = TextureImporterCompression.Uncompressed;
AssetDatabase.Refresh();
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
UpdateProgress();
//Creation du Materiel
Material Tmaterial;
Tmaterial = new Material(Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"));
AssetDatabase.CreateAsset(Tmaterial, T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat", ImportAssetOptions.ForceUpdate);
AssetDatabase.Refresh();
//Recuperation des Texture du terrain
if (keepTexture)
{
TerrainLayer[] texts = CurrentSelect.GetComponent<Terrain>().terrainData.terrainLayers;
for (int e = 0; e < texts.Length; e++)
{
if (e < 4)
{
Tmaterial.SetTexture("_Splat" + e, texts[e].diffuseTexture);
Tmaterial.SetTextureScale("_Splat" + e, texts[e].tileSize * 8.9f);
}
}
}
//Attribution de la Texture Control sur le materiau
Texture test = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
Tmaterial.SetTexture("_Control", test);
UpdateProgress();
//Deplacement de l'obj dans les repertoire mesh
FileUtil.CopyFileOrDirectory(FinalExpName + ".obj", T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj");
FileUtil.DeleteFileOrDirectory(FinalExpName + ".obj");
//Force Update
AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", ImportAssetOptions.ForceUpdate);
UpdateProgress();
//Instance du T4M
GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", typeof(GameObject));
AssetDatabase.Refresh();
GameObject forRotate = (GameObject)Instantiate(prefab, CurrentSelect.transform.position, Quaternion.identity) as GameObject;
Transform childCheck = forRotate.transform.Find("default");
Child = childCheck.gameObject;
forRotate.transform.DetachChildren();
DestroyImmediate(forRotate);
Child.name = FinalExpName;
Child.AddComponent<T4MObjSC>();
//Child.transform.rotation= Quaternion.Euler(0, 90, 0);
UpdateProgress();
//Application des Parametres sur le Script
Child.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
Child.GetComponent<T4MObjSC>().ConvertType = "UT";
//Regalges Divers
vertexInfo = 0;
partofT4MObj = 0;
trisInfo = 0;
int countchild = Child.transform.childCount;
if (countchild > 0)
{
Renderer[] T4MOBJPART = Child.GetComponentsInChildren<Renderer>();
for (int i = 0; i < T4MOBJPART.Length; i++)
{
if (!T4MOBJPART[i].gameObject.AddComponent<MeshCollider>())
T4MOBJPART[i].gameObject.AddComponent<MeshCollider>();
T4MOBJPART[i].gameObject.isStatic = true;
T4MOBJPART[i].material = Tmaterial;
T4MOBJPART[i].gameObject.layer = 30;
T4MOBJPART[i].gameObject.AddComponent<T4MPartSC>();
Child.GetComponent<T4MObjSC>().T4MMesh = T4MOBJPART[0].GetComponent<MeshFilter>();
partofT4MObj += 1;
vertexInfo += T4MOBJPART[i].gameObject.GetComponent<MeshFilter>().sharedMesh.vertexCount;
trisInfo += T4MOBJPART[i].gameObject.GetComponent<MeshFilter>().sharedMesh.triangles.Length / 3;
}
}
else
{
Child.AddComponent<MeshCollider>();
Child.isStatic = true;
Child.GetComponent<Renderer>().material = Tmaterial;
Child.layer = 30;
vertexInfo += Child.GetComponent<MeshFilter>().sharedMesh.vertexCount;
trisInfo += Child.GetComponent<MeshFilter>().sharedMesh.triangles.Length / 3;
partofT4MObj += 1;
}
UpdateProgress();
GameObject BasePrefab2 = PrefabUtility.SaveAsPrefabAsset(Child, T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab", ImportAssetOptions.ForceUpdate);
GameObject forRotate2 = (GameObject)PrefabUtility.InstantiatePrefab(BasePrefab2) as GameObject;
DestroyImmediate(Child.gameObject);
Child = forRotate2.gameObject;
CurrentSelect.GetComponent<Terrain>().enabled = false;
EditorUtility.SetSelectedRenderState(Child.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
UnityTerrain = CurrentSelect.gameObject;
EditorUtility.ClearProgressBar();
AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Meshes/Materials");
terrainName = "";
AssetDatabase.StartAssetEditing();
//Modification des attribut du mesh avant de le pr茅fabriquer
ModelImporter OBJI = ModelImporter.GetAtPath(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj") as ModelImporter;
OBJI.globalScale = 1;
//OBJI.splitTangentsAcrossSeams = true;
OBJI.importNormals = ModelImporterNormals.Calculate;
OBJI.importTangents = ModelImporterTangents.CalculateLegacyWithSplitTangents;
OBJI.generateAnimations = ModelImporterGenerateAnimations.None;
OBJI.meshCompression = ModelImporterMeshCompression.Off;
OBJI.normalSmoothingAngle = 180f;
//AssetDatabase.ImportAsset (T4MPrefabFolder+"Terrains/Meshes/"+FinalExpName+".obj", ImportAssetOptions.TryFastReimportFromMetaData);
AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", ImportAssetOptions.ForceSynchronousImport);
AssetDatabase.StopAssetEditing();
PrefabUtility.RevertObjectOverride(Child, InteractionMode.AutomatedAction);
}
void Obj2T4M()
{
if (terrainName == "")
terrainName = CurrentSelect.name;
if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/");
}
if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Material/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Material/");
}
if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Texture/"))
{
System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Texture/");
}
AssetDatabase.Refresh();
Texture2D NewMaskText = new Texture2D(512, 512, TextureFormat.RGBA32, true);
Color[] ColorBase = new Color[512 * 512];
for (var t = 0; t < ColorBase.Length; t++)
{
ColorBase[t] = new Color(1, 0, 0, 0);
}
NewMaskText.SetPixels(ColorBase);
bool ExportNameSuccess = false;
int num = 1;
string Next;
do
{
Next = terrainName + num;
if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/Material/" + terrainName + ".mat"))
{
FinalExpName = terrainName;
