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Config = Config or {}
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Config.ConfigHorse = Config.ConfigHorse or {}
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--设置培养界面的物品使用按钮
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--icon的图片资源只能放在icon的horse文件夹下 或者加载goodsicon的
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Config.ConfigHorse.CultivateGoods = {
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[1] = {id = 1, goods_id = 16010001, icon = "24020001"},
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[2] = {id = 2, goods_id = 16010002, icon = "24020002"},
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[3] = {id = 3, goods_id = 16010003, icon = "24020003"},
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[4] = {id = 4, goods_id = 16010004, icon = "24020003"},
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}
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-- 坐骑装备 背包界面的筛选部位的条件
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Config.ConfigHorse.EquipPartList = {
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{id = 1, name = "兽灵面铠", pos = 2},
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{id = 2, name = "兽灵刃爪", pos = 3},
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{id = 3, name = "兽灵挂饰", pos = 4},
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{id = 4, name = "兽灵刻痕", pos = 5},
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{id = 5, name = "兽灵符文", pos = 6},
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{id = 6, name = "兽灵坐鞍", pos = 1},
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}
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-- pos 为实际的格子(item)位置 cell为装备物品上(goods)的位置 icon对应的是实际pos的位置
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Config.ConfigHorse.EquipCellIcon = {
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[1] = {pos = 1, cell = 6, icon = "icon_zqjy_8", pos_image = 4},
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[2] = {pos = 2, cell = 1, icon = "icon_zqjy_5", pos_image = 1},
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[3] = {pos = 3, cell = 2, icon = "icon_zqjy_6", pos_image = 2},
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[4] = {pos = 4, cell = 3, icon = "icon_zqjy_1", pos_image = 5},
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[5] = {pos = 5, cell = 4, icon = "icon_zqjy_9", pos_image = 6},
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[6] = {pos = 6, cell = 5, icon = "icon_zqjy_7", pos_image = 3},
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}
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-- 配置一 特殊坐骑对应的不同人物播放不同的骑乘动作 []内的值是职业
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-- 如果一个坐骑内只有一个角色才有特殊的"坐"动作 可以只写一个职业 如[301001] = {[4] = {"ride"}} 多种兼容 防止策划骚操作
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Config.ConfigHorse.FigureToRideAction = {
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default = {[1] = "ride", [2] = "ride", [4] = "ride"},
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[302002] = {[1] = "ride2", [2] = "ride2", [4] = "ride2"},
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[302013] = {[1] = "ride4", [2] = "ride4", [4] = "ride4"},
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[302012] = {[1] = "idle", [2] = "idle", [4] = "idle"},
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[302011] = {[1] = "ride5", [2] = "ride5", [4] = "ride5"},
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[302015] = {[1] = "ride4", [2] = "ride4", [4] = "ride4"},
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}
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-- -- 配置二 人物坐上坐骑时的 翅膀武器等部位的隐藏 目前暂时支持隐藏翅膀 武器
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-- Config.ConfigHorse.HideFigureOnAction = {
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-- default = {
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-- [1] = {hide_wing = false, hide_weapon = false},
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-- [2] = {hide_wing = false, hide_weapon = false},
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-- [4] = {hide_wing = false, hide_weapon = false},
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-- },
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-- [301001] = {
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-- [1] = {hide_wing = false, hide_weapon = false},
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-- [2] = {hide_wing = false, hide_weapon = false},
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-- [4] = {hide_wing = false, hide_weapon = false},
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-- },
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-- }
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-- 配置二 坐上特殊坐骑时 隐藏武器 和 翅膀
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Config.ConfigHorse.HideWeaponAndWing = {
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[302013] = true,
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[302012] = true,
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[302011] = true,
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}
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Config.ConfigHorse.HideNameBoard = {
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[302013] = true,
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[302012] = true,
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}
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-- 配置三 坐骑在场景中时的休闲 或者待机动作的播放 (主要是有人物会坐在坐骑上 这时的坐骑也要做休闲或者待机动作)
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Config.ConfigHorse.ScenePlayAction = {
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default = "idle",
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[302002] = "idle",
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}
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-- 配置四 坐骑的升星界面模型摆放 这个表只填未播放界面休闲动作之前的模型摆放
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-- 没有休闲动作播放才配置这里 有休闲动作播放的配置下面的配置五
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Config.ConfigHorse.ViewActionShow = {
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default = {pos = co.TableXYZ(0,-140,0), scale = 80, rotate = Vector3(5,145,-7), action_name_list = {"idle"},},
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[301001] = {pos = co.TableXYZ(0,-140,0), scale = 120, rotate = Vector3(5,145,-7), action_name_list = {"casual","idle"}}, --马
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[301004] = {pos = co.TableXYZ(0,-125,0), scale = 100, rotate = Vector3(5,145,-7), action_name_list = {"casual","idle"}}, --狼
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[302007] = {pos = co.TableXYZ(-20,-130,0), scale = 110, rotate = Vector3(5,130,-7)}, --蛋蛋猪
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[302010] = {pos = co.TableXYZ(-20,-130,0), scale = 110, rotate = Vector3(5,130,-7)}, --柯基
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[301022] = {pos = co.TableXYZ(-28,-126,0), scale = 110, rotate = Vector3(5,130,-7)}, --小老虎
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[301011] = {pos = co.TableXYZ(-28,-126,0), scale = 110, rotate = Vector3(5,130,-7)}, --麒麟
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[301013] = {pos = co.TableXYZ(-28,-126,0), scale = 110, rotate = Vector3(5,130,-7)}, --紫龙
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}
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-- 部分坐骑界面 在播放坐骑休闲动作时 需要设置动画剔除模式
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Config.ConfigHorse.AlwaysAnimate = {
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[301011] = true,
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[301013] = true,
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}
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-- 配置五 坐骑升星界面的休闲动作播放
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Config.ConfigHorse.ViewCasualAction = {
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-- [301001] = { --马
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-- casual_movie = {
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-- [1] = {action_name_list = {"casual2", "idle"}, pos = co.TableXYZ(0,-140,0)}
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-- },
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-- },
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-- [302007] = {
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-- },
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-- 鸟
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[301020] = {
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casual_movie = {
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action_name_list = {"casual2", "idle"},
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after_pos = co.TableXYZ(0,-140,0),
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after_scale = 120,
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after_rotate = Vector3(5,145,-7),
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},
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},
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-- 九尾狐
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[301003] = {},
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-- 神鸡
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[301021] = {},
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-- 白虎
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[301005] = {},
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-- 蝎子
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[301006] = {},
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-- 狮鹫
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[301007] = {},
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-- 鲸
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[301009] = {},
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-- 凤凰
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[301010] = {},
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}
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Config.ConfigHorse.HorseNeedCaaual = {
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[302013] = true,
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}
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