|
Config = Config or {}
|
|
|
|
Config.ConfigItemAttr = {}
|
|
--物品属性对应表
|
|
--kind = 1普通 2百分比 3毫秒
|
|
--symbol = 1加 2减
|
|
-- 1
|
|
|
|
--160 坐骑系统
|
|
--161 翅膀
|
|
--165 宠物
|
|
--168 法宝
|
|
--427 神格系统
|
|
--430 星灵系统
|
|
--440 降神
|
|
--441 图鉴系统
|
|
--431 星痕系统
|
|
--112 装扮
|
|
--413 时装
|
|
Config.ConfigItemAttr.Module = {
|
|
Horse = 160,
|
|
Wing = 161,
|
|
Pet = 165,
|
|
Talisman = 168,
|
|
Deity = 427,
|
|
StarSoul = 430,
|
|
God = 440,
|
|
HandBook = 441,
|
|
StarShadow = 431,
|
|
Baby = 442,
|
|
Dress = 112,
|
|
Fashion = 413,
|
|
}
|
|
|
|
--大空格属性名字
|
|
Config.ConfigItemAttr.BigSpaceAttr = {
|
|
[1] = "攻 击",
|
|
[2] = "生 命",
|
|
[4] = "防 御",
|
|
[5] = "命 中",
|
|
[6] = "闪 避",
|
|
[7] = "暴 击",
|
|
[8] = "坚 韧",
|
|
}
|
|
|
|
Config.ConfigItemAttr.SpecialAttr = {
|
|
[60] = {--攻击
|
|
[160] = "坐骑攻击",
|
|
[161] = "翅膀攻击",
|
|
[165] = "宠物攻击",
|
|
[168] = "宝具攻击",
|
|
[427] = "神格攻击",
|
|
[430] = "星灵攻击",
|
|
[440] = "降神攻击",
|
|
[441] = "图鉴攻击",
|
|
[431] = "星痕攻击",
|
|
[112] = "装扮攻击",
|
|
[413] = "时装攻击",
|
|
[442] = "宝宝攻击",
|
|
} ,
|
|
|
|
[61] = {--生命
|
|
[160] = "坐骑生命",
|
|
[161] = "翅膀生命",
|
|
[165] = "宠物生命",
|
|
[168] = "宝具生命",
|
|
[427] = "神格生命",
|
|
[430] = "星灵生命",
|
|
[440] = "降神生命",
|
|
[441] = "图鉴生命",
|
|
[431] = "星痕生命",
|
|
[112] = "装扮生命",
|
|
[413] = "时装生命",
|
|
[442] = "宝宝生命",
|
|
},
|
|
|
|
[62] = {--破甲
|
|
[160] = "坐骑破甲",
|
|
[161] = "翅膀破甲",
|
|
[165] = "宠物破甲",
|
|
[168] = "宝具破甲",
|
|
[427] = "神格破甲",
|
|
[430] = "星灵破甲",
|
|
[440] = "降神破甲",
|
|
[441] = "图鉴破甲",
|
|
[431] = "星痕破甲",
|
|
[112] = "装扮破甲",
|
|
[413] = "时装破甲",
|
|
[442] = "宝宝破甲",
|
|
} ,
|
|
|
|
[63] = {--防御
|
|
[160] = "坐骑防御",
|
|
[161] = "翅膀防御",
|
|
[165] = "宠物防御",
|
|
[168] = "宝具防御",
|
|
[427] = "神格防御",
|
|
[430] = "星灵防御",
|
|
[440] = "降神防御",
|
|
[441] = "图鉴防御",
|
|
[431] = "星痕防御",
|
|
[112] = "装扮防御",
|
|
[413] = "时装防御",
|
|
[442] = "宝宝防御",
|
|
},
|
|
|
|
[64] = {--命中
|
|
[160] = "坐骑命中",
|
|
[161] = "翅膀命中",
|
|
[165] = "宠物命中",
|
|
[168] = "宝具命中",
|
|
[427] = "神格命中",
|
|
[430] = "星灵命中",
|
|
[440] = "降神命中",
|
|
[441] = "图鉴命中",
|
|
[431] = "星痕命中",
|
|
[112] = "装扮命中",
|
|
[413] = "时装命中",
|
|
[442] = "宝宝命中",
|
|
},
|
|
|
|
[65] = {--闪避
|
|
[160] = "坐骑闪避",
|
|
[161] = "翅膀闪避",
|
|
[165] = "宠物闪避",
|
|
[168] = "宝具闪避",
|
|
[427] = "神格闪避",
|
|
[430] = "星灵闪避",
|
|
[440] = "降神闪避",
|
|
[441] = "图鉴闪避",
|
|
[431] = "星痕闪避",
|
|
[112] = "装扮闪避",
|
|
[413] = "时装闪避",
|
|
[442] = "宝宝闪避",
|
|
},
|
|
|
|
[66] = {--暴击
|
|
[160] = "坐骑暴击",
|
|
[161] = "翅膀暴击",
|
|
[165] = "宠物暴击",
|
|
[168] = "宝具暴击",