ExportNameSuccess = true;
}
else if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/Material/" + Next + ".mat"))
{
FinalExpName = Next;
ExportNameSuccess = true;
}
num++;
} while (!ExportNameSuccess);
var path = T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png";
var data = NewMaskText.EncodeToPNG();
File.WriteAllBytes(path, data);
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
var TextureIm = AssetImporter.GetAtPath(path) as TextureImporter;
TextureImporterPlatformSettings tSetting = new TextureImporterPlatformSettings();
tSetting.overridden = true;
tSetting.format = TextureImporterFormat.RGBA32;
TextureIm.SetPlatformTextureSettings(tSetting);
//TextureIm.textureFormat = TextureImporterFormat.ARGB32;
TextureIm.isReadable = true;
TextureIm.anisoLevel = 9;
TextureIm.mipmapEnabled = false;
TextureIm.wrapMode = TextureWrapMode.Clamp;
TextureIm.textureCompression = TextureImporterCompression.Uncompressed;
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
Material Tmaterial;
Tmaterial = new Material(Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"));
AssetDatabase.CreateAsset(Tmaterial, T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat", ImportAssetOptions.ForceUpdate);
Texture FinalMaterial = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
CurrentSelect.gameObject.AddComponent<T4MObjSC>();
int countchild = CurrentSelect.transform.childCount;
if (countchild > 0)
{
Renderer[] T4MOBJPART = CurrentSelect.GetComponentsInChildren<Renderer>();
for (int i = 0; i < T4MOBJPART.Length; i++)
{
if (T4MOBJPART[i].gameObject.GetComponent<Collider>())
DestroyImmediate(T4MOBJPART[i].gameObject.GetComponent<Collider>());
T4MOBJPART[i].gameObject.AddComponent<MeshCollider>();
T4MOBJPART[i].gameObject.isStatic = true;
T4MOBJPART[i].material = Tmaterial;
T4MOBJPART[i].gameObject.layer = 30;
T4MOBJPART[i].gameObject.AddComponent<T4MPartSC>();
CurrentSelect.GetComponent<T4MObjSC>().T4MMesh = T4MOBJPART[0].GetComponent<MeshFilter>();
}
}
else
{
if (CurrentSelect.GetComponent<Collider>())
DestroyImmediate(CurrentSelect.GetComponent<Collider>());
CurrentSelect.gameObject.AddComponent<MeshCollider>();
CurrentSelect.gameObject.GetComponent<Renderer>().material = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = CurrentSelect.gameObject.GetComponent<MeshFilter>();
}
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control", FinalMaterial);
CurrentSelect.gameObject.isStatic = true;
CurrentSelect.gameObject.layer = 30;
if (nbrT4MObj == 0)
{
CurrentSelect.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
CurrentSelect.gameObject.GetComponent<T4MObjSC>().Master = 1;
}
if (NewPref)
{
UnityEngine.Object BasePrefab = PrefabUtility.SaveAsPrefabAsset(CurrentSelect.gameObject, T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab", typeof(GameObject));
GameObject forRotate = (GameObject)PrefabUtility.InstantiatePrefab(prefab) as GameObject;
DestroyImmediate(CurrentSelect.gameObject);
Selection.activeTransform = forRotate.transform;
EditorUtility.SetSelectedRenderState(forRotate.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
}
else
{
Selection.activeTransform = CurrentSelect.transform;
EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
}
CurrentSelect.gameObject.name = FinalExpName;
EditorUtility.DisplayDialog("T4M Message", "Conversion Completed !", "OK");
T4MMenuToolbar = 1;
terrainName = "";
AssetDatabase.SaveAssets();
}
void GetHeightmap()
{
terrainDat = CurrentSelect.GetComponent<Terrain>().terrainData;
HeightmapWidth = terrainDat.heightmapWidth;
HeightmapHeight = terrainDat.heightmapHeight;
}
void UpdateProgress()
{
if (counter++ == progressUpdateInterval)
{
counter = 0;
EditorUtility.DisplayProgressBar("Generate...", "", Mathf.InverseLerp(0, totalCount, ++tCount));
}
}
void IniNewSelect()
{
if (UnityTerrain)
{
DestroyImmediate(UnityTerrain);
if (Child)
{
Selection.activeTransform = Child.transform;
vertexInfo = 0;
trisInfo = 0;
partofT4MObj = 0;
if (nbrT4MObj == 0)
{
Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
}
}
}
if (CurrentSelect && CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
{
EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
initMaster = false;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0"))
{
Layer1 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0");
Layer1Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat0");
}
else Layer1 = null;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1"))
{
Layer2 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1");
Layer2Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat1");
}
else Layer2 = null;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
{
Layer3 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2");
Layer3Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat2");
}
else Layer3 = null;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
{
Layer4 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3");
Layer4Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat3");
}
else Layer4 = null;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
{
Layer5 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4");
Layer5Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat4");
}
else Layer5 = null;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
{
Layer6 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5");
Layer6Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat5");
}
else Layer6 = null;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
{
Layer1Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat0");
