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Config = Config or {}
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Config.DegreeLink = Config.DegreeLink or {}
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--每日课程的跳转参数 link={winId,subId}
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--winId:主功能 subId:次功能 详细参数查看 code\u3d\Lua\game\common\OpenFun.lua
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--杀怪类的link不需要配,默认为{0,0}即可
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Config.DegreeLink.DailyClassLink = {
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[1] = {class_id = 1, class_name = "攻略副本", link = {610,0}},
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[2] = {class_id = 2, class_name = "杀死小怪吧", link = {0,0}},
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[3] = {class_id = 3, class_name = "坐骑升星", link = {146,1}},
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[4] = {class_id = 4, class_name = "攻略副本", link = {610,0}},
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[5] = {class_id = 5, class_name = "杀死小怪吧", link = {0,0}},
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[6] = {class_id = 6, class_name = "坐骑升星", link = {146,1}},
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[7] = {class_id = 7, class_name = "攻略副本", link = {610,0}},
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[8] = {class_id = 8, class_name = "杀死小怪吧", link = {0,0}},
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[9] = {class_id = 9, class_name = "坐骑升星", link = {146,1}},
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}
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--学位对应的通关副本的跳转参数
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Config.DegreeLink.DegreeDungeonLink = {
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[1] = {degree_id = 1,degree_name = "小学生", finish_dungeon = 0, link = {610,0}},
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[2] = {degree_id = 2,degree_name = "中学生", finish_dungeon = 1001, link = {610,0}},
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[3] = {degree_id = 3,degree_name = "高中生", finish_dungeon = 1001, link = {610,0}},
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}
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--杀怪类场景坐标参数 is_dungeon:是否为副本怪,如果是副本怪则不配sceneid和pos,改成配link
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Config.DegreeLink.MonsterPos = {
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[24] = {is_dungeon = true, monster_id = 24, monster_name = "", link = {0,0}},
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[10000002] = {is_dungeon = false, monster_id = 10000002, monster_name = "", scene_id = 1000, pos = {16971,6426}},
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[10000003] = {is_dungeon = false, monster_id = 10000003, monster_name = "", scene_id = 1000, pos = {5355,17191}},
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[10000005] = {is_dungeon = false, monster_id = 10000005, monster_name = "", scene_id = 1000, pos = {8417,11369}},
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}
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