|
|
[427] = "神格暴击",
|
|
[430] = "星灵暴击",
|
|
[440] = "降神暴击",
|
|
[441] = "图鉴暴击",
|
|
[431] = "星痕暴击",
|
|
[112] = "装扮暴击",
|
|
[413] = "时装暴击",
|
|
[442] = "宝宝暴击",
|
|
},
|
|
|
|
[67] = {--韧性
|
|
[160] = "坐骑韧性",
|
|
[161] = "翅膀韧性",
|
|
[165] = "宠物韧性",
|
|
[168] = "宝具韧性",
|
|
[427] = "神格韧性",
|
|
[430] = "星灵韧性",
|
|
[440] = "降神韧性",
|
|
[441] = "图鉴韧性",
|
|
[431] = "星痕韧性",
|
|
[112] = "装扮韧性",
|
|
[413] = "时装韧性",
|
|
[442] = "宝宝韧性",
|
|
},
|
|
|
|
[68] = {--属性
|
|
[160] = "坐骑属性",
|
|
[161] = "翅膀属性",
|
|
[165] = "宠物属性",
|
|
[168] = "宝具属性",
|
|
[427] = "神格属性",
|
|
[430] = "星灵属性",
|
|
[440] = "降神属性",
|
|
[441] = "图鉴属性",
|
|
[431] = "星痕属性",
|
|
[192] = "全属性",
|
|
[112] = "装扮全属性",
|
|
[413] = "部位属性",
|
|
[172] = "婚戒属性",
|
|
[442] = "宝宝全属性",
|
|
},
|
|
|
|
}
|
|
|
|
--base_per_add基础属性百分比加成
|
|
Config.ConfigItemAttr.Normal = {
|
|
--固定属性
|
|
[1] = {name = "攻击", kind = 1, symbol = 1, is_percent = false, tag = "att", add_num = 5},
|
|
[2] = {name = "生命", kind = 1, symbol = 1, is_percent = false, tag = "maxHp", add_num = 0.5},
|
|
[4] = {name = "防御", kind = 1, symbol = 1, is_percent = false, tag = "def", add_num = 5},
|
|
[5] = {name = "命中", kind = 1, symbol = 1, is_percent = false, tag = "hit", add_num = 15},
|
|
[6] = {name = "闪避", kind = 1, symbol = 1, is_percent = false, tag = "dodge", add_num = 15},
|
|
[7] = {name = "暴击", kind = 1, symbol = 1, is_percent = false, tag = "crit", add_num = 15},
|
|
[8] = {name = "坚韧", kind = 1, symbol = 1, is_percent = false, tag = "ten", add_num = 15},
|
|
[15] = {name = "固伤", kind = 1, symbol = 1, is_percent = false, tag = "abs_att", add_num = 5},
|
|
[16] = {name = "固防", kind = 1, symbol = 1, is_percent = false, tag = "abs_def", add_num = 5},
|
|
[18] = {name = "移动速度", kind = 1, symbol = 1, is_percent = false, tag = nil},
|
|
|
|
--比例属性
|
|
[9] = {name = "伤害加成", kind = 2, symbol = 1, is_percent = true, tag = "hurt_add_ratio", add_num = 200},
|
|
[10] = {name = "伤害减免", kind = 2, symbol = 1, is_percent = true, tag = "hurt_del_ratio", add_num = 200},
|
|
[11] = {name = "命中几率", kind = 2, symbol = 1, is_percent = true, tag = "hit_ratio", add_num = 200},
|
|
[12] = {name = "闪避几率", kind = 2, symbol = 1, is_percent = true, tag = "dodge_ratio", add_num = 200},
|
|
[13] = {name = "暴击几率", kind = 2, symbol = 1, is_percent = true, tag = "crit_ratio", add_num = 100},
|
|
[14] = {name = "暴击抵抗", kind = 2, symbol = 1, is_percent = true, tag = "uncrit_ratio", add_num = 100},
|
|