Layer2Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat1");
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
Layer3Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat2");
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
Layer4Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat3");
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") || CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
{
LMMan = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Lightmap");
}
CheckShader();
ActivatedLOD = CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem;
ActivatedBillboard = CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard;
MaximunView = CurrentSelect.GetComponent<T4MObjSC>().MaxViewDistance;
StartLOD2 = CurrentSelect.GetComponent<T4MObjSC>().LOD2Start;
StartLOD3 = CurrentSelect.GetComponent<T4MObjSC>().LOD3Start;
UpdateInterval = CurrentSelect.GetComponent<T4MObjSC>().Interval;
PlayerCam = CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera;
BillInterval = CurrentSelect.GetComponent<T4MObjSC>().BillInterval;
BillboardDist = CurrentSelect.GetComponent<T4MObjSC>().BillMaxViewDistance;
ActivatedLayerCul = CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul;
BGDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().BackGroundView;
FarDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().FarView;
NormalDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().NormalView;
CloseDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().CloseView;
if (CurrentSelect.GetComponent<T4MObjSC>().Mode == 1)
LODModeControler = LODMod.Mass_Control;
else LODModeControler = LODMod.Independent_Control;
if (CurrentSelect.GetComponent<T4MObjSC>().Axis == 0)
BillBoardAxis = BillbAxe.Y_Axis;
else BillBoardAxis = BillbAxe.All_Axis;
if (CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript == true)
LODocclusion = OccludeBy.Max_View_Distance;
else LODocclusion = OccludeBy.Layer_Cull_Distances;
if (CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript == true)
BilBocclusion = OccludeBy.Max_View_Distance;
else BilBocclusion = OccludeBy.Layer_Cull_Distances;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition != null && CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition.Length > 0)
billActivate = true;
else billActivate = false;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition != null && CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition.Length > 0)
LodActivate = true;
else LodActivate = false;
if (PlayerCam == null && Camera.main)
PlayerCam = Camera.main.transform;
else if (PlayerCam == null && !Camera.main)
{
Camera[] Cam = GameObject.FindObjectsOfType(typeof(Camera)) as Camera[];
for (var b = 0; b < Cam.Length; b++)
{
if (Cam[b].GetComponent<AudioListener>())
{
PlayerCam = Cam[b].transform;
}
}
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
{
ShinessColor = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetColor("_SpecColor");
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL0"))
{
shiness0 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL0");
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL1"))
{
shiness1 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL1");
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL2"))
{
shiness2 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL2");
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL3"))
{
shiness3 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL3");
}
}
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control2") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control2"))
T4MMaskTex2 = (Texture2D)CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control2");
else T4MMaskTex2 = null;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
{
T4MMaskTexUVCoord = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Control").x;
T4MMaskTex = (Texture2D)CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control");
intialized = true;
}
}
Projector[] projectorObj = FindObjectsOfType(typeof(Projector)) as Projector[];
if (projectorObj.Length > 0)
for (var i = 0; i < projectorObj.Length; i++)
{
if (projectorObj[i].gameObject.name == "PreviewT4M")
DestroyImmediate(projectorObj[i].gameObject);
}
terrainDat = null;
vertexInfo = 0;
trisInfo = 0;
partofT4MObj = 0;
TexTexture = null;
T4MSelectID = Selection.activeInstanceID;
}
void CheckShader()
{
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall"))
{
MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall;
ShaderModel = SM.ShaderModel1;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC"))
{
MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_ManualAdd_BeastLM_1DC;
ShaderModel = SM.ShaderModel1;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
{
MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_ManualAdd_CustoLM_1DC;
ShaderModel = SM.ShaderModel1;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 2 Textures Unlit LM"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Unlit_Lightmap_Compatible;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 3 Textures Unlit LM"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Unlit_Lightmap_Compatible;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 4 Textures Unlit LM"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Unlit_Lightmap_Compatible;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 5 Textures Unlit LM"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_5_Textures_Unlit_Lightmap_Compatible;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit LM"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit NoL"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_Unlit_No_Lightmap;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible;