[19] = {name = "总攻击加成", kind = 2, symbol = 1, is_percent = true, tag = "att_add_ratio", base_per_add = "base_att"},
|
|
[20] = {name = "总生命加成", kind = 2, symbol = 1, is_percent = true, tag = "hp_add_ratio", base_per_add = "base_maxHp"},
|
|
[21] = {name = "经验加成", kind = 2, symbol = 1, is_percent = true, tag = nil},
|
|
[22] = {name = "总防御加成", kind = 2, symbol = 1, is_percent = true, tag = "def_add_ratio", base_per_add = "base_def"},
|
|
[23] = {name = "总命中加成", kind = 2, symbol = 1, is_percent = true, tag = "hit_add_ratio", base_per_add = "base_hit"},
|
|
[24] = {name = "总闪避加成", kind = 2, symbol = 1, is_percent = true, tag = "dodge_add_ratio", base_per_add = "base_dodge"},
|
|
[25] = {name = "总暴击加成", kind = 2, symbol = 1, is_percent = true, tag = "crit_add_ratio", base_per_add = "base_crit"},
|
|
[26] = {name = "总坚韧加成", kind = 2, symbol = 1, is_percent = true, tag = "ten_add_ratio", base_per_add = "base_ten"},
|
|
[27] = {name = "技能增伤", kind = 2, symbol = 1, is_percent = true, tag = "skill_hurt_add_ratio", add_num = 100},
|
|
[28] = {name = "技能减伤", kind = 2, symbol = 1, is_percent = true, tag = "skill_hurt_del_ratio", add_num = 100},
|
|
[29] = {name = "总固伤加成", kind = 2, symbol = 1, is_percent = true, tag = "final_hurt_add_ratio", base_per_add = "base_abs_att"},
|
|
[30] = {name = "总固防加成", kind = 2, symbol = 1, is_percent = true, tag = "final_hurt_del_ratio", base_per_add = "base_abs_def"},
|
|
[48] = {name = "格挡几率", kind = 2, symbol = 1, is_percent = true, tag = "parry_ratio", add_num = 100},
|
|
[49] = {name = "格挡穿透", kind = 2, symbol = 1, is_percent = true, tag = "stab_ratio", add_num = 100},
|
|
[50] = {name = "PVP减伤", kind = 2, symbol = 1, is_percent = true, tag = "pvp_hurt_del_ratio", add_num = 200},
|
|
[51] = {name = "PVP伤害", kind = 2, symbol = 1, is_percent = true, tag = "pvp_hurt_add_ratio", add_num = 200},
|
|
[52] = {name = "暴伤加成", kind = 2, symbol = 1, is_percent = true, tag = "crit_hurt_add_ratio", add_num = 40},
|
|
[53] = {name = "暴伤减免", kind = 2, symbol = 1, is_percent = true, tag = "crit_hurt_del_ratio", add_num = 40},
|
|
[54] = {name = "会心几率", kind = 2, symbol = 1, is_percent = true, tag = "heart_ratio", add_num = 200},
|
|
[55] = {name = "会心伤害", kind = 2, symbol = 1, is_percent = true, tag = "heart_add_hurt", add_num = 40},
|
|
[56] = {name = "会心抵抗", kind = 2, symbol = 1, is_percent = true, tag = "heart_resist_ratio", add_num = 200},
|
|
[57] = {name = "会心减伤", kind = 2, symbol = 1, is_percent = true, tag = "heart_del_hurt", add_num = 40},
|
|
|
|
[58] = {name = "攻击速度", kind = 2, symbol = 1, is_percent = true, tag = "att_speed_add_ratio"},
|
|
[59] = {name = "移动速度加成", kind = 2, symbol = 1, is_percent = true, tag = "speed_add_ratio"},
|
|
[60] = {name = "局部攻击加成", kind = 2, symbol = 1, is_percent = true, tag = nil},
|
|
[61] = {name = "局部生命加成", kind = 2, symbol = 1, is_percent = true, tag = nil},
|
|
[63] = {name = "局部防御加成", kind = 2, symbol = 1, is_percent = true, tag = nil},
|
|
[64] = {name = "局部命中加成", kind = 2, symbol = 1, is_percent = true, tag = nil},
|
|
[65] = {name = "局部闪避加成", kind = 2, symbol = 1, is_percent = true, tag = nil},
|
|
[66] = {name = "局部暴击加成", kind = 2, symbol = 1, is_percent = true, tag = nil},
|
|
[67] = {name = "局部韧性加成", kind = 2, symbol = 1, is_percent = true, tag = nil},
|
|
[68] = {name = "局部属性加成", kind = 2, symbol = 1, is_percent = true, tag = nil},
|
|
[69] = {name = "基础攻击加成", kind = 2, symbol = 1, is_percent = true},
|
|
[70] = {name = "基础生命加成", kind = 2, symbol = 1, is_percent = true},
|
|
[72] = {name = "基础防御加成", kind = 2, symbol = 1, is_percent = true},
|
|
[73] = {name = "基础命中加成", kind = 2, symbol = 1, is_percent = true},
|
|
[74] = {name = "基础闪避加成", kind = 2, symbol = 1, is_percent = true},
|
|
[75] = {name = "基础暴击加成", kind = 2, symbol = 1, is_percent = true},
|
|
[76] = {name = "基础韧性加成", kind = 2, symbol = 1, is_percent = true},
|
|
--备用属性start
|
|
[77] = {name = "冰系伤害", kind = 1, symbol = 1, tag = "ice_hurt"},
|
|
[78] = {name = "冰系防御", kind = 1, symbol = 1, tag = "ice_def"},
|
|
[79] = {name = "雷系伤害", kind = 1, symbol = 1, tag = "thunder_hurt"},
|
|
[80] = {name = "雷系防御", kind = 1, symbol = 1, tag = "thunder_def"},
|
|
[81] = {name = "火系伤害", kind = 1, symbol = 1, tag = "fire_hurt"},
|
|
[82] = {name = "火系防御", kind = 1, symbol = 1, tag = "fire_def"},
|
|
[83] = {name = "风系伤害", kind = 1, symbol = 1, tag = "wind_hurt"},
|
|
[84] = {name = "风系防御", kind = 1, symbol = 1, tag = "wind_def"},
|
|
[85] = {name = "冰伤加成", kind = 2, symbol = 1},
|
|
[86] = {name = "冰防加成", kind = 2, symbol = 1},
|
|
[87] = {name = "雷伤加成", kind = 2, symbol = 1},
|
|
[88] = {name = "雷防加成", kind = 2, symbol = 1},
|
|
[89] = {name = "火伤加成", kind = 2, symbol = 1},
|
|
[90] = {name = "火防加成", kind = 2, symbol = 1},
|
|
[91] = {name = "风伤加成", kind = 2, symbol = 1},
|
|
[92] = {name = "风防加成", kind = 2, symbol = 1},
|
|
--备用属性end
|
|
|
|
--新增属性start
|
|
[93] = {name = "生命回复", kind = 1, symbol = 1, is_percent = false},
|
|
[94] = {name = "生命回复比例", kind = 2, symbol = 1, is_percent = true},
|
|