ShaderModel = SM.ShaderModel2;
UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_HighSpec;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 3 Textures"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_HighSpec;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_HighSpec;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 5 Textures"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_5_Textures_HighSpec;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 6 Textures"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_HighSpec;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_HighSpec;
ShaderModel = SM.ShaderModel2;
UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 2 Textures Spec"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Specular;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 3 Textures Spec"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Specular;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 4 Textures Spec"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Specular;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 2 Textures for Mobile"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_4_Mobile;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 3 Textures for Mobile"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_4_Mobile;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 4 Textures for Mobile"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_4_Mobile;
ShaderModel = SM.ShaderModel2;
}//else
//if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile")){
// MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_Mobile;
// ShaderModel = SM.ShaderModel2;
// UpSideTile = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetVector ("_Tiling");
// UpSideF = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_UpSide");
// BlendFac= CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_Blend");
//}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 2 Textures Toon"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Toon;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 3 Textures Toon"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Toon;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 4 Textures Toon"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Toon;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 4 Textures Bumped"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Bumped;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped Mobile"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_Mobile;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped Mobile"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_Mobile;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular Mobile"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC_Mobile;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM Mobile"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM_Mobile;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bump Specular"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 3 Textures Bumped DLM"))
{
MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM;
ShaderModel = SM.ShaderModel2;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 2 Textures"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Diffuse;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Diffuse;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Diffuse;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 4 Textures"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Diffuse;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 5 Textures"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_5_Textures_Diffuse;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 6 Textures"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_6_Textures_Diffuse;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 2 Textures Spec"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Specular;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 3 Textures Spec"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Specular;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 4 Textures Spec"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Specular;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 2 Textures Bump"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Bumped;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 3 Textures Bump"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Bumped;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 4 Textures Bump"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Bumped;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 2 Textures Bump Spec"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Bumped_SPEC;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 3 Textures Bump Spec"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Bumped_SPEC;
ShaderModel = SM.ShaderModel3;
}
else
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 4 Textures Bump Spec"))
{
MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Bumped_SPEC;
ShaderModel = SM.ShaderModel3;
}
else
{
ShaderModel = SM.CustomShader;
CustomShader = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader;
if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Tiling"))
{
UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
}
}
}
}