[95] = {name = "吸血", kind = 2, symbol = 1, is_percent = true, tag = "suck_blood", add_num = 200},
|
|
[96] = {name = "吸血加成", kind = 2, symbol = 1, is_percent = true, tag = "suck_blood_add", add_num = 10},
|
|
[97] = {name = "吸血减免", kind = 2, symbol = 1, is_percent = true, tag = "suck_blood_minus", add_num = 10},
|
|
[98] = {name = "BOSS伤害", kind = 2, symbol = 1, is_percent = true, tag = "boss_hurt_add_ratio", add_num = 40},
|
|
[99] = {name = "BOSS减伤", kind = 2, symbol = 1, is_percent = true, tag = "boss_hurt_del_ratio", add_num = 40},
|
|
[100] = {name = "小怪伤害", kind = 2, symbol = 1, is_percent = true, tag = "mon_hurt_add_ratio", add_num = 40},
|
|
[101] = {name = "小怪减伤", kind = 2, symbol = 1, is_percent = true, tag = "mon_hurt_del_ratio", add_num = 40},
|
|
--新增属性end
|
|
|
|
--备用属性start
|
|
[201] = {name = "生命回复", kind = 2, symbol = 1, tag = "hp_resume"},
|
|
[203] = {name = "BOSS伤害", kind = 2, symbol = 1, tag = "boss_hurt_add_ratio"},
|
|
[210] = {name = "稀有度", kind = 2, symbol = 1},
|
|
[211] = {name = "金币加成", kind = 2, is_percent = true, symbol = 1},
|
|
[221] = {name = "武器攻击", kind = 2, is_percent = true, symbol = 1},
|
|
[222] = {name = "武器破甲", kind = 2, is_percent = true, symbol = 1},
|
|
[223] = {name = "防具生命", kind = 2, is_percent = true, symbol = 1},
|
|
[224] = {name = "防具防御", kind = 2, is_percent = true, symbol = 1},
|
|
[225] = {name = "饰品攻击", kind = 2, is_percent = true, symbol = 1},
|
|
[226] = {name = "饰品破甲", kind = 2, is_percent = true, symbol = 1},
|
|
[231] = {name = "挂机经验", kind = 2, is_percent = true, symbol = 1, is_percent = true},
|
|
--备用属性end
|
|
}
|
|
|
|
Config.ConfigItemAttr.BaseAttrId = {
|
|
[1] = true,
|
|
[2] = true,
|
|
[3] = true,
|
|
[4] = true,
|
|
[5] = true,
|
|
[6] = true,
|
|
[7] = true,
|
|
[8] = true,
|
|
|
|
}
|
|
|
|
-- 局部属性加成对应加成的属性的关系表
|
|
Config.ConfigItemAttr.AttrAdditionRelation = {
|
|
[60] = {1}, --局部攻击 加成"攻击"属性
|
|
[61] = {2},
|
|
[62] = {3},
|
|
[63] = {4},
|
|
[64] = {5},
|
|
[65] = {6},
|
|
[66] = {7},
|
|
[67] = {8},
|
|
[68] = {1,2,3,4,5,6,7,8}, --全部属性的加成 加成 1到8的属性
|
|
}
|
|
|
|
Config.ConfigItemAttr.AttrDivideWeight =
|
|
{
|
|
["Normal"] = 1,
|
|
["High"] = 2,
|
|
["Rare"] = 3,
|
|
}
|
|
-- 属性划分
|
|
Config.ConfigItemAttr.AttrDivide = {
|
|
["Normal"] = {1,2,3,4,5,6,7,8,48,49,15,16}, --基础属性
|
|
["High"] = {77,78,79,80,81,82,83,84,9,10,27,28,50,230,51,231,203,232,52,53}, --高级属性
|
|
["Rare"] = {11,12,13,14,54,56,55,57,202,201,18,59,60,61,62,63,64,65,66,67,68,23,24,25}, --稀有属性
|
|
}
|